Relic should stop balancing the game around 1v1
Posts: 118 | Subs: 1
Permanently BannedTeam games are now broken thanks to the constant efforts by relic during the past year to make the game the way some "top" players approve of.
Let's deal with the truth, no one plays 1v1, and team games are broken as hell.
Posts: 332
Same system, slightly different stats/mechanics.
Posts: 207
Or, just balance 1v1/2v2 and 3v3/4v4 as two different brackets. Like PvE/PvP is balanced in other games.
Same system, slightly different stats/mechanics.
+1 great idea
Posts: 281
Posts: 140
Or, just balance 1v1/2v2 and 3v3/4v4 as two different brackets. Like PvE/PvP is balanced in other games.
Same system, slightly different stats/mechanics.
Longgggg time ago Relic said they wont make "two different games" so no balance for the different modes. They just focus on 1v1.
Posts: 200 | Subs: 1
Posts: 118 | Subs: 1
Permanently BannedYes this game might be a competitive RTS, but it is an action oriented, fast paced multiplayer game mainly.
Also who said team games do not require strategy or micro? You are playing on much bigger maps and might get flanked in the blink of an eye if you don't communicate with your teammates properly or build the wrong units or choose to maneuver in the wrong places etc, so it is an epic strategy team game.
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Coz relic cant balance any of them.
Also, balance is very map/positions dependent.
Posts: 974 | Subs: 2
All modes are broken as hell /thread.
Coz relic cant balance any of them.
Also, balance is very map/positions dependent.
True words, i wish there would be double the vetos
Posts: 1534 | Subs: 1
Because the majority play team games whre strategy and skills are of utmost importance. 1v1 is just about a regular build order or reliance on some op units or P2W.
Team games are now broken thanks to the constant efforts by relic during the past year to make the game the way some "top" players approve of.
Let's deal with the truth, no one plays 1v1, and team games are broken as hell.
Apart from just being wrong saying no one plays 1v1, balancing the game around anything more than 1v1 or possibly 2v2 is not practical, there are too many variables in those modes.
Posts: 1585 | Subs: 1
How should relic balance 4v4/full retard mode, when like it says, only retards playing there? - No point in it. It's for troll, having fun, etc, competetive game is in 1v1. So why balance a fun mode?
As no mode is inherently "better" than another and in your fairly disrespectful post you have insulted literally 25% of the COH2 population, I think fully responding to you is unnecessary.
Having said that, balance at all levels is important for the game's life, player retention, and general interest.
Posts: 1295 | Subs: 1
Because the majority play team games whre strategy and skills are of utmost importance. 1v1 is just about a regular build order or reliance on some op units or P2W.
Team games are now broken thanks to the constant efforts by relic during the past year to make the game the way some "top" players approve of.
Let's deal with the truth, no one plays 1v1, and team games are broken as hell.
lol
Posts: 1295 | Subs: 1
+1
Apart from just being wrong saying no one plays 1v1, balancing the game around anything more than 1v1 or possibly 2v2 is not practical, there are too many variables in those modes.
Posts: 1216
Posts: 747 | Subs: 2
Posts: 526
Also what kind of idiot says 1v1 is un-strategic?
Posts: 556
Learning to play game isn't going to happen in 2v2-4v4s because when you make mistakes a team mate is there to bail you out.
In team games you never truly fail on your own.....but at the same time you never really truly win on your own.
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