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russian armor

Infantry changes

8 Apr 2016, 10:04 AM
#1
avatar of Stug life

Posts: 4474

hello I would like to bring my changes on the infantry to the community
volks:remove sherck give them 3 ptrs like weapon with panzerfaust or button fo 100 mun
ober:give them 100 hp and some ra nerf to balance
cons:remove ra at vet 3, give 20% ra at vet 2 and 50% cost reduction at vet 3
pg-grens:make an upgrade at tier 4 that give them 10-20 more hp(no more random wipe)
RM: same as cons
IS:change vet 3 so there's no more weapon pinata

would this balance the game ?
obviously the number can be changed as needed
8 Apr 2016, 10:18 AM
#2
avatar of Tasty

Posts: 40

I think in general the Vet 3 survivability is way too high now making blobs often unstopable in vCoH only Wehr had a similar defensive bonus and it wasn't too effective blobbing with them, looks different here.
8 Apr 2016, 10:27 AM
#3
avatar of Blalord

Posts: 742 | Subs: 1

jump backJump back to quoted post8 Apr 2016, 10:18 AMTasty
I think in general the Vet 3 survivability is way too high now making blobs often unstopable in vCoH only Wehr had a similar defensive bonus and it wasn't too effective blobbing with them, looks different here.


RA will not really help against Suppression, explosives, arty. Blobbing is still very easy to punish on this game
8 Apr 2016, 10:36 AM
#4
avatar of KovuTalli

Posts: 332



RA will not really help against Suppression, explosives, arty. Blobbing is still very easy to punish on this game


Except when you are OKW unless you have Goliaths or Sturmtiger. Stuka scatter is too unreliable to properly punish a blober, you may get half a squad here or there but not enough to really make them bleed.

Luchs kinda works early game before zooks/piats come in to the picture.
8 Apr 2016, 10:48 AM
#5
avatar of dasheepeh

Posts: 2115 | Subs: 1



Except when you are OKW unless you have Goliaths or Sturmtiger. Stuka scatter is too unreliable to properly punish a blober, you may get half a squad here or there but not enough to really make them bleed.

Luchs kinda works early game before zooks/piats come in to the picture.


its like relic didnt expect okw to get counter blobbed :snfPeter:
8 Apr 2016, 11:04 AM
#6
avatar of Carlos Danger

Posts: 362

Veterancy should be reduced damage and not reduced accuracy imo. Would solve the random wipes problem.
8 Apr 2016, 11:07 AM
#7
avatar of Katitof

Posts: 17914 | Subs: 8



its like relic didnt expect okw to get counter blobbed :snfPeter:

Because sturmtiger was never a stock unit before :snfPeter:
8 Apr 2016, 11:24 AM
#8
avatar of dasheepeh

Posts: 2115 | Subs: 1


Because sturmtiger was never a stock unit before :snfPeter:


because 160 fuel sturmtiger was perfectly feasible to get with reduced 33% fuel income :snfPeter:
8 Apr 2016, 11:36 AM
#9
avatar of Katitof

Posts: 17914 | Subs: 8



because 160 fuel sturmtiger was perfectly feasible to get with reduced 33% fuel income :snfPeter:

The tool was still there :snfPeter:
8 Apr 2016, 11:39 AM
#10
avatar of KovuTalli

Posts: 332



because 160 fuel sturmtiger was perfectly feasible to get with reduced 33% fuel income :snfPeter:


I remember the days where you could get 3 and just waste 1 to bait enemy blobs/tanks in to the other two. And when they used to lock on to enemy tanks. RIP OP Sturmtiger.
8 Apr 2016, 12:34 PM
#11
avatar of Stug life

Posts: 4474

How did the topic change so much ?
8 Apr 2016, 12:47 PM
#12
avatar of Shanka

Posts: 323

hello I would like to bring my changes on the infantry to the community
volks:remove sherck give them 3 ptrs like weapon with panzerfaust or button fo 100 mun
ober:give them 100 hp and some ra nerf to balance
cons:remove ra at vet 3, give 20% ra at vet 2 and 50% cost reduction at vet 3
pg-grens:make an upgrade at tier 4 that give them 10-20 more hp(no more random wipe)
RM: same as cons
IS:change vet 3 so there's no more weapon pinata

would this balance the game ?
obviously the number can be changed as needed


Putting 100 Hp models is useless they would only survive mortar hit with 20 hp left, they will still be wiped by anything else

8 Apr 2016, 13:04 PM
#13
avatar of dasheepeh

Posts: 2115 | Subs: 1


The tool was still there :snfPeter:


:foreveralone:
8 Apr 2016, 15:07 PM
#14
avatar of Stug life

Posts: 4474

jump backJump back to quoted post8 Apr 2016, 12:47 PMShanka


Putting 100 Hp models is useless they would only survive mortar hit with 20 hp left, they will still be wiped by anything else


No the aoe is not 160 on the whole area
19 Nov 2017, 16:11 PM
#15
avatar of __deleted__

Posts: 4314 | Subs: 7

Veterancy should be reduced damage and not reduced accuracy imo. Would solve the random wipes problem.


But wouldnt then tanks become too weak against infantry as the game progresses ?
19 Nov 2017, 16:19 PM
#16
avatar of ShadowLinkX37
Director of Moderation Badge

Posts: 4183 | Subs: 4



But wouldnt then tanks become too weak against infantry as the game progresses ?


Hector no necro pls :)
19 Nov 2017, 16:21 PM
#17
avatar of __deleted__

Posts: 4314 | Subs: 7

Hector no necro pls :)


Oh really. Shit. It's a necro. I don't know how this thread was in a front page trend index for me. Weird.

Sorry :oops:
19 Nov 2017, 17:23 PM
#18
avatar of adamírcz

Posts: 955



Hector no necro pls :)

It would only be necro if the thread would not be relevant anymore...
20 Nov 2017, 18:56 PM
#19
avatar of MajorBloodnok
Admin Red  Badge
Patrion 314

Posts: 10665 | Subs: 9



Oh really. Shit. It's a necro. I don't know how this thread was in a front page trend index for me. Weird.

Sorry :oops:


Weird indeed...cut the necro! You have been warned often enough in the past about this silly trick. >:(
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