Infantry changes
![avatar of Stug life](/uploads/avatar/18320.png?updated=1457276116)
Posts: 4474
volks:remove sherck give them 3 ptrs like weapon with panzerfaust or button fo 100 mun
ober:give them 100 hp and some ra nerf to balance
cons:remove ra at vet 3, give 20% ra at vet 2 and 50% cost reduction at vet 3
pg-grens:make an upgrade at tier 4 that give them 10-20 more hp(no more random wipe)
RM: same as cons
IS:change vet 3 so there's no more weapon pinata
would this balance the game ?
obviously the number can be changed as needed
![avatar of Tasty](/images/no_av.png)
Posts: 40
![avatar of Blalord](/images/avatars/major.png?updated=1414778153)
Posts: 742 | Subs: 1
I think in general the Vet 3 survivability is way too high now making blobs often unstopable in vCoH only Wehr had a similar defensive bonus and it wasn't too effective blobbing with them, looks different here.
RA will not really help against Suppression, explosives, arty. Blobbing is still very easy to punish on this game
![avatar of KovuTalli](/uploads/avatar/10340.png?updated=1415363506)
Posts: 332
RA will not really help against Suppression, explosives, arty. Blobbing is still very easy to punish on this game
Except when you are OKW unless you have Goliaths or Sturmtiger. Stuka scatter is too unreliable to properly punish a blober, you may get half a squad here or there but not enough to really make them bleed.
Luchs kinda works early game before zooks/piats come in to the picture.
![avatar of dasheepeh](/uploads/avatar/8026.png?updated=1425929177)
Posts: 2115 | Subs: 1
Except when you are OKW unless you have Goliaths or Sturmtiger. Stuka scatter is too unreliable to properly punish a blober, you may get half a squad here or there but not enough to really make them bleed.
Luchs kinda works early game before zooks/piats come in to the picture.
its like relic didnt expect okw to get counter blobbed
![:snfPeter: :snfPeter:](/images/Smileys/snfpq.png)
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![avatar of Katitof](/images/avatars/partisan_at.png?updated=1414778183)
Posts: 17914 | Subs: 8
its like relic didnt expect okw to get counter blobbed
Because sturmtiger was never a stock unit before
![:snfPeter: :snfPeter:](/images/Smileys/snfpq.png)
![avatar of dasheepeh](/uploads/avatar/8026.png?updated=1425929177)
Posts: 2115 | Subs: 1
Because sturmtiger was never a stock unit before
because 160 fuel sturmtiger was perfectly feasible to get with reduced 33% fuel income
![:snfPeter: :snfPeter:](/images/Smileys/snfpq.png)
![avatar of Katitof](/images/avatars/partisan_at.png?updated=1414778183)
Posts: 17914 | Subs: 8
because 160 fuel sturmtiger was perfectly feasible to get with reduced 33% fuel income
The tool was still there
![:snfPeter: :snfPeter:](/images/Smileys/snfpq.png)
![avatar of KovuTalli](/uploads/avatar/10340.png?updated=1415363506)
Posts: 332
because 160 fuel sturmtiger was perfectly feasible to get with reduced 33% fuel income
I remember the days where you could get 3 and just waste 1 to bait enemy blobs/tanks in to the other two. And when they used to lock on to enemy tanks. RIP OP Sturmtiger.
![avatar of Stug life](/uploads/avatar/18320.png?updated=1457276116)
Posts: 4474
![avatar of Shanka](/uploads/avatar/15862.jpg?updated=1460566715)
Posts: 323
hello I would like to bring my changes on the infantry to the community
volks:remove sherck give them 3 ptrs like weapon with panzerfaust or button fo 100 mun
ober:give them 100 hp and some ra nerf to balance
cons:remove ra at vet 3, give 20% ra at vet 2 and 50% cost reduction at vet 3
pg-grens:make an upgrade at tier 4 that give them 10-20 more hp(no more random wipe)
RM: same as cons
IS:change vet 3 so there's no more weapon pinata
would this balance the game ?
obviously the number can be changed as needed
Putting 100 Hp models is useless they would only survive mortar hit with 20 hp left, they will still be wiped by anything else
![avatar of dasheepeh](/uploads/avatar/8026.png?updated=1425929177)
Posts: 2115 | Subs: 1
![avatar of Stug life](/uploads/avatar/18320.png?updated=1457276116)
Posts: 4474
Putting 100 Hp models is useless they would only survive mortar hit with 20 hp left, they will still be wiped by anything else
No the aoe is not 160 on the whole area
![avatar of __deleted__](/images/no_av.png)
Posts: 4314 | Subs: 7
Veterancy should be reduced damage and not reduced accuracy imo. Would solve the random wipes problem.
But wouldnt then tanks become too weak against infantry as the game progresses ?
![avatar of ShadowLinkX37](/uploads/avatar/21439.jpg?updated=1478928830)
![Director of Moderation Badge](/images/badges/badge_DIRECTOR_OF_MODERATION.png)
Posts: 4183 | Subs: 4
But wouldnt then tanks become too weak against infantry as the game progresses ?
Hector no necro pls
![:) :)](/images/Smileys/smile.gif)
![avatar of __deleted__](/images/no_av.png)
Posts: 4314 | Subs: 7
Hector no necro pls
Oh really. Shit. It's a necro. I don't know how this thread was in a front page trend index for me. Weird.
Sorry
![:oops: :oops:](/images/Smileys/oops.gif)
![avatar of adamírcz](/images/avatars/conscript.png?updated=1394378846)
Posts: 957
Hector no necro pls
It would only be necro if the thread would not be relevant anymore...
![avatar of MajorBloodnok](/uploads/avatar/161.jpg?updated=1423600315)
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Posts: 10665 | Subs: 9
Oh really. Shit. It's a necro. I don't know how this thread was in a front page trend index for me. Weird.
Sorry
Weird indeed...cut the necro! You have been warned often enough in the past about this silly trick.
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