It's almost impressive that we can have several entire threads on emplacements without anything approaching actionable balance suggestions.
Emplacements in General
Mortar Pit:
- Mortar Pit
Auto-fire range reduced from 115 to 80
- Mortar Pit cost reduced from 400mp to 350mp
- The 2nd mortar weapon used for the barrage now has the same kill radius as the other mortars (bugfix)
The auto-fire change means that you must actually use micro to use the Mortar Pit to its fullest and the cost reduction helps offset the new micro requirement.
Bofors:
- Health reduced from 1000 to 720
- Suppressive Barrage range reduced from 80 to 60
The Bofors is currently slightly too cost efficient at 280/30 and it really shouldn't be able to barrage mortars.
17 Pounder:
- Pop cost reduced from 20 to 15
I think this change speaks for itself.
Advanced Emplacement Regiment:
Improved Fortifications:
- 30% health bonus removed
- Cost reduced from 75 munitions to 45 munitions
The armour bonus is significant enough on its own, requiring you to use grenades or artillery against emplacements if you don't have tanks. At the same time, 75 munitions is slightly too much for just the armour boost.
Counter Battery:
- Counter-Battery initial delay increased from 0-5 seconds to 10 seconds
- Counter-Battery cooldown between salvos increased from 4 seconds to 10 seconds
- Counter-Battery range increased from 250 to 1000
- Counter-Battery now reduces munitions income by 10 per minute when active
These changes will equalise Counter Battery performance across all map sizes while ensuring artillery has sufficient time to move before and between salvos and there's an actual cost to Counter-Battery.
UKF Indirect Fire
Infantry Sections
- Infantry Section flare range increased from 20 to 40
Sniper
- Sniper flare range increased from 30 to 50
- Coordinated Fire (Sniper/IS/Concentration Barrage) scatter angle reduced from <unknown> to 5.6
- Coordinated Fire (Sniper/IS/Concentration Barrage) max scatter reduced from <unknown> to 12
- Coordinated Fire (Sniper/IS/Concentration Barrage) gun rotation increased from <unknown> to 50
- Coordinated Fire (Sniper/IS/Concentration Barrage) AOE increased to 8 from 6 with distances 2/4/6 from 1.5/3/4.5 (Now matches ML20)
Both the Infantry Section and Sniper changes improve UKF indirect fire to entice players away from emplacements. I'm aware that <unknown> stats aren't helpful but Relic doesn't have the exact changes in their changelog and they haven't updated the tools.