Grittle's Italian-German Faction Idea (From Official Forums)
Posts: 3
Posts: 179
Looks nice though I'm not sure why they need 3 non-doctrinal tank destroyers. The Marder III Ausf. M was a pretty potent TD with the Panzer Elite so I think that + Nashorn would be fine. Seems underpriced as well. Would love to see the Jagdpanther in a doctrine.
Again, I made the prices so that it would provide some info of how effective is it.
The Marder 3, in this idea, would be the akin to a stug 3 or SU76, but with less durability. making it a cheap turretless Wolverine.
The Semonvente 75/34 is more like the SU-85, or what the SU-85 is supposed to be: more durable, more penetration, abit more lethal. and more expensive.
The Nashorn is the super-late game heavy AT. meant for the likes of the Churchill, Pershing, and the other 1.67 Allied Heavy Tanks. This is what I'm really conflicted with, I would like to replace it more than outright removing it, but I need another super-late armor that is not a copy/paste KT or something.
Posts: 179
Posts: 657
Posts: 179
Grittle my friend, you have struck gold. Get this over to Relic stat!
Well, thanks for the words of encouragement, I really do hope Relic would at the very least look this over...
Posts: 657
Posts: 455
Because of the new spawning changes, I can't have elite infantry poop out of a Panzer 4, so I moved the Bersas to T0 with a T3 lock behind it and added and removed a unit. the specific changes in OP.This is really thought out. I'm not normally for additional factions, but you made the Italians viable enough to become a legitimate faction.
Posts: 556
"No shame in being on the winning side"
1CP "request help"- Unable to effectly launch military operations with poor quality Italian infantry, select one Allie squad and take control of it.
2CP-(Italian Parstians) The Few Italian units with some backbone, armed with SMGs and poweful AT nades can be deploy via Ambient buildings, However Caution if player drops below 200 CP their is a chance that those same Parastins will turn on the player to overthrow him.
4CP-"Beg for help"- continual failures by superior enemy vehicle s and tanks have put you in dire situation, select any allie team vehicle and take control of it.
5CP "cowardly surrender" Poorly equip italian infantry can now surrender for refund, refund amount depends on how much health a unit has. Only applies to Italian Infantry.
10CP-"Overthrow government" Active only if Italian player team is blow 100 cp and enemy is above 200, Automatically switches OHK player from Axis to allies and converts all territory capture by Italian units to the allies. OHK player will be granted a win if he can prevent the german team from destroying his base before the allies arrive.
Posts: 53
Posts: 53
Italy Never Surrenders Doctrine (Rare)
"No shame in being on the winning side"
1CP "request help"- Unable to effectly launch military operations with poor quality Italian infantry, select one Allie squad and take control of it.
2CP-(Italian Parstians) The Few Italian units with some backbone, armed with SMGs and poweful AT nades can be deploy via Ambient buildings, However Caution if player drops below 200 CP their is a chance that those same Parastins will turn on the player to overthrow him.
4CP-"Beg for help"- continual failures by superior enemy vehicle s and tanks have put you in dire situation, select any allie team vehicle and take control of it.
5CP "cowardly surrender" Poorly equip italian infantry can now surrender for refund, refund amount depends on how much health a unit has. Only applies to Italian Infantry.
10CP-"Overthrow government" Active only if Italian player team is blow 100 cp and enemy is above 200, Automatically switches OHK player from Axis to allies and converts all territory capture by Italian units to the allies. OHK player will be granted a win if he can prevent the german team from destroying his base before the allies arrive.
most suitable doctrine ever
Posts: 267
Posts: 179
Italy Never Surrenders Doctrine (Rare)
Oh boy, I hope you actually read the idea.
Otherwise I like the humor
Posts: 657
Posts: 191
Posts: 556
Oh boy, I hope you actually read the idea.
Otherwise I like the humor
Lol i did, its a well though out idea and i actually like it.
but its taken place in 1944 and italy has long surrendered
Posts: 657
Lol i did, its a well though out idea and i actually like it.
but its taken place in 1944 and italy has long surrendered
Soviets and Wehrmacht are still stuck in 1943. Brits, USF, and OKW are 1944-1945. Italians can work as Mussolini still had his Italian Socialist Republic after being kicked out of power by Victor Emmanuel III from 1943-1945 plus they served in fairly large numbers on the Eastern Front.
Posts: 1701
Posts: 179
Lol i did, its a well though out idea and i actually like it.
but its taken place in 1944 and italy has long surrendered
Thankfully, this is not a pure Italian Faction and one that represents the German/Italian combo force in the Italian that manage to duke it out until 1945...
wtf hummel 190fuel?
I thought that the Priest was 380 manpower, 140 fuel. after some research, I was off by 100 manpower, I'll make the changes now.
Posts: 2396 | Subs: 1
The only thing who looks strange is that you made italians sound like a crack army which was certainly ...not the case in WW 2....
Posts: 657
Nice faction. Maybe will worth implementing it in the game.
The only thing who looks strange is that you made italians sound like a crack army which was certainly ...not the case in WW 2....
I feel Grittle is separating it into the engineers who are the new recruits and the crack veteran squads who fought on the Eastern Front who are in short supply. Then you have the regulars through doctrines.
#ItalyMakeCoH2GreatAgain
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