Penal Battalion
Unlocks the 'Trip Wire Flares' ability
Unlocks the 'Hoorah' ability, +30% accuracy -20% weapon cooldown
+30% accuracy, -23% received accuracy
By comparison with other mainline infantry Penal scaling is anything but crap...notice the 2 vet abilities and 1.3*1.3 = 1.69 accuracy bonus having and increment in DPS few other can much (plus 0,80 cooldown). It is not scaling the luck but utility...
Thank you, but I'd rather have 40% of 8 then 69% of 4 as a bonus.
2 vet abilities mean nothing if you need one to even have a shadow of functioning squad and another one is LITERALLY ON ANY OTHER INFANTRY UNIT IN THE FACTION.
So it boils down to a single actual vet ability, which is just a basic skill of another infantry.
Now, look at JLI for example, how many abilities do they have? And guess what, its still a powerful squad in combat. Number of abilities have nothing to do with units combat potential.
Its no scaling at all if the base stats are as full of shit as the post I'm quoting right now.
Stop spitting "utility this, utility that" bullshit, because literally EVERY SINGLE OKW unit is packed with utility while excelling at using actual rifles too.
Plus wrong type of veterancy bonus since it offer little to their trademark flamer upgrade...
Flamers use accuracy for months now, welcome to 2015, keep up and we'll meet in 2016 one day, hopefully by 2018. Flamer is hardly a trademark, because you know, combat engies...
They are not weak since they have 6*80*1=480 EHP which more than Cons and Riflemen.
Cool, except rifles don't have 6 men, have access to powerful weapon upgrades and have superior vet and comparing anything to cons, saying its not weak is beyond retarded argument.
Thats like saying WC51 is super strong unit if you compare it to sandbags.
Their DPS is more than riflemen up around 15 without the flamer and is probably more than riflemen up to 20 with flamer.
Hardly a difference at short range, 50% worse at long range, flamer is in no way better then 2x bar for anything but garrison clear, but penals already have a tool for that.
Well it things are simple imo either their need to be room for both units to be built or one of them will be used over the other...In addition with plethora of other call in units finding another role for them, that does not overlap is rather difficult...
Unless you go for something Soviet needs, do not have and fits them thematically. Cheap cannon fodder units...
Yes.. things are really simple... you have no slightest clue on what you're talking about and are full of it as usual.
And no, finding a role for them is NOT difficult at all.
Soviets don't have stock long range infantry. Give penals same weapon profile as rifles got. There, penals have completely unique role in contrast to ANY other soviet squad, being a squad that is effective at all ranges, but doesn't excel anywhere.
Also, 270mp is anything but cheap or cannon fodder. You've confused them with Osttruppen, who still have over 100% more long range dps for much lower price.