nah not mod, just in automatch, some french guy said he got it in a video contenst
Yeah, saw the replay chat. Had myself
wtf moments when read it...
But to be fair you didn't play that 1v1 really well, in the end he only had 1 squad of those and didn't do anything extra ordinary...
Sad thing didn't see any of those other abilities that commander should have. But only fix there is that make the squad have only 0 flamers, just ammo upgrades for them, 2 flamers on straight away is OP with CP1...like landmatress at cp5
But the potentials that the game makers failed there, is that "SMOKE GRENADE" on a OST unit...MADNESS!!
USF smoke grenade, UKF smoke grenade, SU smoke grenade, OKW smoke grenade...yes, I know some are commander only and units that have them aren't real smoke grenades like fallschirmjäger smoke, or commandos, but still every other faction do get them which is like basic of basic grenades. Don't mean that grenadiers should be shooting smoke everywhere but why can't like Stormtroopers have them?
But in the end this games original maker were from Canada and their learning of ww2 Axis using smoke grenades can be concluded on this short video...
giving things like cooked gammo bombs for 45 ammo...then have panzergrenadier bundle charges for 45 ammo...QA goes cooked gammo vs Bundle grenade? Which of these can wipe a unit?
Blame Canada!