Stuka bomb in base
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Also there is a ton of Soviet abilities that you can use in a base sector, for example the underused but powerful IL2 AT bomb strafe in the anti-tank commander
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could you by any chance also bold it?
Edit- this was posted as jackas4life was posting... And using bold...
This was directed at OP not jackas4life....
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Not that it's fine, NONE OF THEM should be able to fire on a base sector.
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Not all of them, pretty sure Incendiary Artillery still does, doesn't?
Not that it's fine, NONE OF THEM should be able to fire on a base sector.
Im 90% sure all strikes from the vanilla factions can still be used in base sectors
Fun tidbit- USSR air drop can drop fuel into the enemy base sector as well as your own!
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I just wanna know what a stupa is :/
A drunken person's attempt to spell what they recalled was a Russian insult.
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A drunken person's attempt to spell what they recalled was a Russian insult.
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Simple, takes a lot longer then normal abilities to come down and unlike normal abilities it's a one hit wounder (or miss) while other abilities keep going.
Unlike other abilities is also does not drop smoke, show a plane flying on the mini map, and only gives an audio warning that starts 5 seconds before the bomb hits.
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And do something with Dive Bomb price already! 160 muni for 100% accurant bomb with ridiculously large AoE and power with no risks of shooting down carrier plane? For God sake, then why I pay 200 for IL-2 bomb strike, which is obviously worse - flares instead of only sound, plane fly and can be shoted down before bombs will fall (with mass of axis AA its very posible).
Let dive bomb cost 200 muni too. Or even more. That horrbile bomb reminds me V1 from vCoH, really. V1 falled also without flares but with noisy nasty sound... It was so awful sound...
Posts: 453
Tell me what the German can drop a stuka dive bomb in my base? I thought all those type of abilities were blocked, yet Relic allows Germans to do whatever they want.
Ukf can use arty cover (Best indirect call imo) in Axis base... Goes both ways mate.
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Simple, takes a lot longer then normal abilities to come down and unlike normal abilities it's a one hit wounder (or miss) while other abilities keep going.
Also there is a ton of Soviet abilities that you can use in a base sector, for example the underused but powerful IL2 AT bomb strafe in the anti-tank commander
2/10.
Dive bomb comes with recon and/or insta pin.
Ability you talk about does not.
Not to mention the first part which is bs. If you start moving your units 6-7 secos befrore impact they will still die.
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2/10.
Dive bomb comes with recon and/or insta pin.
Ability you talk about does not.
Trust me the IL2 from dank hunters does. Best part is you can choice what direction it comes from. Tightrope did a stream a while ago where me and him both did it to an OST blob.
(I'm talking about the one that drops the million 1kg bombs)
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Ukf can use arty cover (Best indirect call imo) in Axis base... Goes both ways mate.
Can they really? I was under the impression that post vanilla abilities were banned from the base sector
Seems silly to allow stun lock in base when the enemy isnt allowed to waste ammo with a light show in the base (base arty)
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If you call the recon loiter from Jaeger, it takes quite a while for the plane to arrive, then you need to call the stuka, so I doubt you would have time to hit the inf as long as they move quickly when they get back to base, which should be obvious given the loitering plane and the stuka noise. Only on a very large 4v4 map with a long retreat might you have enough time.
It becomes more powerful if you can have a team mate do the recon, OKW flares being ideal, which also means you can have a command panther with elifant for insane LoS haha. But at least thats co-ordinated team play.
Anyway, blobbing getting punished is a good thing in my book. And anything else like a team weapon, or repairing tank, has the counter play opportunity of moving.
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And it goes both ways, a lot of allied strike can hit in base too
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