What is the point of the JT cooldown bulletin?
Posts: 56
The "Jagdtiger" Panzerjager Tiger Ausf. B dispatch ability recharges 10% faster
As the topic said, what is the point of this bulletin? The JT is not some sort of MP cheap infantry like ostruppen which indeed need the more frequent call-in. It is a 720 mp 280 fuel unit, I can't imagine who would actually benefit from it other than players who had a tons of resources from good play through a whole game yet throws his JT like rubbish, which is clearly self conflicting.
Is relic drunk when design this bulletin?
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There are a lot of bulletins that are plain dumb
PRETTY MUCH! ._.
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I'd personally want to see heavy call-ins' cool down increased to several minutes to avoid throwing them at the enemy
I agree. Its so annoying to see my opponent throw away so much resources in a short time.
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At least it was useful at one point unlike the Sturmofficer gain's vet faster bulletin - it has no vet levels at all. 100% Useless.
There's a bulletin for that?
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The Bulletin is officially useless since you can no longer call in 2 heavy tanks...
Even when you were able to that, you would call 2 JT in any ladder game?
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As the topic said, what is the point of this bulletin?
You also forget you can only have 1 on the field at any time now...
My guess is that if you called one onto the field and it got destroyed immediately by some kind of bug you would at least be able to call in his replacement immediately provided you have been stacking up resources for the entire game
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I just can't believe relic can come up with something as stupid as -10% superheavy cooldown. Or just look at the STUG E bulletin, if the one who made it couldn't take literally 2 seconds to move the stug image to the center of the icon instead of just pasting it wherever, you know they don't give a flying f.
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