UKF in its current state does not belong to COH2
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- I believe you mean "Bofors - Cheap, no good counter until mid-game"
I suggest you either play a few UKF games or check the stats of their units (preferably both) to better appreciate the weaknesses of the faction.
The bofors is completely ridiculous.
![avatar of Vamp](/images/no_av.png)
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Jesus, this is worse than the steam forums.
Nothing is worse than steam forums.
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Mods on this site need to start cutting down the amount of useless shitposts on this site. OP makes a topic intending to spur balance discussion with some clear, succinct points along with explanations and literally every single post in this thread so far is absolute trash posted by what appears to be 13 year olds
No, the original post was a shitpost masquerading as something intending to spur balance discussions.
Emplacements have no counter? Maybe, other than LeIG, LefH, flame nades, flame pios, mortar halftrack, multiple shrek squads, JT, Elefant, etc ad nauseam.
Svanh did reply in a completely non-juvenile way. His reply was spot on.
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Mods on this site need to start cutting down the amount of useless shitposts on this site. OP makes a topic intending to spur balance discussion with some clear, succinct points along with explanations and literally every single post in this thread so far is absolute trash posted by what appears to be 13 year olds
This isn't even ballance subforum... And btw OP already made 280 posts on this site. ALL of them are shitposts... Even if he now started to show cruzz-like wisdom people won't listen to him.
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The bofors is completely ridiculous.
Certainly. I should have been clearer but I agree with PenileBatRation when it comes to the Bofors.
280/30 is only slightly more than a M5 Halftrack for a unit that locks out an area to everything below medium tanks and, when combined with a Mortar Pit, doesn't really have a counter that requires less skill than the emplacements (before medium tanks). 1000 health is also a bit much given that the 17 Pounder has 900 and a larger hitbox.
What would you change about the Bofors?
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![avatar of Spinflight](/images/no_av.png)
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Just imagine if it had twice the HP, was free, you had no mobile idf and your tanks had 50% less armour...
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You can't just say Piat OP...
You must KNOW Piat OP.
Can cumfirm, brits OPopie. Mobile mortar pit and 17pndr 80 range vs jagtiger 85 and can bounce 17pndr.
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And btw OP already made 280 posts on this site. ALL of them are shitposts...
That level of brain functioning and communication would be acceptable if you were living in a cave far away from the civilized world, oh wait...
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*my sides hurt*!
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Posts: 959
So unless this expansion pack is relic's scorched earth strategy in order to abandon this game forever while milking some little cash, they should make some quick adjustments or the playerbase will shrink and go extinct in no time. There are a couple of issues;
No clear disadvantageStrong support tiers and units are there to make up for their weak inf? Nah that is the SU Aye? Tommies beat the most elite AI units, sappers can rekt their much more expensive counterparts. So you wonder why they have the best HMG in game, Most durable and sniper(Vet, easy to gain) with high lategame value, and antimatter emplacement.
Ridiculously OP vehicles.Starting from the cromwell which can either push back or nitrocharge a panther and completely destroy it all for a mere 110 fuel cost. And then there are comet blobs and centaurs. The former has the speed of a light car while being capable of destroying the heaviest of heavies and the latter does not even allow units to fall back.
Emplacements - Cheap, no counter. That's about it.
Possible solutions, any one should be enough;
- Increase the cost of their emplacement. 600 MP minimum.
- Give OstInTears non-doc hard-counters or semi-hard-counters.
- Reduce the cost of leFH to 400MP. Increase their damage against buildings.
- Reduce the BOF ROF, increase the vet requirement for the pit and add a fuel cost.
As for vehicles;
- Increase the fuel cost for cromwell to 140.
- Reduce the comest's speed by %15 at the very least.
- Increase the fuel cost for cenatur to 125.
Note: This is not intended to harm anyone's feeling. Please have some tolerance and discuss the issue.
Now tell us whose smurf you are?
![avatar of Katitof](/images/avatars/partisan_at.png?updated=1414778183)
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Now tell us whose smurf you are?
![](https://pbs.twimg.com/media/CbTXTPXVAAA0obt.jpg)
My bets on Donald Trump.
![avatar of Aladdin](/images/no_av.png)
Posts: 959
My bets on Donald Trump.
maybe the Alexandvar guy's smurf he is?
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Certainly. I should have been clearer but I agree with PenileBatRation when it comes to the Bofors.
280/30 is only slightly more than a M5 Halftrack for a unit that locks out an area to everything below medium tanks and, when combined with a Mortar Pit, doesn't really have a counter that requires less skill than the emplacements (before medium tanks). 1000 health is also a bit much given that the 17 Pounder has 900 and a larger hitbox.
What would you change about the Bofors?
Make it act essentially like the ostwind main gun does.
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FUCK the bofors. Way too cheap. Get this cancer out of the game.
+1
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