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russian armor

Limit snipers to one at a time

13 Mar 2016, 22:37 PM
#1
avatar of theblitz6794

Posts: 395

If we can limit heavy tanks, we can limit snipers!
13 Mar 2016, 22:44 PM
#2
avatar of Katitof

Posts: 17914 | Subs: 8

We can.

But we won't.
13 Mar 2016, 22:52 PM
#3
avatar of Neris

Posts: 132

Why would you limit anything in RTS game? :luvDerp: Popcap should be the only limit in the game.
13 Mar 2016, 23:18 PM
#4
avatar of theblitz6794

Posts: 395

jump backJump back to quoted post13 Mar 2016, 22:52 PMNeris
Why would you limit anything in RTS game? :luvDerp: Popcap should be the only limit in the game.
I agree and I am for unlimited heavy tanks. If you can get multiple out, you deserve a 2nd heavy tank for your efforts or you're playing 4v4 in a stalemate game and frankly heavy tanks are funner to play against than fucking arty spam. No multiple heavies--artyspam. Multiple heavies--balance between arty spam, AT gun wall, and heavy spam.

Besides, the allies get shafted the most by limits because Panthers are partial heavies.
13 Mar 2016, 23:21 PM
#5
avatar of ferwiner
Donator 11

Posts: 2885

Next thread: limit maxim to one :D
13 Mar 2016, 23:22 PM
#6
avatar of JohnSmith

Posts: 1273

Relic demonstrated that they cannot seem to tell the engine to limit units to one unless they made it a call-in.
13 Mar 2016, 23:30 PM
#7
13 Mar 2016, 23:37 PM
#8
avatar of Vuther
Senior Moderator Badge

Posts: 3103 | Subs: 1

Relic demonstrated that they cannot seem to tell the engine to limit units to one unless they made it a call-in.

Well, they really wanted to do this, they could just make the Snipers a call-in that appear after their relevant building is made like KTs.
14 Mar 2016, 05:28 AM
#10
avatar of Tobis
Senior Strategist Badge
Donator 11

Posts: 2307 | Subs: 4

Nah.

Multiple snipers is a valid strat, it gives you significant weaknesses.
Heavy tanks are good against everything, snipers are only good versus infantry. They aren't even close to the same league.
14 Mar 2016, 05:30 AM
#11
avatar of Mittens
Donator 11

Posts: 1276

Idk Luvnest seemed pretty comfortable with the double snipers today.

If anything just the OST sniper could use a look at, specifically its vet and 82 health need adjustments but by no means should it be limited to 1.
14 Mar 2016, 05:42 AM
#12
avatar of PanzerGeneralForever

Posts: 1072

limit bofors and mortar pit to 0

+1 we need less hands free wipe machines with zero user input needed.
14 Mar 2016, 05:45 AM
#13
avatar of PanzerGeneralForever

Posts: 1072

jump backJump back to quoted post14 Mar 2016, 05:28 AMTobis
Nah.

Multiple snipers is a valid strat, it gives you significant weaknesses.
Heavy tanks are good against everything, snipers are only good versus infantry. They aren't even close to the same league.

Brit sniper critical shot. They make KTs look like absolute retards its hilarious.
14 Mar 2016, 05:49 AM
#14
avatar of PanzerGeneralForever

Posts: 1072

jump backJump back to quoted post14 Mar 2016, 05:30 AMMittens
Idk Luvnest seemed pretty comfortable with the double snipers today.

If anything just the OST sniper could use a look at, specifically its vet and 82 health need adjustments but by no means should it be limited to 1.


Its health is the same as the Brit sniper. Brit sniper even gets -33% received accuracy at vet 2 making it the most durable sniper. I agree with you on the vet tho. -50% reload and cooldown seems excessive.
14 Mar 2016, 06:19 AM
#15
avatar of thedarkarmadillo

Posts: 5279


Brit sniper critical shot. They make KTs look like absolute retards its hilarious.

doesnt the 'sploding FMJ round also have some limited AT as well?
14 Mar 2016, 06:22 AM
#16
avatar of Doomlord52

Posts: 960

Let's limit limits to one....

Seriously though, it's not that important. Putting all your MP into snipers early on just isn't a great idea, since you're basically limiting yourself to glass-cannon units.
14 Mar 2016, 07:28 AM
#17
avatar of Jadame!

Posts: 1122

limit bofors and mortar pit to 0


underrated post.
14 Mar 2016, 08:15 AM
#18
avatar of Katitof

Posts: 17914 | Subs: 8


doesnt the 'sploding FMJ round also have some limited AT as well?

Well, it can finish scout cars when they are on sliver of health.
Never tried using it on anything bigger then M3 though.
14 Mar 2016, 08:30 AM
#19
avatar of mortiferum

Posts: 571

Next thread: limit maxim to one :D


Well, it is a quality of life improvement :p
14 Mar 2016, 08:55 AM
#20
avatar of NEVEC

Posts: 708 | Subs: 1

Limit snipers to 0. Fixed.
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