Bofors
![avatar of pugzii](/uploads/avatar/11556.jpg?updated=1469761490)
Posts: 513
It requires an entire tech change to fight it as Wehr (mortar HT/Werfer/Arty) and OKW (stuka/3x ISG) and it barely changes the tech for the brit player, so he can still get a cromwell/other tank very fast.
it should be 50/60 fuel (same as AEC) minimum IMO, 30 is just ridiculous. When I finally destroy one after a 5 minute siege of Helms Deep its a good feeling, but then its just rebuilt in 30 seconds and means nothing to the brit player.
![avatar of Pablonano](/uploads/avatar/18342.jpg?updated=1455821680)
Posts: 297
![avatar of Intelligence209](/images/avatars/tiger.png?updated=1395697084)
Posts: 1124
![avatar of PencilBatRation](/images/avatars/april14_04.png?updated=1398148383)
Posts: 794
Case closed.
![avatar of dOPEnEWhAIRCUT](/uploads/avatar/11747.png?updated=1408144686)
Posts: 239
OP
Basically the Advanced Emplacement doctrine hardcounters trash players.
The Bofors counters idiots who dont understand how to attack it or just move to the other part of the map and the counter battery counters idiots who refuse to relocate after barrages/split their LeIG spam up.
Thanks for the lolz
![avatar of pugzii](/uploads/avatar/11556.jpg?updated=1469761490)
Posts: 513
Thanks for the lolz
They do hardcounter shit kids who don't know how to fight it. They are also however to cheap and are replaced to quickly
![avatar of EtherealDragon](/images/avatars/april14_05.png?updated=1398148391)
Posts: 1890 | Subs: 1
OstInTears needs a long-ranged, stock semihard-counter to all kind of buildings.
Case closed.
What else could you possibly add that isn't covered by mortars, AT Gun, Flame HT, and the bevy of doctrinal counters that OST has (Mortar HT, Stuka Bomb, LeFH, Etc.)
The counters are there its just that Helm's Deep commander is annoying to crack and forces you into either a war or attrition or to just cap around his SIM city. It doesn't really justify increasing the cost just because of that.
![avatar of atouba](/uploads/avatar/9168.jpg?updated=1387766139)
Posts: 482
![avatar of Waegukin](/uploads/avatar/18357.jpg?updated=1452757030)
Posts: 609
OstInTears needs a long-ranged, stock semihard-counter to all kind of buildings.
Case closed.
This sounds suspiciously like a Pak or Mortar.
![avatar of atouba](/uploads/avatar/9168.jpg?updated=1387766139)
Posts: 482
![avatar of Sinister](/uploads/avatar/10649.jpg?updated=1537176343)
Posts: 96 | Subs: 1
No it's ok you should always choose the MHT/LeFH commander,or you should build 4 ISGs/5 mortars.
It indeed works but since this game is about pay to win, the problem is the Sim city counter barrage and immortal mortar pits.
![avatar of pugzii](/uploads/avatar/11556.jpg?updated=1469761490)
Posts: 513
No it's ok you should always choose the MHT/LeFH commander,or you should build 4 ISGs/5 mortars.
4 ISG's? Like 1400+ manpower to counter a 280Manpower 30fuel building?
![avatar of nee](/images/avatars/222.png?updated=1396284260)
Posts: 1216
That way, if you want your emplacements buffed further, you need to have sappers do so individually, which takes time and an infantry squad. You can still get those benefits, but you'll have to divert infantry from doing other work to get it.
Relic made its own downfall by adding emplacements. No doubt the most cancerous element in the game, and yet they support it. Join the many threads that have to do with British emplacements..Would you give someone cancer if you knew you'll make money out of it?
No? Well what if you got a publisher constantly hounding your ass?
![avatar of PanzerGeneralForever](/uploads/avatar/5909.jpg?updated=1411283504)
Posts: 1072
If I remember correctly, OKW flak emplacements cost 20 fuel? Only 10 fuel less and that thing is, well, not great...
![avatar of poop](/images/no_av.png)
Posts: 174
I agree with OP, Bofors needs fuel price increase.
If I remember correctly, OKW flak emplacements cost 20 fuel? Only 10 fuel less and that thing is, well, not great...
the same could be said for
USSR scout car (25 fuel) vs Universal Carrier (no fuel) vs Kubel (5? fuel).
the two cheaper ones having much better combat capability/utility.
![avatar of NEVEC](/images/avatars/panzer_fusilier.png?updated=1414778175)
Posts: 708 | Subs: 1
![avatar of vasa1719](/uploads/avatar/10039.jpg?updated=1408056701)
Posts: 2635 | Subs: 4
Permanently BannedMake bofos 50 fuel and you will make it useless in 1v1. No one cares about what happening in 4v4 scrub modes.
Looks like you play 1v1 and know how it
![:D :D](/images/Smileys/biggrin.gif)
![avatar of Myself](/images/no_av.png)
Posts: 677
Having specialized units to destroy fortification would provide a counter to turtling and make these units that seem little action become more attractive...
![avatar of Aladdin](/images/no_av.png)
Posts: 959
Basically the Advanced Emplacement doctrine hardcounters trash players.
The Bofors counters idiots who dont understand how to attack it or just move to the other part of the map and the counter battery counters idiots who refuse to relocate after barrages/split their LeIG spam up.
Thanks for the lolz
+1 good pick
![:thumbsup: :thumbsup:](/images/Smileys/thumbsup.gif)
![avatar of Aerohank](/uploads/avatar/8718.jpg?updated=1398802096)
Posts: 2693 | Subs: 1
I agree with OP, Bofors needs fuel price increase.
If I remember correctly, OKW flak emplacements cost 20 fuel? Only 10 fuel less and that thing is, well, not great...
If you are going to make the OKW 2cm flak emplacement the golden standard of balance, then pretty much every unit in the game needs a massive price increase. The OKW 2cm flak emplacement is severely under powered and is thus never used. Relic could remove it from the game with a ninja patch and people would not even notice.
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