Relic, OKW Needs the resource penalty back!
Posts: 9
Posts: 875 | Subs: 2
Posts: 794
YOur topic however is a dead horse and has been answered multiple times. Furthermore, OKW's level 4-5 veterancy bonuses has been hit hard with the nerf hammer. STOP IT ALREADY.
Posts: 708 | Subs: 1
Posts: 875 | Subs: 2
PITZ was sarcastic and I was only messing with you regarding your rank, as it was all a guess.
YOur topic however is a dead horse and has been answered multiple times. Furthermore, OKW's level 4-5 veterancy bonuses has been hit hard with the nerf hammer. STOP IT ALREADY.
Undoing the nerf-hammer, and reverting the vet bonus's, in my opinion, would probably bring "OPKW" (<===seriously wtf) back to being a balanced, AND limited faction. From my view, which is probably irreverent to people, it's a good balance choice. Of coarse, we'll never know until the actual patch comes out. I'd just hope that this would reduce the likelihood of complaints.
Posts: 2307 | Subs: 4
Posts: 794
If the resource penalty is going to be back then their vet bonuses need major buffs, starting from vet1 and up to vet5.
Posts: 139
Undoing the nerf-hammer, and reverting the vet bonus's, in my opinion, would probably bring "OPKW" (<===seriously wtf) back to being a balanced, AND limited faction. From my view, which is probably irreverent to people, it's a good balance choice. Of coarse, we'll never know until the actual patch comes out. I'd just hope that this would reduce the likelihood of complaints.
Why are you so much worried about complaints? That's what people do. Kids will complain about Hw, office guy about his workload, someone in relationship will complain about lack of time or gifts, pirates will complain about anti privacy software, gaming companies will complain about pirates, and the list goes on.
Posts: 794
It's more simple to just inflate the prices of their vehicles and abilities instead.Which has been done already. A panther costs as much as an IS2. The AAHT is almost twice more expensive than the M5AA. The PIV is more expensive than the Ez8 yet it is much worse. etc
Posts: 976
OKW being too strong in the starting phase give them an advantage that's snowballed into the middle than into final phase.
Thanks
Posts: 139
It's more simple to just inflate the prices of their vehicles and abilities instead. Changing the resource income rate for one faction adds unnecessary complexity to the game, and does funny things with mechanics like fuel supply drops and things.
OKW is already paying 310 fuel for a king tiger, 200 for a panther, 100 for a stuka and 65 for a luchs. If that ain't high then I don't know....
Posts: 3103 | Subs: 1
It's more simple to just inflate the prices of their vehicles and abilities instead. Changing the resource income rate for one faction adds unnecessary complexity to the game, and does funny things with mechanics like fuel supply drops and things.
Read: Endless arguments about the actual cost of their options vs. other factions options.
Posts: 139
The problem is the early game. (snowballing effect).
OKW being too strong in the starting phase give them an advantage that's snowballed into the middle than into final phase.
Thanks
Rifleman can beat volks, IS can beat volks. Sturms are paper thin and pretty useless late game. Obers are late game unit. If you are getting countered by okw because you invested heavily in support units then it ain't game's fault.
Posts: 2307 | Subs: 4
Which has been done already. A panther costs as much as an IS2. The AAHT is almost twice more expensive than the M5AA. The PIV is more expensive than the Ez8 yet it is much worse. etc
OKW is already paying 310 fuel for a king tiger, 200 for a panther, 100 for a stuka and 65 for a luchs. If that ain't high then I don't know....
I know, I wasn't suggesting to make it higher.
The OP was asking for a return to resource penalty, which I think this way is better with the inflated prices doing the same thing.
However, some of their abilities are incredibly underpriced, as they only inflated the cost of some vehicles fuel. Muni abilities need to be inflated too.
Posts: 1108
Posts: 1653
Would be nice for the supposed 'manpower starved late 1944' faction to actually have issues with manpower.
But then again you could argue that the SU should have some sort of manpower bonus
They should keep their resources, but have their vet adjusted. The vet is still working for tanks/light tanks and support weapons, that means only fix for it's infantry.
Posts: 48
They should keep their resources, but have their vet adjusted. The vet is still working for tanks/light tanks and support weapons, that means only fix for it's infantry.
But the 5 levels of vet is one of the things that makes OKW unique and CoH2 needs to keep its differentiable factions if its going to remain fun to play.
Vet levels may have to be looked at once the vet system is fixed, but that's an issue for all factions.
Posts: 1930
Posts: 875 | Subs: 2
giving them resource penalty is not going to fix their biggest problem, the schreck blob.
It can't directly fix it, but it would greatly restrict it.
Posts: 1617
Livestreams
8 | |||||
40 | |||||
13 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.831222.789+37
- 2.611220.735+5
- 3.35057.860+15
- 4.1110614.644+11
- 5.276108.719+27
- 6.306114.729+2
- 7.918405.694+2
- 8.262137.657+3
- 9.722440.621+4
- 10.1041674.607-2
Replay highlight
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Board Info
6 posts in the last week
34 posts in the last month
Welcome our newest member, hello88tube
Most online: 2043 users on 29 Oct 2023, 01:04 AM