Hei,
it has been speculated that relic will introduce some sort of currency and that you can trade duplicate commanders for new ones.
im just interested to see what you guys think regarding possible "exchange rates" and the amount of commanders you should get. Basically, what do you think is fair?
Concerning the second question: having many commanders already lowers the chance of getting the commander directly, therefore i worded it like that.
Please no leaks or stuff like that. And remember: COH2 is a full priced game
About possible War Spoils options
1 Mar 2016, 20:20 PM
#1
1
Posts: 1021 | Subs: 1
1 Mar 2016, 20:35 PM
#2
Posts: 132
This poll is so rigged. Results are obvious already .
1 Mar 2016, 23:20 PM
#3
Posts: 1216
they'll probably do something lelic like 50 commanders for one...the one being another possible duplicate in itself.
1 Mar 2016, 23:23 PM
#4
Posts: 875 | Subs: 2
Hei,
it has been speculated that relic will introduce some sort of currency and that you can trade duplicate commanders for new ones.
im just interested to see what you guys think regarding possible "exchange rates" and the amount of commanders you should get. Basically, what do you think is fair?
Concerning the second question: having many commanders already lowers the chance of getting the commander directly, therefore i worded it like that.
Please no leaks or stuff like that. And remember: COH2 is a full priced game
You forgot '4'
Rigged Poll.
1 Mar 2016, 23:42 PM
#5
9
Posts: 1194 | Subs: 29
If you look to hearthstone as an example it is a 4 to 1 trade
2 Mar 2016, 00:03 AM
#6
Posts: 794
No stacking means all of your bulletins will be useless.
We are talking about %2 reduced cooldown and similar stuff, what the hell.
We are talking about %2 reduced cooldown and similar stuff, what the hell.
2 Mar 2016, 00:10 AM
#7
Posts: 21 | Subs: 1
If you look to hearthstone as an example it is a 4 to 1 trade
In Guild Wars 2 there is a 4 to 1 trade with stuff like this also, with a 20% chance of "upgraded" return IE 4 common commanders = 80% of another common commander, 20% chance of uncommon commander.
2 Mar 2016, 00:11 AM
#8
1
Posts: 2885
Its true that coh2 is full paid game but its also true that relic invests money into changing the system and for sure will seek return and gain on the investment. Which means that the new system may feel more fair or beneficial, in order to increse base game / factions sales but it will definitely take more grind to get a commender than before. There is no way around it, this system is not aimed on player getting content for free but on developer making more money.
2 Mar 2016, 01:22 AM
#9
Posts: 738
they'll probably do something lelic like 50 commanders for one...the one being another possible duplicate in itself.
ahem something tells me this is true or at least accurate
maybe 50 dupes will pay for one or something, that would make more sense
2 Mar 2016, 01:48 AM
#10
Posts: 1216
50 for one is a huge ratio, even for people who have amassed large amounts of duplicates. Getting drops themselves isn't exactly common.
It might be acceptable if you can salvage any of your undesirable items, not merely duplicates: about 90% of the items I have I never use, even if they have no dupes. If I can't salvage them, then the idea of salvaging is already pretty worthless. It's not like Diablo 3 where, on average, you amass 100 redundant items per every bounty run. Unless you play multiple hours and matches straight, the average war spoils drop you get per day statistically is not even one.
The only way a salvage system works is if you get like one drop every match played, plus one if you win, and plus another at random change. At least then, every match has you yielding something. As-is, at least half the time you're getting zilch.
It might be acceptable if you can salvage any of your undesirable items, not merely duplicates: about 90% of the items I have I never use, even if they have no dupes. If I can't salvage them, then the idea of salvaging is already pretty worthless. It's not like Diablo 3 where, on average, you amass 100 redundant items per every bounty run. Unless you play multiple hours and matches straight, the average war spoils drop you get per day statistically is not even one.
The only way a salvage system works is if you get like one drop every match played, plus one if you win, and plus another at random change. At least then, every match has you yielding something. As-is, at least half the time you're getting zilch.
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