UKF need non-doc AT Nade for new 222?
Posts: 824
I have really been feeling the lack of an AT snare and although I can go for one commander to get it(one commander metas are cancer), it still comes on a late and expensive infantry. The AEC is an option but comes later and is more expensive than even 2 222s. The Brit Mill Bomb upgrade is one of the most underutilized Brit upgrades in the game(Base arty is used more than these Nades are), the biggest reason is the the cost of unlocking just one grenade(USF get two grenades in their unlock).
I think adding the Brit AT Nade with the Mill Bomb upgrade for Tommies(or allow Royal Engineers only to throw it if you think Tommies with AT Nades is too strong), would help that upgrade be used and would help the Brits deal with 222 spam. Just an idea I wanted to throw out there.
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And because of the 222 HP buff the UKF at grenade won't cause it to be engine damaged in one go.
The only useful snare that brits have is the Sniper and his snare was moved to vet 1.
Posts: 1890 | Subs: 1
Another cool idea would be to give them sticky bombs that have a shorter range than normal AT grenades (although this would be pretty useless for 222s and Luches).
Posts: 471
Make it unlockable with the regular grenades.
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sniper and doctrinal hunters your aass must be laughing at what you juts said
The doctrinal hunters are good. The at nade they have is bad, but the at rifles are good.
Posts: 836 | Subs: 5
As good as piats are when microed, it is one of the truly unacceptable micro taxes in thr game IMO. I'd like to see them do less damage and what not in a trade for accuracy and usability without attack ground.
Brits don't need an at snare on core inf if the piat gets fixed
Posts: 468
The doctrinal hunters are good. The at nade they have is bad, but the at rifles are good.
The Scout Car is the counter to snipers. I don't think 1 sniper will cut it against the new HP of the 222.
The AT nade as discussed only does 50 damage instead of 100 of every other AT snare in the game. The AT rifle has an identical profile to the PTRS of the SU guards. I think they also come in at 3 CP? I think it'll be too late in some games by the time the 222 hits the field.
I also think there's a big difference in scalability between Guards and AT boys.
Guards = 6 man
AT boys = 4 man by default (5 with upgrade)
Guards can get AI upgrade so 2 rifles, 2 DPs, 2 PTRS
AT boys cannot get an upgrade and have only 2/3 guys with enfields
Posts: 1122
Posts: 680
It might be obvious but your chances of getting a sniper up to Vet 1 to counter the 222s is massively reduced by the number of 222s now on the field. The only snare the Brits have is the AECs treadbreaker which locks out the only effective light vehicle area denial and is hopelessly bugged.
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Can anyone confirm that it doesn't do engine damage on full health 222? Though I image the Boys rifle should almost always put some damage on before HEAT grenade hits....
Posts: 97
Can anyone confirm that it doesn't do engine damage on full health 222? Though I image the Boys rifle should almost always put some damage on before HEAT grenade hits....
I can't "confirm" because I'm at work, but I know the Boys AT nade does 50 damage. So new health, 320 -50 = 270 270/320 health = 84% health.
I believe the threshold of damage for the snare to work is below 80, maybe even 75 or 70 percent, right? So it shouldn't snare.
Posts: 738
1: regular UKF grenade tech is overpriced and noone buys them
2: UKF have had to struggle without an AT snare since the sniper crit shot got removed (this weakness has been exploited now with 222 buff and early Luch)
My solution is to throw in AT grenades with the grenade package (also buff the damage, the tank hunter AT grenades needs fixing).
also a PIAT change is sorely needed, even if it makes them a zook clone. With the weapons upgrade you are basically paying 150mp and 25 fuel just for brens.
#makeUKFgreatagain
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