Pros: Map has a variety of interesting combat spaces
Map is visually appealing
Clutter on roads is limited to facilitate vehicle pathing
Cons: Map has no clear flow
Completely uncontestable victory points
5 VP points is (in my opinion) not fun, it leads to huge losses of VP tickets just by retreating once
High income points are near one another and therefore easily covered by a single indirect fire weapon
Few pathways for infantry without narrow choke points
Fuel has only two entry points, is distant from base, and can be covered by Vickers with vet from so far away that units cannot get close enough to threaten
Strange choices in placement of hills and relief (makes AT guns very inconsistent)
Loss of any high resource point almost guarantees loss of other
Factions without FRP at extreme disadvantage
Summary: The map is fine for custom and comp stomp games, but cannot be a competitive map because it lacks the basic requirements of focusing gameplay and providing realistic opportunities to flank and unseat opponent. Map should be removed from automatch, currently a veto for me.
Pros: Really interesting cutoff set up
Map is basically symetrical with difference distinct enough to make sides easily understanable
Limits on buildings encourages good MG placement and movement of infantry
Map is simply pretty
Clear flow in gameplay from start to end
Addition of towers does not seem important, but at least is balanced and does add a bit of flavor
Cons: Indestructible tree sections really encourage camping at borderlines and emplacements from Brit players
Reduction of some elements outside of active fighting areas could assist vehicle pathfinding
Summary: I have not played much on this map yet, but I think it will be a good addition to the matchmaking rotation. Some elements could be tweaked to improve map.
Edit: Now with correct map names. Sorry for the confusion.