What do you think Relic should do?
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Posts: 148
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Posts: 1487
Remove riflenade from the game
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Posts: 738
Never mind anything like vet being broken for 6 months
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Posts: 960
Honestly, become MUCH more transparent.
Right now, Relic is essentially acting as a mystery box; it's like this:
1. The community asks for stuff
2. Wait a month or two
3. Fix 1/10 things the community asked for
4. 9/10 random stuff
It just feels like there's very little connection between Relic and the community; biggest example being the last two major patches.
First, the community states that Brits are weak (they were), and the AEC was a notable candidate for improvement. Relic then over-buffs the unit, pushes the patch live, and leaves it in "unit eraser" more for about a month.
Now we have the current patch, where the fixes seemed like a good step forward, but didn't address everything. Regardless, the patch came out, broke a ton of stuff, was then partially reverted (before a weekend, no less), and then left (now we're waiting). And all of that could have been avoided with a 'beta test' patch. Release the patches on Thursday in BETA (i.e. that optional DL thing on steam), let people test them, and then review that feedback. If everything is good, release the patch on Monday/Tuesday, leaving 3-4 days to fix anything that slipped through the beta. If things are broken, well then it's just a beta patch. The live version is fine.
Then there's the question of actual game design and changes. Even with relic's weekly stream, it's REALLY hard to figure out what their actual "end-game" goal is. What is OKW supposed to be; a Volks-shrek blobbing faction with powerful late-game tanks? Or is this just a symptom of the current meta overriding the faction's design? Same goes for pretty much every faction (SOV Maxim Spam? USF Dual-upgrade blobs? Etc.). In the ideal world, where perfect balance is a thing, how are these factions SUPPOSED to play?
Then there's the whole "overbuff/overnerf" thing that's going on. What is the intent behind some of the massive stat changes in some patches? I understand that the AEC was overperforming, but were changes to the main gun, cost coax, burst and RoF really needed? That's five changes to fix one problem - that's a lot. On the other hand, the 222 change was done (IMO) correctly; it was weak, so they buffed ONE stat. If its still weak, they can buff a (single) different stat. If its now too strong, they know EXACTLY why it's too strong (HP change too great); only 1 stat needs to be adjusted to get the unit to the right place.
Once we have a good idea of what relic actually wants to do, and what their thinking is behind certain things, we can move forward much more efficiently.
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(learn to work)
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At least Kyle and CuddleTronic are professional in their communications and public appearances.
However though, if the games continues to fail like the last two patches, it'll end up like Dawn of War 2 very quickly.. Actually, this feels like when DoW2 was slowly fading away. It all started with a handful of really bad patches and the worst community support ever.
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Posts: 61
I really want Pacific Theatre!
Then we will find a game with hardly any tanks.
Most of it will only be infantry combat. + Most of it took place on small islands.
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Posts: 1355
Bugs, Balance, Optimization
Everything else after the above!!!
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Posts: 446 | Subs: 2
AND
Let us make our own servers in addition to mods. Full modification functionality too, pls.
SHOUT IT OUT!
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