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What do you think Relic should do?

What do you think Relic should do?
Option Distribution Votes
26%
46%
21%
7%
Total votes: 190
Vote VOTE! Vote ABSTAIN
29 Feb 2016, 03:09 AM
#1
avatar of iceman

Posts: 148

What do you think Relic should do?
aaa
29 Feb 2016, 03:13 AM
#2
avatar of aaa

Posts: 1487

no more factions and patches and commanders. Balance what already exists in 1 patch and leave it be.
Remove riflenade from the game
29 Feb 2016, 03:14 AM
#3
avatar of ZombiFrancis

Posts: 2742

Construct Time Machine, save THQ from its demise, allow game to be released in a finished state.
29 Feb 2016, 03:46 AM
#4
avatar of Omega_Warrior

Posts: 2561

Why can't they balance AND add content?
29 Feb 2016, 04:41 AM
#5
avatar of hubewa

Posts: 928

Just a question, has any patch come out now without new commanders, because I think that is the kind of direction that relic is taking if thats the case - pretty much treating their entire community like cash cows worse than the Sov Industry era.
29 Feb 2016, 04:53 AM
#6
avatar of Rollo

Posts: 738

we need moar DLC commanders

Never mind anything like vet being broken for 6 months
29 Feb 2016, 05:23 AM
#7
avatar of Doomlord52

Posts: 960

(voted other)

Honestly, become MUCH more transparent.

Right now, Relic is essentially acting as a mystery box; it's like this:

1. The community asks for stuff
2. Wait a month or two
3. Fix 1/10 things the community asked for
4. 9/10 random stuff

It just feels like there's very little connection between Relic and the community; biggest example being the last two major patches.

First, the community states that Brits are weak (they were), and the AEC was a notable candidate for improvement. Relic then over-buffs the unit, pushes the patch live, and leaves it in "unit eraser" more for about a month.

Now we have the current patch, where the fixes seemed like a good step forward, but didn't address everything. Regardless, the patch came out, broke a ton of stuff, was then partially reverted (before a weekend, no less), and then left (now we're waiting). And all of that could have been avoided with a 'beta test' patch. Release the patches on Thursday in BETA (i.e. that optional DL thing on steam), let people test them, and then review that feedback. If everything is good, release the patch on Monday/Tuesday, leaving 3-4 days to fix anything that slipped through the beta. If things are broken, well then it's just a beta patch. The live version is fine.

Then there's the question of actual game design and changes. Even with relic's weekly stream, it's REALLY hard to figure out what their actual "end-game" goal is. What is OKW supposed to be; a Volks-shrek blobbing faction with powerful late-game tanks? Or is this just a symptom of the current meta overriding the faction's design? Same goes for pretty much every faction (SOV Maxim Spam? USF Dual-upgrade blobs? Etc.). In the ideal world, where perfect balance is a thing, how are these factions SUPPOSED to play?

Then there's the whole "overbuff/overnerf" thing that's going on. What is the intent behind some of the massive stat changes in some patches? I understand that the AEC was overperforming, but were changes to the main gun, cost coax, burst and RoF really needed? That's five changes to fix one problem - that's a lot. On the other hand, the 222 change was done (IMO) correctly; it was weak, so they buffed ONE stat. If its still weak, they can buff a (single) different stat. If its now too strong, they know EXACTLY why it's too strong (HP change too great); only 1 stat needs to be adjusted to get the unit to the right place.

Once we have a good idea of what relic actually wants to do, and what their thinking is behind certain things, we can move forward much more efficiently.
29 Feb 2016, 05:31 AM
#8
avatar of Wygrif

Posts: 278

other, optimize
29 Feb 2016, 05:39 AM
#9
avatar of MarcoRossolini

Posts: 1042

Clean slate, start over, move to a different period, WW1, cold war, 'nam, 80s Afghanistan, whatever. If we're going to have a consistently buggy game, you might as well start fresh so we can have totally new stuff. :P /sarcasm
29 Feb 2016, 07:28 AM
#10
avatar of Bananenheld

Posts: 1593 | Subs: 1

I think they should l2w

(learn to work)
Phy
29 Feb 2016, 07:41 AM
#11
avatar of Phy

Posts: 509 | Subs: 1

/uninstall Relic
29 Feb 2016, 08:04 AM
#12
avatar of DAZ187

Posts: 466

BRING THQ BACK !!! :*(
29 Feb 2016, 10:33 AM
#13
avatar of IIGuderian

Posts: 128

Spend all the money they can possibly have to merchandise and merchandise and merchandise and merchandise in various ways so the player base could increase.
29 Feb 2016, 10:37 AM
#14
avatar of Marcus2389
Developer Relic Badge
Donator 11

Posts: 4559 | Subs: 2

I don't know what they will do or what they should do, but this is what I would love them to do: hire some community figures that proved to be professional and competent enough to be part of the relic team, get them at Relic as designers, balancers and producers and build the next COH game with them. I am 100% sure the result of that would be the game we all deserve to play since after COH1 :)
29 Feb 2016, 10:39 AM
#15
avatar of sostronk

Posts: 21 | Subs: 1

I really want Pacific Theatre!
29 Feb 2016, 10:42 AM
#16
avatar of JohnSmith

Posts: 1273

I'd start by disallowing Brad to go next to a stream, nor to be allowed to post in the forums. His constant arrogance, trolling attempts, and insults towards the community are not professional.

At least Kyle and CuddleTronic are professional in their communications and public appearances.

However though, if the games continues to fail like the last two patches, it'll end up like Dawn of War 2 very quickly.. Actually, this feels like when DoW2 was slowly fading away. It all started with a handful of really bad patches and the worst community support ever.
29 Feb 2016, 10:55 AM
#17
avatar of Captain_Frog

Posts: 248

Where is the "Just patch the game" option?
29 Feb 2016, 11:23 AM
#18
avatar of Lt.Baumy

Posts: 61

I really want Pacific Theatre!


Then we will find a game with hardly any tanks.
Most of it will only be infantry combat. + Most of it took place on small islands.
29 Feb 2016, 11:27 AM
#19
avatar of The amazing Chandler

Posts: 1355

I voted "other".

Bugs, Balance, Optimization
Everything else after the above!!!
29 Feb 2016, 16:21 PM
#20
avatar of Jaedrik

Posts: 446 | Subs: 2

Other: learn the base code and provide basic functionality such as custom keybindings and superior pathing mechanics. And also to work on performance.
AND
Let us make our own servers in addition to mods. Full modification functionality too, pls.
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SHOUT IT OUT!

No ProfanityNumber of ShoutsRefresh Shout Box
Rosbone: Can someone message me the day you can look at Coh3 and not face palm yourself in disbelief that actual humans worked on it? Much appreciated.
Today, 06:40 AM
Rosbone: The only way to feel good about Coh3 is to never look at Coh3. Once you see it, you cant unsee it.
Today, 06:37 AM
Rosbone: Observer mode sucks, player stats pages are scatter brained mess, etc etc etc
Today, 06:35 AM
Rosbone: It is really hard to tell people to buy the DLC with feeling like they are throwing their money down the toilet for a nearly dead game. But Big Tonks!!! Oh well, not my problem.
Yesterday, 18:12 PM
Rosbone: No 4v4 maps, busted menus 2 years after release, still have not fixed janky sounds people have complained about for over 2 years, etc etc.
Yesterday, 18:10 PM
Rosbone: And the skirmish menus are still at a BETA level. Just the largest game play mode completely ignored... again.
Yesterday, 18:09 PM
Willy Pete: Oh wtf. Yeah the crossing remake was in the 2v2 demo. No more 3s and 4s is a bummer tho
Yesterday, 16:42 PM
aerafield: What? No, he means that all the new maps are for 1v1. Though Im pretty sure they will be playable in 2v2 as well
Yesterday, 15:50 PM
Willy Pete: Are the maps really locked behind dlc? Surely they must be in the regular update
Yesterday, 15:22 PM
Rosbone: I would like to join in celebration with the 9% of Coh3 MP players who are getting ALL of the new maps. Woohoo! #3Tards
Last Friday, 19:22 PM
OKSpitfire: I hope that at least one of heavies is a like-for-like reskin of the coh 2 ISU-152. I miss that thing.
Last Friday, 10:23 AM
Rosbone: Buy our cool new large tanks that will never get played on the 4 new 1v1 maps added. Perfect synergy! :facepalm:
Last Thursday, 19:23 PM
Rosbone: Everyone ready for some deep penetration :snfPeter:
Last Thursday, 17:13 PM
Lady Xenarra: I'm sure the ppl who defended it as balanced for Allies will be screaming like they got scaled with boiling water, in COH3. How the tables turn.
Last Thursday, 11:33 AM
Willy Pete: I think it was nuts with any engine damage. Especially on superheavies
Last Thursday, 07:03 AM
aerafield: Personally I think without the ram ability, it's worse than loiters for example
Last Thursday, 00:09 AM
Willy Pete: It combined well with most slowing abilities, not just ram stuns
19 Feb 2025, 23:36 PM
Willy Pete: Only??? I think not being able to shoot it down and the ramp up effect also had something to do with it
19 Feb 2025, 23:34 PM
Willy Pete: Really
19 Feb 2025, 23:30 PM
aerafield: AT overwatch was broken only because it came with the faction of T34 ramming
19 Feb 2025, 22:29 PM

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