Hmmm... Good unit and UC don't often occur in the same sentence... Do I have a volunteer for the UC challenge then?
![:) :)](/images/Smileys/smile.gif)
https://www.coh2.org/topic/49238/universal-carrier-challenge
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Against Osth the SU85 is a solid vehicle. Can really offer great support in deterring Tigers and Osth panthers but against the OKW heavies it is lacking. I had a saved game that no longer works of my JT (first time I have used one ever) going to town taking 14 tanks out with one single unit as a screen and a InfaredHT to detect flanks.
The barrage ability the JT gets which I think is designed to take out AT is also very effective vsing tanks and the infaredHT tells you exactly where to put it.
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Actually, after you play USF, you will understand why Flak HT is not that good.
Before OKW was redesigned, Flak HT fuel timing is 40(tier2)+40(cost)-40(start)=40/0.67=60 fuel
When OKW was being redesigned, the first truck can come out immediately, thus OKW flak track cost is increased to 55 fuel.
Now, after push back OKW tier2 because of luch, tier1 was also affected, and the Flak HT fuel timing is 40(tier2)+55(cost)-10(start)= 85 fuel
I notice this when I was still convinced that FlakHT is okay. But after getting outtech by USF, I recheck again and realize why.
Btw, USF HT is 50 fuel only and way superior to OKW.
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Yeah SU85 struggles when a JT is on the field, but the JT is pretty situational and limited to an otherwise meh doctrine. Outside that specific situation, SU85 does good work against p4 and KT, also being a threat to panthers.
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Soviet sherman comes at CP 10... And its worst than a t34/85.
Although it comes at 10 CP's, it's not that bad. And it's still a call-in unit
kv1 is bad.
I've seen them doing quite fine actually, perhaps a bit stronger maingun
Dshk is good but it does not fit that well, because its an mg it needs to suppress people, so if you need that you use maxims at 0cp, at the same time is not that good for killing things, and you can not rush it to buildings at the beginning of the match.
Dshk is fine, used it yesterday and raped infantry to the bone with it, also supresses quite nicely
Guards could use some help with button and dropeable weapons.
Agree
Is2 is mostly fine but it strugles against one single phanter.
IS-2 is fine and is evenly matched to a panther in my opinion
Su 85 needs to be a late game sniper, more pen damage and mobility with less fire rate and vet bonus.
seems legit
T34/85 at t4.
will probably never happen
B4 is cool but has animation bugs and just pure RNG, even if you are lucky, it does not perform that well.
Buff B-4 a bit, but please no more B-4 spam
Some pop cap values should change.
Soviet mortars feel a bit strange performance wyse compared to leigs and normal oster mortars
I used the soviet mortars many times and they do really nice
Vet abilities are all over the place. flares, cap territory...
Also fuel drop abilities can easily break team games but soviet one is clearly inferior.
Il2 strafes are terrible, specially the single strafe one.
For mother rusia has no sound effect and that makes me sad.
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Su-85 should probably have a penetration/dmg buff or so.And have its maphack ability and insane ROF removed.
why would you get one or two when you could get 3 or 4 Su-76sSu76 being OP as fuck is a seprate issue, that doesn't warrant a su85 buff.
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And have its maphack ability and insane ROF removed.
Su76 being OP as fuck is a seprate issue, that doesn't warrant a su85 buff.
Let OST t3 have a small chance of survival and usability.
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"MMMM, the UC will be a good unit to scout/holdoff kubel for MG since the vickers is more effective with vision. "
Hmmm... Good unit and UC don't often occur in the same sentence... Do I have a volunteer for the UC challenge then?
https://www.coh2.org/topic/49238/universal-carrier-challenge
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"Bofors almost never goes past 1 vet... is it a bad unit? No, it denies pretty well. "
Yep, denies, kills and suppresses. The reason it doesn't vet though is due to the fear factor of facing one, it has a pop at a squad and is then either overwhelmed later in the game or ignored.
The UC though has rather low vetting requirements, it doesn't vet because it doesn't kill jack, doesn't deny, doesn't protect squads inside and doesn't really help in any way, other the providing some temporary green cover once it goes up in flames.
Best garrison clearer really? We must be playing different games. Asking a UC to fire on a squad in green cover seems to result in 1 model killed after about 30 seconds. It might distract a garrison but it certainly doesn't clear them.
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Don't understand all the intense dislike of the flame hetzer, sure it's no croc or KV-8, but it is way cheaper and harder to hit.
It is on level with the UC WASP, it actually requires some thinking and micro. Rather then A move + stufing your face with cheetos at the same time.
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