FEBRUARY 25TH UPDATE - RELEASE NOTES
Posts: 367
FEBRUARY 25TH UPDATE - RELEASE NOTES
NEW CONTENT
Commanders
Added two new UK Forces Commanders into the game that can be acquired via Warspoils and the in-game store
UK Forces – Mobile Assault Regiment
M2 Flamethrowers
Advanced Cover Combat
Infiltration Commandos
Land Mattress
Vehicle Crew Repairs
UK Forces – Advanced Emplacement Regiment
Defensive Operations
Improved Fortification
Advanced Assembly
Counter Battery
Precision Barrage
You can read more about these commanders in our Know Your Commanders blog post.
GENERAL UPDATES
Graphics Option
We have added a “Historical Skins” On/Off Option to the Graphics Tab. This Option is for Users who don’t want to see non historical skins such as the blood soaked Make War not Love Skins.
Added Historical Skins Option to Graphics Options Tab
Abandon Critical:
We would like to add more risk associated the abandoned function. Now in order to successfully retrieve an abandoned vehicle you will need to repair it to 100% HP.
Now causes engine destroy critical on abandoned
Ambient Buildings
Grenades, Satchel Charges, and other Explosives can now damage buildings
Vehicle Pathing Improvements
Preferred Reverse distance for Vehicles changed from 50 to 40
Forced Facing before moving when executing the following commands added: attack move, facing command, right clicking on an enemy unit, and when moving a group of vehicles.
Intel Bulletin Improvements
Made updates to Intel Bulletins that no longer awarded a bonus because of Design and Balance Changes
Wehr - Shoot For the Stars – now increases the range of the officers coordinate barrage by 8%
OKW - Sharpen Those Claws – now reduces the reload of the Jadgtiger by 3%
USF - Veteran Medic – The Ambulance now builds 10% faster
Wehr - Get To the Gun – Now makes the 222 Scout car cost 3% less
Wehr/Russian - Medium Tank Production I – Now makes the T34-85 build 10% faster instead of 10% faster recharge
BALANCE UPDATES
UK Forces
Tactical Support Regiment - Artillery Cover:
We wanted to dial back this ability as it was over performing and created frustrating experiences to the receiving player.
Engine damage critical on impact are removed
Turret jam critical replaced with Loader Injure critical. (Weapon reload increase by 2x)
Special Weapon Regiment - Concentrated Fire Operation
We are reducing the number of salvos by 1 to prevent the one-shot killing of OKW Base Structures.
Salvo reduced from 5 to 4
AEC
Previously we wanted to improve the AEC’s role to better combat infantry. However the way in which it was implemented resulted in the AEC over performing against its very own counters. We are reverting the main gun profile change and implementing a buff to its coaxial machine gun. This will now increase the AEC performance against infantry while maintaining its previous combat relationships.
Main Gun profile change reverted
Cost changed from 340/50 to 280/60
Coaxial accuracy far increased from 0.35 to 0.46
Coaxial accuracy medium increase 0.55 to 0.6
Burst increased from 1 / 0.75 to 2.25
Rate of Fire increased from 8 to 10
US Forces
Calliope
We are reducing the amount of rockets fired per barrage to help reduce potential squad deaths. We are also removing the Calliope’s ability to de-crew to prevent players from artificially decreasing their upkeep while their barrage is on cooldown.
Barrage Salvo reduced from 24 to 18
Can no longer be de-crewed
Wehrmacht
Panzerwerfer
Reducing the damage profile slightly at far and medium range to prevent squad deaths in that area.
Damage profile reduced from 1 / 0.5 / 0.3 to 1 /0.4/ 0.15
222 Scout Car
We are increasing the HP of the 222 to allow it to better combat other light vehicles and infantry.
HP increased from 240 to 320
MAP UPDATES
Community Map Spotlight Rotation
Adding permanently previous spotlight maps:
(2 - 6) Achelous River
(6 - 8) Red Ball Express
Rotating out previous spotlight maps:
(4 - 6) Montherme
(2) Sturzdorf
(2 - 4) Ecliptic Fields
Rotating In:
(2) Crossroads
(2) Lost Glider
(4) Hamlet
(4) Chateau de Luvnest
(8) Hill 400
Additional Changes:
Adding (6 - 8) Montargis Region - Relic remade CoH1 map coincides with the ending of the Community remade CoH1 map spotlight rotation
Fixing (2 - 4) Rails and Metal - Wrecking buildings in Southern base
Fixing (2 - 4) Minsk Pocket - Adjusting soft map edge around Northern base so bunker can be destroyed
Fixing (2 - 4) Road to Kharkov - Moving Fuel cut-offs slight closer to the center of the map
BUG FIXES
The Stuart's "Point Blank Engine Shot" & "Shell Shock" can no longer be used at the same time.
Curated pathway text no longer bleeds outside of the Overlay in Russian and German
Added a new Icon for the IL-2 Sturmovik Attacks that Loiter
Engineers, Sturmpioneers, Rear Echelons, & Royal Engineers can no longer repair sandbags (Will Vault now)
Added Prioritize Vehicle to the Churchill Infantry Tank
Removed Prioritize Vehicle from Churchill AVRE
Mechanized Grenadier Group Ability is no longer using the Mechanized Assault Group's Icon
Fixed issue where Dropped Team Weapons would become unusable if the Weapon was dropped by a Stunned, Retreating Squad.
"Crew Defense" is now consistent on the Comet and Churchill Infantry Tank
Fixed issue where Sturmpioneers would build Slower after reaching Vet 3
Stormtrooper Veterancy requirements have been set to the correct levels
Rifle Company - M2 Flamethrowers - Removed the Misleading flamethrowers speech
Fixed issue where the Wehrmacht 234 Puma icon would appear as a 222 scout car, when re-crewed by Soviet and USF
Stun Grenades no longer Stop enemy Squads from Retreating
HMG Teams that Retreat while Stunned, no longer receive a permanent Range Penalty modifier
Weapon Racks now animate when the Weapon Racks Unlock is purchased
The UKF Sniper's Critical Shot can now cause a Turret Jam Critical on Ostwinds
The Scoped Lee Enfield Rifle have the correct damage setting
Dropped M2 Flamethrowers are now using the correct Portrait
Feuersturm Doctrine text now refers to incendiary abilities
Fixed issue where two Shock Troop Squad members would move to cover before they will start shooting.
German Sniper is now using the correct Camouflage Portrait Icon
Added the missing SFX and VFX on Defected Shots from the M-42 AT Gun
Fixed USF base rotation issue. Weapon racks now face towards the battlefield
Tweaked the Rotation & Capped the Scatter on the UKF 25 Pounder Howitzers, Air Burst Shell Damage now matches the Visual FX
Captured Vickers HMG's can no longer be upgraded with Ambush Camouflage
Soviet Intercept ability no longer shows the location of Enemy Mines
Stormtrooper ability renamed to Detection (from Vehicle Detection), Icon for ability changed to reflect name.
Sherman Firefly Tulip Rockets should no longer deflect off of Enemy Armor
Updated the text on the Royal Engineer’s Vet 1 Tool Tip
Posts: 367
Posts: 248
Nothing major yet but hopefully that's down the pipeline.
Posts: 1273
Posts: 1487
Posts: 64
Posts: 367
not fixing the maxim retrat bug?
Posts: 148
Artillery Cover, Concentrated Fire and AEC probably had it coming, but no compensatory buffs? Whats going to keep UKF viable?
Posts: 680
25Pdr change listed in there, also airburst shells buff. Not much for 3 major capability losses.
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Posts: 115
Posts: 1389 | Subs: 1
By the way, thank you for nerf Panzerwerfer and for adding my favorite map from CoH (Montargis Region).
Posts: 658
Posts: 1487
The only reliable way to counter sniper was risky rush to ligh vehicles with lack of units. Now with 222 buff you must get Atg and grenades first. Thats a huge setback.
Posts: 670
Posts: 2115 | Subs: 1
Axis sniper abuse will be every game and totaly uncounterable. 222 was already overperforming.
stop this bs.
its not funny anymore
Posts: 270 | Subs: 1
Posts: 367
Does the Panzerwerfer still do full damage to garrisoned units?
nothing show in notes that it been fixed..
Posts: 132
Posts: 1487
What is this and why are we still playing this game?
+1
Instead of this axis patch just give them auto win button (in t1 next to sniper icon) to allow any noob to get a win over anyone . not to just to most of them.
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