I have to disagree, and it's not even a secret I hate Volks spam with a passion.
The two are completely different units. Panzergrenadiers are much more expensive to field and maintain, are squishier, and also do not have the benefit of forward retreat points + healing.
Vet bonuses and last years reinforce changes together with their base rec acc and potent weapons says no.
You're talking about old PGs, which had greater reinforce cost and greater production cost. This things have changed, PGs aren't as hard to maintain as they used to be.
I understand that people are trying to avoid generalist units but I think it is the Volks cancer clouding people's senses.
Nothing to cloud here. Implications are obvious. This is a no-no idea.
Wehrmacht has a completely different dynamic and it seems to me there is nothing wrong with the concept of generalist units.What is wrong with generalists, as long as they are not OP? A Panzer IV is a very good generalist tank, and the game is no worse for it. In fact, its same tier has a specialist AT and specialist AI and yet they are pretty much all useful units, I field all three depending on the situation.
Yes, they have completely different dynamic. Their dynamic is to have adaptable specialists, NOT generalists. You need AI, get grens or pgrens. You need AT, get PaK or buy shrecks.
You can have both AI and AT, but NOT on the same unit. Don't fix what isn't broken.
When I lose 3 models from pzgrens and they drop a single Schreck we get such a situation. And yet somehow I don't catch myself going "oh man time to lord it over the map with an uber potent squad".
Because you have only a single squad like that.
Not 3 or 5.
Want me to explain difference in units impact based on units quantity using heavy tanks as example?
Multiple doubleschreck Panzergrenadier blobs that roams the map like a tank terror mob (pardon the pun) and relies on alpha strike damage is also a tumor, so we'd be rooting out an existing one.
And they're rolled over by infantry. With the change, no longer the case.