M8 Motor Carriage
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Posts: 196
That thing should be moved to Tier 3 or 2, and it's place be filled by a M4A3E2 jumbo sporting a 76mm gun, to give US that much needed thick armour in late game, that would be a true contender for Tier 4, not the scott.
Posts: 1248
Posts: 747 | Subs: 2
increase scott health and armor and it'll be useful.
You would have to double the current armor to notice a slight chance of survivability against P4s.
Posts: 62
Posts: 1930
increase auto fire range to 70
decrease barrage recharge time to 30 seconds.
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Posts: 609
increase hp to 400, just enough to survive a jagdtiger shot.
increase auto fire range to 70
decrease barrage recharge time to 30 seconds.
+1
Posts: 1593 | Subs: 1
Haven't seen one of these in a long time. I think the update that fixed the squad spacing a few months back made the scot absolutely useless. It's very weak and I personally only call them in if I feel confident I'm going to win anyways. They can be kinda fun, since there's really no other unit like them, but overall they don't seem to be very good at their intended role. Like as far as stock late game anti-infantry vehicles go, the US bring the scot to a table where the Katy, Werfer, Centaur, Ostwind, Brumbaar, Churchill, and Walking Stuka are all seated. It's decidedly the worst, and while it is also the cheapest, a buff with a cost increase would not seem out of place IMO.
It needs a buff but to say it's worse than brummbaer is not right i think
Posts: 2115 | Subs: 1
its AOE got ninja nerfed 3 times in a row for no apparent reason.
it needs better accuracy and better aoe.
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Posts: 444
Posts: 444
it doesnt need a buff to its survivability, i want it to actually deal real damage as it once used to.
its AOE got ninja nerfed 3 times in a row for no apparent reason.
it needs better accuracy and better aoe.
I agree with you, it's surviveability is great already, especially with the smoke ability at rank 1. It just needs more damage, so many times I let it shoot in a blob and just does nothing. The pak howie does more damage compared to this thing and arrives faster to boot.
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Posts: 444
It's like when the ost sniper got oneshots by a katushya rocket, it's too high an investment to get oneshotted.
Posts: 2561
Posts: 1304 | Subs: 13
-AOE mid modifer from 0.15 to 0.25
-AOE far modifier from 0.05 to 0.10
-Build-time from 80 seconds to 50 seconds.
-Health from 320 to 400.
Posts: 1096
Just another idea, although I am in favour a straight forward buff.
Posts: 3423 | Subs: 1
It needs a buff but to say it's worse than brummbaer is not right i think
How so? The brummbar's only downside is its cost, but I think it's worth it. It has a pretty good crew shock chance on most tanks, its pretty survivable unless its your only vehicle, and it does its main job much better than the scott because of that. There are tanks that can one-shot the m8, and its armor protects it from nothing but bullets. Cheap, yes, but its in t4 and the wermacht still get the werfer in that tier as well. The scott is the only dedicated AI for the US in t4, and Relic thinks that giving the sherman an HE and AP toggle is somehow enough to offset that while the scott remains trash.
I would prefer more range. It's need to be so close to the front lines makes it so much more micro-intensive then every other late game indirect unit.
+1
Posts: 1593 | Subs: 1
How so? The brummbar's only downside is its cost, but I think it's worth it. It has a pretty good crew shock chance on most tanks, its pretty survivable unless its your only vehicle, and it does its main job much better than the scott because of that. There are tanks that can one-shot the m8, and its armor protects it from nothing but bullets. Cheap, yes, but its in t4 and the wermacht still get the werfer in that tier as well. The scott is the only dedicated AI for the US in t4, and Relic thinks that giving the sherman an HE and AP toggle is somehow enough to offset that while the scott remains trash.
+1
doenst make the unit better. if you go brummbear in a serious match you either 1) already won 2) you are going to lose. or tell me how often do you see brummbear? (not talking about 3v3 and 4v4 where the balance is completly off and it purely depents on the teamwork capacity of the team)
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