Land Matress Commander
Posts: 1802 | Subs: 1
The buff for IS is going to be active it seems. A timed ability of about 20 seconds is not going to be OP I think.
As for commandos, the whole concept of "infiltration" is bad. But judging by the CP, I think they'll have a separate unit profile than Commandos (a weaker version of commandos).
a 5CP rocket arty will be in accurate AF. Although every faction should have rocket arty and the UKF does not have viable arty options (expect arty cover which is OP). I think it should have huge Suppression to counter blobs.
Repair is meh.
So in my opinion, this commander won't be OP. At least that's what it looks like by judging the CP requirements. Unless Relic decides to shove them up in our butts which is unlikely. Last couple of commanders were not OP.
Posts: 708 | Subs: 1
Posts: 1593 | Subs: 1
LOL. Commander is not even realesed but you already claim it OP.
remember when goliath doc was released and forum went apeshit? XD
didnt see a single goliath ingame, still
Posts: 959
Relic... Please stop giving everyone flame throwers and more arty.
It's fair that each faction have access to flame-throwers and rocket artillery, because that promotes more usage of combined arms and opens up room for more strategies for each faction. Previously UKF was the only faction which didn't have access to flame-throwers and rocket artillery unlike all other factions.
Posts: 366
P.s In my opinion, this commander seems fine. We shall see through when he comes out.
Posts: 77
Banned
remember when goliath doc was released and forum went apeshit? XD
didnt see a single goliath ingame, still
Now that you mention it..
I think the rest of the doc kinda sucks too hard to go for it and the flares give it away.
Posts: 742 | Subs: 1
Posts: 17914 | Subs: 8
so we will have flamers on Engy, those 4 entity ( 5 with upgrade ) that have a ridiculous low reinforcment cost at VET 3 ( will happen very fast with flamer ) what could go wrong again ?
Probably nothing, just like when people were going batshit crazy for the same arguments with dual LMGs instead of flamer for REs.
Posts: 1096
Posts: 1593 | Subs: 1
Am I the only one who's finding all flame weapons kinda 'meh' at the moment anyway?
nope not at all. flamer do serious dmg to 1) units in cover 2) units in houses and for me they work exactly like that.
they do however 0 dmg when the enemy is in the open or on negative cover, like it should be.
Posts: 295 | Subs: 1
LMG + Flames on 5 men close range inf
Mobile katy in first 7 mins (also its not emplacement)
Insta commandos to wipe and lay demo
Posts: 88
Posts: 2635 | Subs: 4
Permanently Banned
remember when goliath doc was released and forum went apeshit? XD
didnt see a single goliath ingame, still
+1
Posts: 545
This means acknowledging things like the worst commander on release the game ever saw, elite troops with tiger ace. Never to be forgotten, Siberian wins game with no army left, by calling in 1 tank. Even the B4 at release although ridiculous, wasn't a 1 machine army. So unless the landmattress is an I win button at release, it can be said that slowly there is improvement lol.
Never forget the ace release, never. Never never never.
Posts: 1220
Posts: 1593 | Subs: 1
u guys think this land matres will cost fuel ?
certainly not, i cant think off a non-vehicle unit which costs fuel.
Posts: 622 | Subs: 1
Posts: 17914 | Subs: 8
certainly not, i cant think off a non-vehicle unit which costs fuel.
Emplacements.
There are also vehicles that doesn't cost fuel at all.
Posts: 1220
certainly not, i cant think off a non-vehicle unit which costs fuel.
i wish it get reatret options
Posts: 1593 | Subs: 1
Emplacements.
There are also vehicles that doesn't cost fuel at all.
true, but for me these are buildings (not units) just like tier building (okw) but its a matter of perspective
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