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Land Matress Commander

10 Feb 2016, 20:47 PM
#21
avatar of Waegukin

Posts: 609

This Commander looks fine. Sim-City commander on the other hand, seems like a really, really bad idea.

Still, wish they would fix the 25 pounders and Major arty rather then just making you pay for functional artillery.
10 Feb 2016, 21:41 PM
#22
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

IB4 certain group of people complains about Commandos spawning on ambient buildings and wiping support weapons.

I'm intrigued about the CP requirement of the mattress.
10 Feb 2016, 22:16 PM
#23
avatar of GhostTX

Posts: 315

Doesn't OKW have access to all that now...
10 Feb 2016, 22:26 PM
#24
avatar of pigsoup
Patrion 14

Posts: 4301 | Subs: 2

another unit out of ambient buildings. it's grrrrrrrrrrrrrrrrrrrrrrrrrrrrrrreaat.
10 Feb 2016, 22:30 PM
#25
avatar of Hans G. Schultz

Posts: 875 | Subs: 2

You know, grenadiers didn't need to be a relevant unit anyways...

ALSO here's both commanders if you haven't seen the other one:

Ostheer better be getting the biggest f*cking gardening buff of their lives after these release.
Seriously Relic, since you considered these to be part of the game, please consider the following:
https://www.coh2.org/topic/48977/new-commander-terror-doctrine
https://www.coh2.org/topic/48788/ostheer-railway-artillery
10 Feb 2016, 22:39 PM
#26
avatar of Unknown Legend
Donator 11

Posts: 418 | Subs: 1

jump backJump back to quoted post10 Feb 2016, 20:32 PMBudwise
Relic... Please stop giving everyone flame throwers and more arty.


Agreed! Relic keeps leaving out support units on new armies just to sell them back to us later in commanders. Real original
10 Feb 2016, 22:41 PM
#27
avatar of sirphilliam

Posts: 10

Are infiltration commandos gonna be any different than regular glider ones besides spawning from a house? less guys in squad and maybe weapon upgrades?
10 Feb 2016, 22:42 PM
#28
avatar of AmiPolizeiFunk
Admin Black Badge
Patrion 15

Posts: 16697 | Subs: 12

Let's give inf sections cover bonuses while they stand out of cover.

#makesense

#soundslegit

#brilliantdesignidea
10 Feb 2016, 22:43 PM
#29
avatar of Hans G. Schultz

Posts: 875 | Subs: 2

Let's give inf sections cover bonuses while they stand out of cover.

#makesense

#soundslegit

#brilliantdesignidea

+51
Pray for the Grenadiers...
10 Feb 2016, 22:44 PM
#30
avatar of Night

Posts: 77

Banned


how can you play with it? if you have any more details please share them with us. :)


I'm on the bestest designer team in the world so I can test all designs.
I'm playing Battlefield 7 right now and it's pretty awesome.
10 Feb 2016, 22:46 PM
#31
avatar of Hans G. Schultz

Posts: 875 | Subs: 2

Are infiltration commandos gonna be any different than regular glider ones besides spawning from a house? less guys in squad and maybe weapon upgrades?

If you look closely, you'll notice that Relic copy & pasted the stormtrooper's description.
10 Feb 2016, 22:46 PM
#32
avatar of FichtenMoped
Editor in Chief Badge
Patrion 310

Posts: 4785 | Subs: 3

RIP Ostheer u solid lad
10 Feb 2016, 22:49 PM
#33
avatar of Hans G. Schultz

Posts: 875 | Subs: 2

RIP Ostheer u solid lad

Who cares about Ostheer when you can make more money by buffing the shit out of the standalone faction by giving them this, which they have to pay even more money for? Oh yea, gotta get more $$$$'s. :snfPeter:
10 Feb 2016, 22:50 PM
#34
avatar of dasheepeh

Posts: 2115 | Subs: 1


Who cares about Ostheer when you can make more money by buffing the shit out of the standalone faction by giving them this, which they have to pay even more money for? Oh yea, gotta get more $$$$'s. :snfPeter:


k your ostheer buttpain can stop now, jeez
10 Feb 2016, 22:53 PM
#35
avatar of Unknown Legend
Donator 11

Posts: 418 | Subs: 1

Let's give inf sections cover bonuses while they stand out of cover.

#makesense

#soundslegit

#brilliantdesignidea


Take a core element of the game then sell abilities to negate it. Makes perfect sense!
10 Feb 2016, 22:59 PM
#36
avatar of Hans G. Schultz

Posts: 875 | Subs: 2

Axis gets flamethrowers on sturmpioneers, and fairy dust to spew out of points when captured. Brits on the other hand, get Emplacements that don't die, and infantry that are invincible. Such Logic! :clap: :lolol: :rofl:
10 Feb 2016, 23:04 PM
#37
avatar of VonIvan

Posts: 2487 | Subs: 21

Before we scream bloody murder lets actually see the commanders in action. Inb4 nerfs galore. :foreveralone:
10 Feb 2016, 23:06 PM
#38
avatar of Hans G. Schultz

Posts: 875 | Subs: 2

jump backJump back to quoted post10 Feb 2016, 23:04 PMVonIvan
Before we scream bloody murder lets actually see the commanders in action. Inb4 nerfs galore. :foreveralone:

On release, they won't be able to nerf it without removing it completely, so they're have to remove both commanders, and give everybody back a 25% refund. :foreveralone:
10 Feb 2016, 23:08 PM
#39
avatar of What Doth Life?!
Patrion 27

Posts: 1664

With the release of this commander every faction can spawn infantry from ambient buildings EXCEPT USF. For the love of all that is holy PLEASE buff Pathfinders so they can spawn from ambient buildings. You could move them to 2 cp and raise their price to 300 mp to balance it out but FFS Relic?! Throw me a bone here.
10 Feb 2016, 23:09 PM
#40
avatar of Australian Magic

Posts: 4630 | Subs: 2

My gosh... the amount of people who already have played with these commanders is really high.
Or maybe it's just amount of sillines? B-)
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