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russian armor

Severely underperforming USF units

7 Feb 2016, 15:39 PM
#1
avatar of dasheepeh

Posts: 2115 | Subs: 1

So there are four units in USF's unit composition that are close to being absolutely worthless now.

The M8A1 is the most ninja nerfed unit in the game with its AOE nerfed multiple times for no reason. I havent seen it in ages, it really is inferior to the Sherman in every way. Make it deal consistent and effective damage again.

The Greyhound used to be a solid unit with a great canister shot, but once it got its canister nerfed and main gun buffed a little bit to compensate it got extinct, along with the doctrine. I would buff its canister shot again, along with a small armor buff so it cant get beaten by a Luchs easily without support. Also, fix the bugs of the doctrine, add some extra flavour to the IR pathfinders and change the paratrooper call in group.

The WC51 costs 20 fuel for no reason and has trouble beating a Kübel atm which can cap at an increased rate and fight reasonably well at a distance. It also costs no fuel. Do something with the WC51.
The M3 halftrack call in in the same doctrine could also use a juicy buff as the vehicle you get for the price is a sad joke.

Fixing these units and doctrines would cause more variety to be present, the changes wouldnt be very hard to do.

Any thoughts?
7 Feb 2016, 15:40 PM
#2
avatar of TheMachine
Senior Caster Badge

Posts: 875 | Subs: 6

Major Arty barrage too
7 Feb 2016, 15:44 PM
#3
avatar of Burts

Posts: 1702

M8A1 - ninja nerfed, relic probably isint aware of the ninja nerf

M8 greyhound - canister shot nerfed and then main gun ninja nerfed (probably isint aware)


WC-51 less armor, slower, less DPS than M3, more expensive (intended? )

M3 HT - 180 health instead of 320. Even the american M5 has 320 health... Why? is it intended?


But i honestly don't have much hope for any of these units. Relic does occasionally nerf OP units, but to actually buff useless units... No, that wont happen.

7 Feb 2016, 15:47 PM
#4
avatar of Pablonano

Posts: 297

Canister shot wasnt a great skill, it was a "you see grenadiers and... Are gone"
7 Feb 2016, 15:49 PM
#5
avatar of Omega_Warrior

Posts: 2561

USF definitely has the longest list of underpowered units and abilities.

Advanced vehicle crews and the 105 sherman might as well be added to the list too. Not to mention every single ability in recon.

Relic really needs to start getting to some of these.
7 Feb 2016, 16:30 PM
#6
avatar of Looney
Patrion 14

Posts: 444

Don't forget about Pathfinders :( please Relic, make them spawn out of buildings, they're way too expensive to call in and to reinforce.

I agree with the entire list, the scott is so worthless man, it has no pushing power, it's a waste of fuel. The building time is insane as well.
7 Feb 2016, 16:37 PM
#7
avatar of Gbpirate
Senior Editor Badge

Posts: 1153 | Subs: 1

jump backJump back to quoted post7 Feb 2016, 16:30 PMLooney
Don't forget about Pathfinders :( please Relic, make them spawn out of buildings, they're way too expensive to call in and to reinforce.

I agree with the entire list, the scott is so worthless man, it has no pushing power, it's a waste of fuel. The building time is insane as well.



I think to maintain price, they could only spawn out of buildings in friendly territory?

I&R pathfinders should have four men and be combat effective as well. Do they have the scoped rifles w/ sniper ability at a certain health like pathfinders? If they don't they're useless for everything except their artillery.

The riflemen increased sight should be combined with the riflemen flares from Rifle company for a recon package. Would make the most sense, I think. Would give that recon commander some extra oomph.
7 Feb 2016, 16:54 PM
#8
avatar of skyshark

Posts: 239

Canister shot wasnt a great skill, it was a "you see grenadiers and... Are gone"


which is funny, because that's how can rounds worked in real life...
7 Feb 2016, 17:09 PM
#9
avatar of Vuther
Senior Moderator Badge

Posts: 3103 | Subs: 1



which is funny, because that's how can rounds worked in real life...

Video game though man.

But yeah, canister rounds are shit now.
7 Feb 2016, 17:20 PM
#10
avatar of Looney
Patrion 14

Posts: 444




I think to maintain price, they could only spawn out of buildings in friendly territory?

I&R pathfinders should have four men and be combat effective as well. Do they have the scoped rifles w/ sniper ability at a certain health like pathfinders? If they don't they're useless for everything except their artillery.

The riflemen increased sight should be combined with the riflemen flares from Rifle company for a recon package. Would make the most sense, I think. Would give that recon commander some extra oomph.


I&R pathfinders are fine, most deadly and 3 CP arty in the game. Best arty hands down.

And why not in enemy territory like all other spawn out of building units?
7 Feb 2016, 17:23 PM
#11
avatar of Looney
Patrion 14

Posts: 444

Canister shot wasnt a great skill, it was a "you see grenadiers and... Are gone"


They should've just removed the auto locking, so you could dodge it, and less area of effect damage.
It would become a more skill ability then a no brain click ability back then.
7 Feb 2016, 17:25 PM
#12
avatar of dasheepeh

Posts: 2115 | Subs: 1

jump backJump back to quoted post7 Feb 2016, 17:20 PMLooney


I&R pathfinders are fine, most deadly and 3 CP arty in the game. Best arty hands down.

And why not in enemy territory like all other spawn out of building units?


the arty is locked at 6cps as far as i know..
7 Feb 2016, 17:53 PM
#13
avatar of What Doth Life?!
Patrion 27

Posts: 1664

I touched on a few of these issues a while ago: This




the arty is locked at 6cps as far as i know..


There is no requirement for the I&R arty.
7 Feb 2016, 17:55 PM
#14
avatar of BeefSurge

Posts: 1891



the arty is locked at 6cps as far as i know..


It's 3 cp
7 Feb 2016, 18:10 PM
#15
avatar of Pablonano

Posts: 297

jump backJump back to quoted post7 Feb 2016, 17:23 PMLooney


They should've just removed the auto locking, so you could dodge it, and less area of effect damage.
It would become a more skill ability then a no brain click ability back then.



Actually, right now it wouldnt be that problematic since units like grenadiers have his models well separated
7 Feb 2016, 18:15 PM
#16
avatar of NEVEC

Posts: 708 | Subs: 1

M8A1 sux since major became 120 fuel and axis medium armor play became more effective. It's dead unit, 99% dead.

If you need artillery - buy pack howitzer and calliOPe, M8A1 is unit without role in this army.
7 Feb 2016, 18:27 PM
#17
avatar of Kronosaur0s

Posts: 1701

who cares about those craps, calliope doc is all you need
7 Feb 2016, 19:43 PM
#18
avatar of BeefSurge

Posts: 1891

Even the USF at gun could be better, even devm says the units not worth it typically
7 Feb 2016, 20:03 PM
#19
avatar of Australian Magic

Posts: 4630 | Subs: 2

You forgot about epic recon para drop for 700MP :foreveralone:
7 Feb 2016, 20:13 PM
#20
avatar of Looney
Patrion 14

Posts: 444

Even the USF at gun could be better, even devm says the units not worth it typically


USF AT gun best in the game for it's cost, 270 MP and insane veterancy bonuses.
I've killed so many tanks with those things if they get vet.

When they nerf the Werfer it'll be in a perfect spot.
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