Ostheer Railway Artillery
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It will only work vs. static targets (ggwp Brits)
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Wunderwaffe - is just what makes game balance terrible. There was enough brainless comeback moves such as struggling until IS-2/KT/JT/ISU. That could be just another one. Do we really need it?
If I must answer...
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I actually like this idea. It's not overpowered considering the changes made by Karbinder
My thoughts exactly.
If this idea doesn't work, I guess It can always change to a 32 Cp ability that destroys half the map.
Posts: 2470
onto the idea as a whole.
i support the idea of making railway a single, more powerful shot both for realism and to distinguish it from all the other things in the game that use the same shell. with that said, the stats you posted would make it OP bullshit. it wouldn't quite have the issues that air supremacy have because none of the allied teams tech outside the base sector.
i'm also ok with the current railway global because it looks cool, it's relatively cheap (it's ~~50mun less than similar strikes without doing a whole lot less damage) and it has a REALLY short cooldown. it does have several strong draw backs though as it's not cheap enough to spam if you spent munitions on anything else, it has a long calldown time, a lot of scatter and the last two shells, and it'll only kill a medium tank on a direct hit.
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What if it neutralized a sector when used, as well?
Then it would just be a large stuka 50kg bomb strike.
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afaik there is 0 point in giving it any pen over ~~600 as nothing that i know of has armour that high. 1k pen just means it always pens and covers feature wunder waffles.
onto the idea as a whole.
i support the idea of making railway a single, more powerful shot both for realism and to distinguish it from all the other things in the game that use the same shell. with that said, the stats you posted would make it OP bullshit. it wouldn't quite have the issues that air supremacy have because none of the allied teams tech outside the base sector.
i'm also ok with the current railway global because it looks cool, it's relatively cheap (it's ~~50mun less than similar strikes without doing a whole lot less damage) and it has a REALLY short cooldown. it does have several strong draw backs though as it's not cheap enough to spam if you spent munitions on anything else, it has a long calldown time, a lot of scatter and the last two shells, and it'll only kill a medium tank on a direct hit.
Describing it as "OP" would really only be relevant if facing against a sim city, which in my opinion should be frowned upon. Also, it's 2k penetrations because I like the sound of having double the maximum.
Posts: 2470
Describing it as "OP" would really only be relevant if facing against a sim city, which in my opinion should be frowned upon.
there are ways hit things other than buildings (even if that involves the other player being bad). alternatively, if it never hit's anything other than buildings it's UP and not worth having in the game.
Posts: 764
High CP requirements, high munition cost. If the game goes on for too long, this should be the tie braker.
So, just drag out the game and 1 click win?
Pre-nerf scavenge arty comes to mind here. In case nobody remembers: cause a full retreat on some USF player, then wipe his troops and complete base - or just the latter at any time, whatever floats your boat.
Though chaining these mini-nukes in large team games would be fun fun fun (not)
Posts: 246
-Penetration increased from 1000 to 2000.
~Karbinder
Because there are so much vehicles with 1000 armor =)
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Because there are so much vehicles with 1000 armor =)
Maybe with next thread he wanted to suggest 3000 armor ratte as new stock unit for ost
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Just lower time for the first and next shells and keep ling time, give louder sound and remove flares.
Because there are so much vehicles with 1000 armor =)
Just like Jadgtiger with 500 penetration needs bulletins for higher penetration
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Permanently BannedPosts: 987
ahahaha)))))
Interesting idea to bring back a V1-type offmap. Maybe someone'll make a mod for a test
Posts: 875 | Subs: 2
So, just drag out the game and 1 click win?
Pre-nerf scavenge arty comes to mind here. In case nobody remembers: cause a full retreat on some USF player, then wipe his troops and complete base - or just the latter at any time, whatever floats your boat.
Though chaining these mini-nukes in large team games would be fun fun fun (not)
I still don't understand why everyone thinks that this will instantly win the game...
It can't even target in the base sector, so the only way it would be effective, is if someone isn't looking at their blob/sim city for 20 seconds...
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Because there are so much vehicles with 1000 armor =)
King Tiger gets 2000 Armor in the next patch.
Posts: 875 | Subs: 2
ahahaha)))))
Interesting idea to bring back a V1-type offmap. Maybe someone'll make a mod for a test
I don't know if anyone would even be willing to take their time to implement this suggestion into a mod, unless it's relic for one of their patch previews.
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