Whatever they do I would not like to see a snare on Volks, it makes them too much like every other infantry squad.
Tommies be like
(I'm just kidding with ya)
Posts: 3103 | Subs: 1
Whatever they do I would not like to see a snare on Volks, it makes them too much like every other infantry squad.
Posts: 33
Whatever they do I would not like to see a snare on Volks, it makes them too much like every other infantry squad.
Posts: 230
Permanently BannedPosts: 928
Ya 1945 we still have germans using AT rifles. Sorry but no.
Posts: 230
Permanently Banned
I'm pretty sure when it comes to any army in general, esp late war Germany, it'll come down to using whatever's in your arsenal rather than what everyone would love to use
Posts: 1225
Posts: 875 | Subs: 2
Posts: 928
Suggestions like these have been floating about a lot, I've made some myself. That being said:
Schrecks on mainline infantry right now are a gameplay, not a balance problem. It makes for some lame mechanics, but its not actually an issue on the competitive plane in my opinion.
Right now there is no other viable squad to give Schrecks to. Schrecks on Sturms or Obers is frankly an absurd suggestion. Obers are already situational as is, come out of T4, and are absolutely needed to do the heavy lifting in the AI department for OKW in the lategame. Sturms are already needed for sweeping and repairs, changing them to an auxiliary AT role in addition to that would overtax them. I think the Op is correct when he says that a change like this would require an additional, dedicated AT squad to be created from scratch.
Just a few random remarks.
-Mp 40s are a downgrade and would be a totally unattractive choice. Have you guys ever tried using assgrens past the 5 minute mark?
-Kiting Schrecks with medium tanks is definetly possible. Heck, its doable with light tanks, within reason.
Make the volk's combat package (schrecks) available after you purchase an upgrade from the med hq for 250 mp & 20 fuel (kind of like soviet AT package), then make the combat package (schrecks) itself cost 100 muni instead of 90 muni. It would make the OKW have to invest more into their schreck blobs of doom, instead of getting rid of it entirely.
Dont know why we can't be historical & aesthetic. While also balanced.
Posts: 4928
I'm pretty sure when it comes to any army in general, esp late war Germany, it'll come down to using whatever's in your arsenal rather than what everyone would love to use
Posts: 2742
Posts: 875 | Subs: 2
I would say there needs to be a 15-25 muni non-snaring panzerfaust variant that hits like a panzerschreck, unlocked when one truck is down.
When two trucks are down, a 180 muni 2 panzerschreck upgrade for volks.
Investing munitions in early fausts would delay reliable and cost efficient schrecks. It's easy for light vehicles to be overwhelmed by multiple schrecks, but they still have a chance against fausts.
If an allied player doesn't press OKW to use fausts enough with their light vehicles early on, they suffer the wrath of a dedicated AT squad.
Currently, being able to spread schrecks out across multiple 5 man squads keeps schrecks in relative safety. Five man squads are much harder to wipe than 4 man squads, and purchasing schrecks at 90 muni intervals allows for steady production of handheld AT while still maintaining AI strength. It's also to drop schrecks on the field, as the likelihood that the model holding a schreck dies is less compared to squads holding two.
Posts: 2742
Posts: 1248
so what? geting vet isnt that hard and 1-2 shreks squads are just what you need to push tanks back.
Posts: 1248
Tommies be like
(I'm just kidding with ya)
Posts: 1248
1. Sure so now you have to upgrade them to make them useless to fight in range combats, so you just give free vet to all allied infantry that fight on range.
2. Okay volks get faust and the Raketens range doesn't let you kill the vehicle then.
3. Lel no.
Posts: 41
I recommend Panzerbusche at rifles.
They are already in the game so Relic doesn't have to do any extra work besides moving some numbers around to make them work like the other at rifles.
These would be a mostly defensive weapon for early game to survive the light vehicle pushes. Late game they can already rely on their Raketen, Puma, Jagdpanzer, and panther for strong AT presence.
Whatever they do I would not like to see a snare on Volks, it makes them too much like every other infantry squad.
Posts: 5279
Posts: 3602 | Subs: 1
Posts: 289
Posts: 297
8 | |||||
236 | |||||
14 | |||||
6 | |||||
6 | |||||
4 |