Just what it says in the title. There is no reason a blob should just be able to walk though a massive mine field like nothing is there.
inb4 l2p indirectfire the minefield
if u seen the mine u would step on it? lol
Posts: 593
Just what it says in the title. There is no reason a blob should just be able to walk though a massive mine field like nothing is there.
inb4 l2p indirectfire the minefield
Posts: 2307 | Subs: 4
Posts: 1072
Posts: 154
If speaking about sweepers, can we already give them experience for each swept mine?
+1 Was recently thinking the same thing. Minesweepers should only make the unit carrying the minesweeper immune to mines.Both good ideas.
Same with tanks, you shouldn't be able to just move a minesweeper along with your tanks to get rid of all the risk of mines.
This is a game, it would make mines too strong to shut down lines of approach. One teller on a road covered by an mg42 shuts down all vehicles until you can hit it with a mortar or something. It requires too much micro to counter if you need to sweep each individual mine before moving units through it.Mortar? Just target ground with the vehicle....
Posts: 365
This is a game, it would make mines too strong to shut down lines of approach. One teller on a road covered by an mg42 shuts down all vehicles until you can hit it with a mortar or something. It requires too much micro to counter if you need to sweep each individual mine before moving units through it.
Posts: 1072
Nice counterargument...
go fuck yourself you smug cunt
Nothing to say at all. Just smug arrogance and Facebook tier wit.
Posts: 2470
Just what it says in the title. There is no reason a blob should just be able to walk though a massive mine field like nothing is there.
inb4 l2p indirectfire the minefield
Posts: 5279
Posts: 2307 | Subs: 4
So instead the entire blob gets immunity and fucks my shit up because otherwise I have to build 5 maxims which just invites rocket arty?
30 muni expenditure forces me to spend over 1k mp that will just get wiped on retreat anyway?
Posts: 365
They are attacking you with 1k manpower worth of volks and sturms, where is your army? Why should you be able to invest only 90 munitions to stop it?
Posts: 365
why spam mines?
do what everyone else does to counter blobs as the soviet...... DEMO!
Posts: 365
what you are proposing would make it impossible to sweep mines because they would detonate on the sweeping squad.
Posts: 2470
If you had been paying attention, you would have known that I was never implying minesweepers shouldn't give immunity to themselves. Only units around them or at the very least HALVE the sight range of mine sweepers.
Your entire argument was based on an incorrect reading of very clearly stated complaints.
Posts: 154
Posts: 2470
Nuclear, I think the whole point of this thread is to change the mechanics you just posted. Whether it's simple or not wasn't the point.
Posts: 2885
1 Cons dont have nades.
2 He had pushed my mortar off with 3 isgs.
3 If you had read the post I was trying to attack ground with my 85s but they were all missing.
I wanted nothing more than to kill off his entire squad in one massive explosion but the 85s kept missing the mines. Which is strange considering they normally have no problem hitting the ground. If only there had been a tank behind them. The ground never would have stood a chance then.
Posts: 365
Yeah but how exactly were you going to stop 9 squads with 2 maxims and tank destroyer? Even with mines it is way less than you should have. If your mortars and other supporting squads got killed you should have just fall back a bit, you cant hold map just by mining it.
Posts: 365
tl;dr: you don't understand the sweeper/mine mechanics even though i explained them in the post you quoted. either english is not your first language (in which case tell me so i can be clearer) or you didn't completely read my post.
Posts: 2470
Last time I'm replying to you so try to get it through your head.
I
UNDERSTAND
HOW
MINESWEEPERS
WORK
It's you who is not reading or comprehending what I am saying.
Minesweeper detection range should be halved at the very least, or not give protection to those around them. Yes demo would have been best and I had not thought to put a demo in the center because I did not think that 9 fucking squads would have the ability to just stand on top of the field no fucks given.
Clear enough for you?
63 | |||||
10 | |||||
137 | |||||
32 | |||||
15 | |||||
13 | |||||
5 | |||||
2 | |||||
1 | |||||
1 |