What they lost last patch:
-Panzerschreck got balanced at last
-Kubel no longer supresses
-Panther got a bit more expensive
-Sturmpio no longer 4 man shock troops
-Free base halftracks
-Fuel and munitions conversion
What they still have:
-5 veterancy levels
-Salvaging
What they gained:
-Kubel can cap and has better survivability
-An equal economy
-15 MINUTE KING TIGER
OKW actually WON in the last patch. I cannot stress how an equal economy is such a big gain for them. Before they had to get a Wehr ally to build caches for them to get an equal economy, now their economy could PARALLEL the allies.
''So what, their units are still expensive''
Which no longer counts, since they have an equal economy. Panthers have excellent survivabillity, so late game an OKW player could easily have 4 panthers, all veterans, with a hoard of resources to replace them.
This has driven their power to insane levels in late-game. I must remind you to watch the OKW video tutorial. The reason they have 5 vet levels was to compensate for their economy, but now they have the best of both worlds.
Ok, I'll be among the first to address each "issue" specifically.
The 5 veterancy levels are now arguably better then the 3 vet, as they've been nerfed, but they are nothing to really gain an advantage in during combat. So no. I don't understand salvaging, it's border line useless/barely used, as the economy is actually somewhat decent now.
This 15 minute King tiger is fairly over exaggerated, only possible to achieve in 4 vs 4, and needing to hold both fuel points. First off, don't play 4 vs 4, it's a bloody circus. Second, don't let them hold both fuel point. Bit of l2p here.
So, a decent economy, and nerfed veterancy. Hop back into your time machine back to december, bud. You're a bit behind.