The things I'd change for OKW:
- Reduce Kubel rear armor to 3, it shouldn't have the same armor all around
- Put a 2 second timer on incendiary nades
Luchs is really annoying at how early it comes out, and how it can survive 2 AT gun shots. But that's probably L2P on my part
Luchs surviving 2 AT shots? I saw kubel surviving 2 ZIS shots or 1 T34-85 shot. OKW after October's patch is a bullshit. Even more prone for no mind gaming, bloberina festival. And few patches back Lelic made RUS to build T3 if they want T4 to make people use versitale units, build combined armies. So now all the "sweat" with combined arms faces OKW shreck blob + "late" havy tanks ( in the meantime free medics, repair station, air defense). Yes they are vurnerable for a focused buidling fire, and yes You can make pretty much same with USF, but it does not meant it is ok. Hide shrecks somwhere deeper, make OKW use more AT's. LOck 4,5 exp stars under some addon, like rest of toys for other armies are, and shreck should also be.