Move StuG III-G to T2 or T2.5
Posts: 1024 | Subs: 1
Rework T-70 and P2 and their wipe ability.
Posts: 1220
wouldn't this just destroy SOV T1 M3 and UKF carrier?
I don't know the values but I think the pak40 one-shots or reduces hp by 95%
New OST build order, 1 MG, 1 pak40 at the beginning of game. Engis sight, MG suppress, pak kills vehicles. Point lock down the moment the game begins...
yes maybe this early pak is extreme idea but sniper in T2 sounds wise this would help brits in very early game cuz fast 2 snipers can easily defeat them
Posts: 362
Wouldn't this just destroy SOV T1 M3 and UKF carrier?PaK does not one hit either the M3 or the Universal Carrier and it's a lot of manpower to counter an M3 or Universal Carrier.
New OST build order, 1 MG, 1 pak40 at the beginning of game. Engis sight, MG suppress, pak kills vehicles. Point lock down the moment the game begins...
Meanwhile, moving the Sniper to T2 without giving the Ostheer some sort of buff in return would completely gimp the faction.
Also, the Universal Carrier needs a buff of some sort.
Posts: 3103 | Subs: 1
PaK does not one hit either the M3 or the Universal Carrier and it's a lot of manpower to counter an M3 or Universal Carrier.
Also, the Universal Carrier needs a buff of some sort.
Pretty much all of these (PaK leaves the M3A1 and UC with 40 health left).
Posts: 3602 | Subs: 1
Would prefer PaK to T1 and Sniper to T2, thing as that would address a lot of balance problems.
Worst idea ever, say bye bye to your ostruppen commanders since you'll need to build T1 any times for the pak and T2 for the 222.
Pak T1 is a false good idea since building a pak too early will cripple your economy, one less squad on the field just to counter light vehicle that can circle you. You don't really need pak a before T2 in any cases and the 222 is by far enough to counter light vehicle play.
I can only see it as valuable to spam heavy T1 into Tiger, and nobody wants this meta back.
Posts: 362
Posts: 1304 | Subs: 13
Posts: 1891
-it can chase snipers and no AT units just like 222
-it lets you flank support weapons with Panzgrens (a large purpose of the unit, really)
-It could have a light 37mm cannon upgrade for 90 munis that gives it both AT and AI
Now every doctrine currently with a 250 HT would get a 222 call-in, instead.
Posts: 1487
Stronger 222 instead, please. I would rather give that unit at least the ability to deter the other light armoured vehicles than be target practice for anything not the UC or M3 and give Ostheer at least the option to have an effective mobile unit, even if it costs more.222 already get a tripple buff. While t70 is the same as 10years ago..
1. 222 was M3-like shit. Now its a serious threath to t70. Which previously could kill infinite number of those 222s.
2. redicolous cost decrease (-60 muni), that is also means time of arrival buff. Muni>fuel at that stage.
3. Anti-sniper buff. That ostheer absolutely dont need.
Posts: 362
Honestly the only flaw in Ost's design is the 222. Consider if it was a Skdz 250:Would be strange having two halftracks in T2 though. Maybe the 250 could replace the 251?
-it can chase snipers and no AT units just like 222
-it lets you flank support weapons with Panzgrens (a large purpose of the unit, really)
-It could have a light 37mm cannon upgrade for 90 munis that gives it both AT and AI
Now every doctrine currently with a 250 HT would get a 222 call-in, instead.
Also, I'd like to see the OKW searchlight halftrack replaced with an actual 250/251 halftrack.
Posts: 1891
Would be strange having two halftracks in T2 though. Maybe the 250 could replace the 251?
Also, I'd like to see the OKW searchlight halftrack replaced with an actual 250/251 halftrack.
It is called the Mechanized Company, though, and it has PzGrens. If anything two halftracns would open up more tactics while not removing any current ones.
Posts: 482
Posts: 365
That's an interesting idea actually
Agreed. I would be ok with this.
Posts: 199
The thing is, Ostheer kind of needs the sniper to be competitive against the riflemen
Agreed it helps against the riflemen but the amount of double sniper starts I get every time I play UKF is disheartening.
I know playing against double Sov sniper as Whier can be a bitch as you have the same 4 squad size but the cost of each model lost effects the UKF more and the rifle grenade can be devistating on a distracted player.
If anyone has a reasonable suggestion on countering the double sniper start as UKF I would love any tips. I personally haven't seen a stream where someone has effectively countered it. UKF sniper comes too late and the only time I saw someone using a UC to harass it was immobilized by grens hidden around a corner and that was that.
Posts: 365
Stronger 222 instead, please. I would rather give that unit at least the ability to deter the other light armoured vehicles than be target practice for anything not the UC or M3 and give Ostheer at least the option to have an effective mobile unit, even if it costs more.
If I can still bury it with 2 Con AT nades I guess I would be ok with this.
Agreed it helps against the riflemen but the amount of double sniper starts I get every time I play UKF is disheartening.
I know playing against double Sov sniper as Whier can be a bitch as you have the same 4 squad size but the cost of each model lost effects the UKF more and the rifle grenade can be devistating on a distracted player.
If anyone has a reasonable suggestion on countering the double sniper start as UKF I would love any tips. I personally haven't seen a stream where someone has effectively countered it. UKF sniper comes too late and the only time I saw someone using a UC to harass it was immobilized by grens hidden around a corner and that was that.
Get a wasp on the UC and attack ground? Once you learn the Wasp micro dance it will FORCE them to dedicate something to kill it. That's what I have seen my Britbro do. I have seen him keep that thing alive till I get a KV8 in most of our games.
Posts: 1072
Worst idea ever, say bye bye to your ostruppen commanders since you'll need to build T1 any times for the pak and T2 for the 222.
Pak T1 is a false good idea since building a pak too early will cripple your economy, one less squad on the field just to counter light vehicle that can circle you. You don't really need pak a before T2 in any cases and the 222 is by far enough to counter light vehicle play.
Many ppl would be offended by this statement.
Posts: 3602 | Subs: 1
Many ppl would be offended by this statement.
Many ppl think because they build a counter they'll automatically kill their targets, like M20/M3 should explode at the same moment 222 hit the field because oh-oh you build a 222!!!
Unfortunately for them, it doesn't
Posts: 17914 | Subs: 8
Many ppl would be offended by this statement.
Because many people think equally of light vehicle and light tanks.
Posts: 168
That would make early base-raping too easy and negate light vehicles.
Livestreams
106 | |||||
34 | |||||
2 | |||||
861 | |||||
49 | |||||
14 | |||||
4 | |||||
4 | |||||
3 | |||||
2 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.831222.789+37
- 2.35057.860+15
- 3.1110614.644+11
- 4.623225.735+1
- 5.276108.719+27
- 6.306114.729+2
- 7.919405.694+3
- 8.262137.657+3
- 9.722440.621+4
- 10.1041674.607-2
Replay highlight
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Board Info
5 posts in the last week
33 posts in the last month
Welcome our newest member, Bohanan
Most online: 2043 users on 29 Oct 2023, 01:04 AM