Login

russian armor

320 damage is too much

24 Jan 2016, 11:01 AM
#1
avatar of Lokust22

Posts: 79

As far as I know, there are 4 anti tank units that do 320 (Jagdtiger, Elefant, Pak43 88mm, 17 pounder). I think this amount of damage is excessive and is too punishing, especially for the low health Allied tanks. It doesn't give players enough time to react and makes trying to assault these units extremely risky. Having a Jackson 2 shotted, for example, is just depressing.

I would suggest lowering the damage, while compensating by increasing range and decreasing reload time. I realise this is risky. Giving these units extra range will allow them to sit further back in the lines, but at the same time, decreasing the upfront damage they do will allow allied players to feint and assess how assaults are going easier.


For example:

Jagdtiger:
Damage from 320 to 240. Range from 85 to 90. Reload from 8.55s to 7.5s.

Elefant:
Damage from 320 to 200 (edit). Range from 70 to 80. Reload from 8.5s to 6.2s.

Pak43 88mm: Damage from 320 to 200 (edit). Range from 80 to 95. Reload from 3.65s to 3s.

17 Pounder: Damage from 320 to 160 (this is only 76mm gun). Range from 80 to 95. Reload from 7.3s to 5s.
24 Jan 2016, 11:04 AM
#2
avatar of Pablonano

Posts: 297

Its the only thing that those units have at the end, that damage that compensates his complete lack of movility and not too high RoF
24 Jan 2016, 11:19 AM
#3
avatar of Australian Magic

Posts: 4630 | Subs: 2

90-95 range - lolz.

I see someone did not play the game with old Ele/ISU 100range meta.
24 Jan 2016, 11:36 AM
#4
avatar of vasa1719

Posts: 2635 | Subs: 4

Permanently Banned
90-95 range - lolz.

I see someone did not play the game with old Ele/ISU 100range meta.


So cool times it was MVGame.
24 Jan 2016, 11:47 AM
#5
avatar of ashxu

Posts: 124

git gud, the tanks can't spot for themselves and take time to reload which you can use to reposition. Barely anyone uses any of those units anyway
24 Jan 2016, 11:48 AM
#6
avatar of Lokust22

Posts: 79

90-95 range - lolz.

I see someone did not play the game with old Ele/ISU 100range meta.


I was playing around then. But the game is very different now than what it used to be.

We currently have the Jagdtiger with 85 range. Are you honestly telling me that that is perfectly fine, but 90 range would break everything?
24 Jan 2016, 11:57 AM
#7
avatar of Lokust22

Posts: 79

jump backJump back to quoted post24 Jan 2016, 11:47 AMashxu
git gud, the tanks can't spot for themselves and take time to reload which you can use to reposition. Barely anyone uses any of those units anyway


I'm not suggesting the units are OP. That is why I am trying to compensate the reduction in damage. I am saying, from a design point of view, 320 damage is not a good idea and I think these changes will make for more interesting game play.
24 Jan 2016, 11:59 AM
#8
avatar of ashxu

Posts: 124



I'm not suggesting the units are OP. That is why I am trying to compensate the reduction in damage. I am saying, from a design point of view, 320 damage is not a good idea and I think these changes will make for more interesting game play.

no, you are suggesting they're too strong. They don't need to be changed because they're fine and it's a waste of time to change it when there are more pressing issues.

five bucks you played a game or two and you got wrecked by one of those units and came here to complain
24 Jan 2016, 12:00 PM
#9
avatar of JohnSmith

Posts: 1273

I disagree with the changes. I keep playing 2on2 with my OST teammate, who ends up getting Elephants to help me to get rid on these silly Callips.
24 Jan 2016, 12:04 PM
#10
avatar of strafniki

Posts: 558 | Subs: 1

160 DMG elephant 4Head
24 Jan 2016, 12:12 PM
#11
avatar of NEVEC

Posts: 708 | Subs: 1

17 pounder nerf, GG. There is something can be done about 320 damage but not like this.
24 Jan 2016, 12:24 PM
#12
avatar of Lokust22

Posts: 79

160 DMG elephant 4Head


Yeah, I think you are right. I initially said 160 because that is how much damage a Tiger does (and both have 88mm gun), but upon reflection, I think 200 would be better. I'll go edit the original post.

jump backJump back to quoted post24 Jan 2016, 12:12 PMNEVEC
17 pounder nerf, GG. There is something can be done about 320 damage but not like this.


Admittedly, the 17 pounder stumped me a little. It was a powerful gun with a high velocity, but it feels so wrong having a 76mm gun do 320 damage when things like Tigers do 160.
24 Jan 2016, 12:26 PM
#13
avatar of Australian Magic

Posts: 4630 | Subs: 2

Why "fix" something what is not broken? Huh?
24 Jan 2016, 12:28 PM
#14
avatar of Iron Emperor

Posts: 1653

I'm with magic on this one. Don't fix what isn't broken
24 Jan 2016, 12:29 PM
#15
avatar of Myself

Posts: 677

Why "fix" something what is not broken? Huh?


I'm with magic on this one. Don't fix what isn't broken

Do you let you car break down on you or do you take for service before it breaks?
24 Jan 2016, 12:33 PM
#16
avatar of Australian Magic

Posts: 4630 | Subs: 2

jump backJump back to quoted post24 Jan 2016, 12:29 PMMyself



Do you let you car break down on you or do you take for service before it breaks?


How it is relevant to Elephnat or 17 pounder? Will my next Elephnat spawn with enginge damage? :snfPeter:
24 Jan 2016, 12:34 PM
#17
avatar of Lokust22

Posts: 79

Why "fix" something what is not broken? Huh?


Because something can be "balanced" and still limit game play and meta.

For example, I would say that the B4 and units instantly spawning out of buildings are two examples where the idea behind them is flawed and should be changed in order for the game to evolve as a whole (even though the units aren't actually OP).
24 Jan 2016, 12:43 PM
#18
avatar of MoreLess3rd

Posts: 363

realy hope Donnie in here with his signature question,
24 Jan 2016, 12:43 PM
#19
avatar of Pablonano

Posts: 297



Because something can be "balanced" and still limit game play and meta.

For example, I would say that the B4 and units instantly spawning out of buildings are two examples where the idea behind them is flawed and should be changed in order for the game to evolve as a whole (even though the units aren't actually OP).

But the "meta" is something unexistand because is just a gloval opinion, balancing things to limit the gane only to be " metagame favoured" its stupid. If somebody manages to make things work out of meta doesnt meant it has to be smashed
24 Jan 2016, 13:03 PM
#20
avatar of Katitof

Posts: 17914 | Subs: 8

Official forums up when rerik? :foreveralone:
0 user is browsing this thread:

Ladders Top 10

  • #
    Steam Alias
    W
    L
    %
    Streak
Data provided by Relic Relic Entertainment

Replay highlight

VS
  • U.S. Forces flag cblanco ★
  • The British Forces flag 보드카 중대
  • Oberkommando West flag VonManteuffel
  • Ostheer flag Heartless Jäger
uploaded by XXxxHeartlessxxXX

Board Info

485 users are online: 485 guests
0 post in the last 24h
2 posts in the last week
28 posts in the last month
Registered members: 49388
Welcome our newest member, KETTA
Most online: 2043 users on 29 Oct 2023, 01:04 AM