Do you prefer the "new" OKW or the "original" OKW Part II
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I thought I would revisit this topic with a new thread now that the community has had a month to play with the new OKW. So, without further adieu....
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But I have a faith.
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It has been pretty neutral to me, as I feel it is more different than it is better or worse. The problems with OKW units didn't really change, although schrek blobs seem even more of a default action than ever.
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There was no reason to make the vast changes that Relic did IMO.
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- The new Kübel is much more usefull and we are seen Kübels in tournament levels as well.
- Volks become the most important unit in OKW and Its getting borring each day to play with them. It was supposed to be commando faction but now Volks everywhere! Its not fun to watch them too. That been said The desing is so depending on Volks+Shrek they have to stay as they are.
- OKWs Tier 2 turned into "Fail Start Tier" OKW Tier3 didnt become too strong. Its just Tier2 become too useless. (at start of course)
OKW needs a real redesign.
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With alot more work with the implementation it could've been great. Now it just feels duct taped.
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They got rid of that annoying kubel suppression, and people actually build t3 in 1v1s now.
The main problem is the volks meta, which was already a problem before the switch. It is just exacerbated by the extra munitions allowing for fast schrecks and nades.
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IMO Volks are always going to be spammy as long as they have Shreks- going back to old OKW won't change that. That and I sure as hell don't miss Volks getting steamrolled by Cons and Rifles in early game every match.
New all the way.
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New OKW isn't perfect, however it's a step in the right direction, I would maybe tinker with the tier truck units just to maximize use during "their time" and other then the VOLKS problem they seem right on the spot.
Honestly other then MINOR adjustments it's a fine faction, I would like to see the VOLKS meta be gone it's really the last thing of old OKW that needs to get axe, I am assuming RELIC waiting after ELS to finally deal with the VOLKS problem, which is fine for a temporary stop gap allie light vechial fix for now...
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Every faction has to pay for medic and if we get side upgrades for the truck, we will see less volks with schreck spam.
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I miss the strategic decision making reduced income made you take. Tier 2 gave you everything you needed, but was offset by the fact you couldn't go Tier 3 immediately and change your fuel/muni income to suit your commander choice/playstyle.
Now, OKW just feels like OST with different units. It's true the changes made helped to balance it with other factions, but in the process made the faction less Asymmetric than it used to be IMHO. I feel moving units around and/or changing unit costs could have left the faction with the same "feel" while also balancing it.
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