I'm at the point were uninstalling the game sounds like a good idea.
Seeing shit-bucket colonel 100s do nothing all day then wining by spam blobs. Save up all their fuel then break out the tanks. GG. Even god damn beginners can abuse this.
Maxim, Vickers don't suppress hard enough, and limits the game to a few commanders that actually can deal with this cancer. Open maps is usually default Axis win, it's fucking useless to build many HMGs since they are easy to flank and if you dare break out comets or fireflies, here come the heavy tank rush that they have been saving up.
team games that include mostly OKW adversaries are boring, predictable and broken. OKW is literally allowed a jail free card, because now there is no longer any fuel handicap. So unit conservation is not a big deal, but should they survive to reach vet 4 or 5, then it's like the icing on a very bitter cake to swallow.
This is not acceptable game balance.
I honestly don't understand how you can struggle about schreck blobs. Schrecks are more defensive than offensive weapons, it prevents the Axis player from being rushed by vehicules.
Schreck blobs are never an issue that I encounter ...
Rushed by vehicles? what the hell you even talking about?
Panzershrek blob defensive? This statement is so devoid of reason it doesn't even need a rebuttal.
Well thats good, let me congratulate for you.
However what i said is still valid, and pretty basic imo...
- Schrecks are AT weapons. Counter them with infantry and AI weapons, not light or medium vehicles.
- Volks do not have oorah or smoke nades. Ofcourse they will charge and throw nade.
- No MG can stop 3 squad before they get in nade range. Neither the MG42. That doesnt mean vicker is bad or volks are too strong.
But if you are in the top250 with UKF, you surely know that a playing against a good OST player with mortars, snipers, stugs, panthers and stukas are much harder than playing against a volks spammer who gets fired back to stone age with a single AVRE shell anytime.
So basically the recipe to counter the spam blbo is blobbing too? I'll pass. Soviets only reliable infantry killers are all doctrinal, double brens are pathetic and require you to be stationary while the nazi zombie horde doesn't even bother to stop, then comes the flame nade rain.
AVRE needs to be stationary, does it even need to be said how easy it is to avoid?
US need calliope to fight this cheese off and UKF doesn't even have any rockets to abuse.
Faction design logic is second only to DLC whoring in this game. UKF is gonna see rockets in the form of a 5$ commander. So like the USF their weapon of choice Vs a blob will be behind a pay wall.
it's not even pay to win, it's pay to have a chance at fighting back the brain dead starcraft blobs.
God, all of this just makes me miss the days of Ostheer vs USSR only.