Our allies beat their axis. Their allies beat our axis.
None of us are 4v4 experts but allies seem really really favored this patch in all modes really. AEC with Soviet t2 means even a puma struggles to counter the AEC. Maxims shut down OKW completely. Then proper usf play can walk all over Ost. Plus the m20 is 4s is even more nutty than in 1s because retreating takes about 5 minutes so there are a ton of opportunities for squad wipes. Then late game is just filled with mortar pits protected by calliopes, is2s, Isus, 6lbers, etc.
Plus the 17lber Isu combo feels pretty uncounterable given an even game up until that point. Oh and of course artillery cover insta winning all tank battles.
Don't mean to QQ just trying to tell it like it is from my limited 4v4 experience this patch.
I could probably theory craft some crazy axis build to counter allies but meh. Would rather focus on ESL and 2v2 tourney for now.
17pdr and ISU should both be hard countered by JT, which outranges both. One hit from JT forces brace on 17pdr. Next shot pushes ISU off. Next it waits for brace to break, and then hit the emplacement with artillery as well for good measure. However, if Tactical Arty is selected there is little you can do. This ability in and of itself can win games.
You can also get Walking Stuka with incendiary strikes to deal with 17pdr.
Allies have some very powerful advantages in team games that can help them role to victory, but if they get pushed off balance even slightly, so that the game drags on, Axis units will tend to win the day, in my experience.