Login

russian armor

Interesting Results from 4v4AT Round 1

20 Jan 2016, 22:22 PM
#41
avatar of eric4753
Donator 11

Posts: 62

jump backJump back to quoted post20 Jan 2016, 21:50 PMCieZ


Our allies beat their axis. Their allies beat our axis.

None of us are 4v4 experts but allies seem really really favored this patch in all modes really. AEC with Soviet t2 means even a puma struggles to counter the AEC. Maxims shut down OKW completely. Then proper usf play can walk all over Ost. Plus the m20 is 4s is even more nutty than in 1s because retreating takes about 5 minutes so there are a ton of opportunities for squad wipes. Then late game is just filled with mortar pits protected by calliopes, is2s, Isus, 6lbers, etc.

Plus the 17lber Isu combo feels pretty uncounterable given an even game up until that point. Oh and of course artillery cover insta winning all tank battles.

Don't mean to QQ just trying to tell it like it is from my limited 4v4 experience this patch.

I could probably theory craft some crazy axis build to counter allies but meh. Would rather focus on ESL and 2v2 tourney for now.


To be fair you didn't do jackshit in the 4v4's game on either team
20 Jan 2016, 22:43 PM
#42
avatar of pigsoup
Patrion 14

Posts: 4301 | Subs: 2

jump backJump back to quoted post20 Jan 2016, 14:41 PMGdot
Allies won every game by a large margin.

I think we need to revisit balance - axis op anymore certainly doesn't seem true.

Thoughts?


with pwerfer and calliope out of the equation, i think the balance inequality feels mostly negliable... at least most negliable since forever. there are plenty of other bs like mine squad wipe and okw flak base rendering all aerial ability null and frp but yeah...

p.s. we were majority allies players and one of plays axis once a week. so if we had two axis players not bail out on us, we would have kicked asses of Jove and Giap a like :)

p.p.s. just joking of course, the reason we lost was we felt insecure about our axis play and overthought our strategy without plan B nor considering the topography etc etc, which led us to dig our own graves once things did not go in our way. and RUCKAcl played well.
20 Jan 2016, 23:08 PM
#43
avatar of CieZ

Posts: 1468 | Subs: 4



To be fair you didn't do jackshit in the 4v4's game on either team


Guess having the highest kill count on my team in game 2 is meaningless EleGiggle

Win as a team, lose as a team. Maybe I got carried, maybe I didn't. Measuring epeens within a team is a good way to stop getting along/playing together as a team.

Please just stay on topic and discuss the OP?
20 Jan 2016, 23:11 PM
#44
avatar of Looney
Patrion 14

Posts: 444

Vs allies that know how to play this game you have to work alot harder as Axis in 4s. In theory allies will always win early game and Axis will always win late game.

Think of the team as one unit, like Jesulin said, Axis is like a fist and Allies are like a giant net surrounding you.

It all depends on holding out in the early game.
20 Jan 2016, 23:16 PM
#45
avatar of Pancake Areolas

Posts: 230

Permanently Banned
The whole axis always OP should probably gtfo, because its getting really old. Theres no grounds to it anymore.
20 Jan 2016, 23:35 PM
#46
avatar of newvan

Posts: 354

We have posts of 3 team members from different teams (USF All-Stars, COHBROS and RtN), interesting what is opinion of other 5.
21 Jan 2016, 00:52 AM
#47
avatar of eric4753
Donator 11

Posts: 62

jump backJump back to quoted post20 Jan 2016, 23:08 PMCieZ


Guess having the highest kill count on my team in game 2 is meaningless EleGiggle

Win as a team, lose as a team. Maybe I got carried, maybe I didn't. Measuring epeens within a team is a good way to stop getting along/playing together as a team.

Please just stay on topic and discuss the OP?

I love how you went back into to the replay to prove to me I'm wrong. Also have the most kills isn't saying much dude. Also the reason your team lost was because you had no clue on how to advance as axis. Terrible doctrine choice and it is all topped up some amazing allied game play and a shitty map totally favors those in the north side. That and Allies being a little better in 4v4 topped it off for a fresh can of whoopass
21 Jan 2016, 01:06 AM
#48
avatar of iTzDusty

Posts: 836 | Subs: 5


I love how you went back into to the replay to prove to me I'm wrong. Also have the most kills isn't saying much dude. Also the reason your team lost was because you had no clue on how to advance as axis. Terrible doctrine choice and it is all topped up some amazing allied game play and a shitty map totally favors those in the north side. That and Allies being a little better in 4v4 topped it off for a fresh can of whoopass


Man, lot of hostility for someone that probably couldn't stand 10 minutes in a 1v1 against the dude hes trying to shit talk.
21 Jan 2016, 01:12 AM
#49
avatar of RedT3rror

Posts: 747 | Subs: 2

The whole axis always OP should probably gtfo, because its getting really old. Theres no grounds to it anymore.


Jagdtiger and Elefant have no counter - there's your ground.
21 Jan 2016, 01:25 AM
#50
avatar of CookiezNcreem
Senior Strategist Badge
Donator 11

Posts: 3052 | Subs: 15



Jagdtiger and Elefant have no counter - there's your ground.



arty cover?
21 Jan 2016, 02:07 AM
#51
avatar of PanzerGeneralForever

Posts: 1072

IMHO, axis is easier to team carry in 4v4s (aka a player can make bigger impact by himslef) than allies. The majority of 4v4s out there are randoms with mybe a few buddies fighting together. Allies are stronger together than axis are together. Axis in 4v4 are safe to play passively and draw out into late game whereas the allies have to be focused on working together to shut down the axis fast before superior teching and vetting kicks in.
21 Jan 2016, 03:18 AM
#52
avatar of Aladdin

Posts: 959

jump backJump back to quoted post20 Jan 2016, 17:32 PMGdot
Allies won every game. Even teams that weren't highly proficient with allies still won.

We need to take a good hard look at balance because every game was about under 30 minutes and a stomp of the axis teams.

Proof is in the pudding and you'd be crazy not to acknowledge a trend like this.



That's because all those teams as I mentioned are either mainly allies team players, or not experienced with 4v4 at all. Even your team which lost to Focus, plus simply go to ladders and check their allies stats and you'll see you def did something wrong to lose to them to be honest
21 Jan 2016, 03:56 AM
#53
avatar of atouba

Posts: 482

Axis sucks.

BritsArtilleryCover + MarkTarget + Colliope + P47/Rangers. That's what commanders we choose when playing 4s Allies. It works very well with USF infantry blobs. We usually built Stuart + newAEC + M5QUAD to push in mid games. The Wehr suffers alot from well used light vehicle rush while the OKW suffers from Katyusha/Colliope barrage.

Then GG.
21 Jan 2016, 04:29 AM
#54
avatar of Pancake Areolas

Posts: 230

Permanently Banned
Axis is better vs noobs who don't use light vehicles well, flank or combined arms. But at high level play where the L2P is usually taken out, the spotlight belongs to allies. They've got a slight edge in 1v1 and 2v2. Most games end in early mid in 1v1-2v2.
21 Jan 2016, 04:36 AM
#55
avatar of CieZ

Posts: 1468 | Subs: 4


I love how you went back into to the replay to prove to me I'm wrong. Also have the most kills isn't saying much dude. Also the reason your team lost was because you had no clue on how to advance as axis. Terrible doctrine choice and it is all topped up some amazing allied game play and a shitty map totally favors those in the north side. That and Allies being a little better in 4v4 topped it off for a fresh can of whoopass


I don't even have the replay.

I just check match stats after games to try and find areas to improve in.

Why are you trying so hard to bait me? What's your problem with me? I was giving my opinion/experience (admittedly limited) relating to the OP and this is what I get?
21 Jan 2016, 04:38 AM
#56
avatar of CieZ

Posts: 1468 | Subs: 4

jump backJump back to quoted post21 Jan 2016, 03:18 AMAladdin


That's because all those teams as I mentioned are either mainly allies team players, or not experienced with 4v4 at all. Even your team which lost to Focus, plus simply go to ladders and check their allies stats and you'll see you def did something wrong to lose to them to be honest


So every team in the tournament, including SoE (who were rank 1 with both factions 4v4 at the time with 90%+ win rate) Focus and TATUS are bad at Axis?

Not sure that makes a whole lot of sense.
21 Jan 2016, 04:46 AM
#57
avatar of Nuclear Arbitor
Patrion 28

Posts: 2470

didn't know there was a tournament. did everyone who could open with MGs?
21 Jan 2016, 04:56 AM
#58
avatar of Aladdin

Posts: 959

jump backJump back to quoted post21 Jan 2016, 04:38 AMCieZ


So every team in the tournament, including SoE (who were rank 1 with both factions 4v4 at the time with 90%+ win rate) Focus and TATUS are bad at Axis?

Not sure that makes a whole lot of sense.


No, SoE are not bad axis team, they are actually very good. But I watched the game, and I believe (with all my respect to them) they made some mistakes which convinced me that they could have done much better, that's for sure, from the other games I've seen they played, in the past, trust me. Most importantly because they have (prob) not practiced as their team together as often as they used to.

Focus is a very good axis game, but TATUS is a much better allies team, regardless of any balance (the team which has 128 team)
And about TATUS, I must say I've not seen many of their axis games, but I have seen their opponent (focus) allies games (you can simply check their stats, and you will see what I mean)
21 Jan 2016, 06:48 AM
#59
avatar of Grumpy

Posts: 1958

jump backJump back to quoted post20 Jan 2016, 14:41 PMGdot
Allies won every game by a large margin.

I think we need to revisit balance - axis op anymore certainly doesn't seem true.

Thoughts?


The DLC commanders have changed late game. OKW has some cheese but all of the UKF premium commanders have game-changing cheese (air strikes, artillery) available by around 12 cp. USF has only one commander that overperforms, but I'll bet that every USF player used it exclusively in the tournament. All of this make it difficult to do the meta of a year ago of just parking a couple of JT's by the VP's with some panzerfusiliers to spot for them.

Panzerwerfers are also cheesy, but all they mean is that you stay away from heavy team builds and don't garrison buildings once they hit the field. They don't seem to lock down VP's like Calliopes do. Two Calliopes can make it really difficult to axis to neutralize and cap a VP. I'll bet that many of the tournament games had up to four Calliopes which make axis infantry play really difficult (and the 1919 being in the same commander doesn't help).

A year ago, it seemed like all you had to do was survive the first 30 minutes as axis and you were almost guaranteed a victory. It certainly doesn't feel like that now, and sometimes feels like late game is better for allies.
21 Jan 2016, 06:58 AM
#60
avatar of robertmikael
Donator 11

Posts: 311

jump backJump back to quoted post20 Jan 2016, 21:50 PMCieZ
I could probably theory craft some crazy axis build to counter allies but meh. Would rather focus on ESL and 2v2 tourney for now.

I would like to see the theory craft some crazy axis build, because it was interesting to see how you used the mortar pits very effectively when you played the Brits. You could probably do the same with the mortar halftracks (Spearhead doctrine).
0 user is browsing this thread:

SHOUT IT OUT!

No ProfanityNumber of ShoutsRefresh Shout Box
Rosbone: I would like to join in celebration with the 9% of Coh3 MP players who are getting ALL of the new maps. Woohoo! #3Tards
Last Friday, 19:22 PM
OKSpitfire: I hope that at least one of heavies is a like-for-like reskin of the coh 2 ISU-152. I miss that thing.
Last Friday, 10:23 AM
Rosbone: Buy our cool new large tanks that will never get played on the 4 new 1v1 maps added. Perfect synergy! :facepalm:
Last Thursday, 19:23 PM
Rosbone: Everyone ready for some deep penetration :snfPeter:
Last Thursday, 17:13 PM
Lady Xenarra: I'm sure the ppl who defended it as balanced for Allies will be screaming like they got scaled with boiling water, in COH3. How the tables turn.
Last Thursday, 11:33 AM
Willy Pete: I think it was nuts with any engine damage. Especially on superheavies
Last Thursday, 07:03 AM
aerafield: Personally I think without the ram ability, it's worse than loiters for example
Last Thursday, 00:09 AM
Willy Pete: It combined well with most slowing abilities, not just ram stuns
Last Wednesday, 23:36 PM
Willy Pete: Only??? I think not being able to shoot it down and the ramp up effect also had something to do with it
Last Wednesday, 23:34 PM
Willy Pete: Really
Last Wednesday, 23:30 PM
aerafield: AT overwatch was broken only because it came with the faction of T34 ramming
Last Wednesday, 22:29 PM
Willy Pete: Love to see Relic really learning from their past mistakes. Let's bring back the dumbest ability in coh2, and charge money for it
Last Wednesday, 20:34 PM
Willy Pete: New DAK commander will have AT overwatch as alternate choice to elefant
Last Wednesday, 20:33 PM
aaa: Funy thing new players dont know that. And are trying to compete vs hacks
Last Wednesday, 10:33 AM
aaa: Online gaming is trash in general, not just coh. On high level there are all cheats in most games
Last Wednesday, 10:24 AM
aaa: 2 cheaters in 3 days. MH and DH
Last Wednesday, 09:57 AM
aerafield: I am a simple man, I build Humvees with Pathfinders and Missile Launchers inside, I am happy
Last Tuesday, 20:57 PM
Lady Xenarra: aerafield lamevee spammer confirmed :nahnah:
Last Tuesday, 20:42 PM
aerafield: those who know, know: https://www.reddit.com/r/CompanyOfHeroes/s/fPk4yLIgmK
Last Tuesday, 15:40 PM
adamírcz: Might be onto somethin here, combine side armour existing, maps where flanking is a viable option, and hopefully also heavies actually being less manouverable than mediums (lookin at you coh2), and it might be fun gameplay
17 Feb 2025, 13:39 PM
Willy Pete: Shouldn't coh3 heavies actually have insane front armor values? The glory days of 400+ Kt armor wouldn't be as bad when side armor is a thing. Not to say its a good idea lol
14 Feb 2025, 23:14 PM
aerafield: But then again, maybe CoH3 superheavies should actually have insane armor values because the whole game is designed for the clumsy & inept anyway :snfPeter:
14 Feb 2025, 23:04 PM
aerafield: It's like you have to coordinate an entire orchestra of abilities and the correct units, meanwhile your opponent just clicks his 1 superheavy tank occasionally...
14 Feb 2025, 23:01 PM
aerafield: the giga frontal armor also made these units too oppressive in average or low ELO games
14 Feb 2025, 22:59 PM
aerafield: Massive HP pool but reasonable amount of armor is way healthier design
14 Feb 2025, 22:57 PM
aerafield: Say what you want, but the titanium frontal armor design of coh2 superheavies was bullshit. Too many bad players not getting punished for their bad micro because penetration RNG carries them
14 Feb 2025, 22:57 PM
Willy Pete: Also the attack ground with the pak40 looked perfect, that Pershing should be dead
14 Feb 2025, 19:18 PM
Willy Pete: Ahh just saw the other one that died. Some bad rng I think but there was an AT gun at med range for a chunk of that fight
14 Feb 2025, 19:14 PM
Willy Pete: Which KT? I saw one got almost deleted but it also showed its side to a hellcat AND the m5. I think the player even admitted he got lucky
14 Feb 2025, 19:10 PM
Lady Xenarra: I understand that the devs want to sell the Allied part of the DLC, but the KT got swiss cheesed like a COH2 bunker on treads :S
14 Feb 2025, 15:16 PM
SupremeStefan: They should make dlc separataly for axis and alies
14 Feb 2025, 10:28 AM
SupremeStefan: 25$ is actually a ok price for 40 abilites = 8 commanders = 4 battlegroups. But problem is that it comes in bundle
14 Feb 2025, 10:24 AM
Willy Pete: Have they shown the actual trees yet for the new commanders? Skimmed through the deep dive today, didnt see em
13 Feb 2025, 22:29 PM
Rosbone: Big Tonk boners incoming :hansGASM:
13 Feb 2025, 17:38 PM
donofsandiego: Probably not
12 Feb 2025, 14:57 PM
Lone-Wolf: Hi guys. Error code -4. Any fixes?
08 Feb 2025, 17:09 PM
donofsandiego: Probably not
07 Feb 2025, 16:57 PM
SkYisTheLimiT_CoH: any coh2.org admin there ?
07 Feb 2025, 12:43 PM
Lady Xenarra: Ever the contrarian, aerafield.
07 Feb 2025, 11:59 AM
aerafield: I havent seen the new units in action yet (whose BGs will not be purchased by too many people as they are pretty expensive I recon), but I can say with 100% confidence that the Pershing needs a buff
07 Feb 2025, 02:31 AM
Lady Xenarra: I would think lots more players would come/return since there's so many iconic units being added in the new BGs. I just don't want to hear another 8+ yrs of Pershing need buff complaints
06 Feb 2025, 23:22 PM
adamírcz: If I had my supply of copium, Id say they might at least get enough money to not have to wait 5 months with problems that should be a matter of bi-weekly hotfix
06 Feb 2025, 23:10 PM
adamírcz: I mean, its overpriced,
06 Feb 2025, 23:10 PM
Rosbone: Will it help or hurt the current player base is the real question. Should add more players, but may drive many away.
06 Feb 2025, 19:17 PM
Rosbone: Yes you too can play with a persdhing for the low price of $24.99 USD. Or be the poor schlub who gets his rectum reconfigured who doesnt have the latest pay to win stuffs.
06 Feb 2025, 19:16 PM
donofsandiego: persdhing in coh 3? 😳
06 Feb 2025, 18:42 PM
Rosbone: @aerafield Ahhh, I think I made a pershing like twice in my life since that commander is pretty bad in 4s.
05 Feb 2025, 23:20 PM
aerafield: @Rosbone coh2 pershing has the same ability so, whatever. Though it's probably gonna be a 30 seconds ability to make it super broken pay to win, then 2 months later it will get "hotfixed" into a skillshot like coh2 pershing
05 Feb 2025, 22:00 PM
Rosbone: How do we feel about Pershing shooting thru multiple buildings?
05 Feb 2025, 19:43 PM
Rosbone: I am just happy Relic was smart enough to put this out now because the community was falling asleep waiting 3 months between patches. And a new/old map was shown :banana:
05 Feb 2025, 19:38 PM
aerafield: Not even the trailer can hide the trash sound effects
05 Feb 2025, 18:46 PM
Lady Xenarra: https://www.youtube.com/watch?v=XSvwH2mXje8 Well this should result in 'interesting' reactions... :rofl:
05 Feb 2025, 18:43 PM
Ginaaa: how do i send replay to get him banned?
05 Feb 2025, 00:11 AM
Ginaaa: `just caught cooper47/ maphacking
05 Feb 2025, 00:11 AM
adamírcz: Oh well, I might look it up on dickcord and try upload anyway
02 Feb 2025, 00:27 AM
adamírcz: shiit, saw clean through me
02 Feb 2025, 00:26 AM
aerafield: That's exactly what a drophacker would say
01 Feb 2025, 22:37 PM

Livestreams

unknown 40
unknown 11
United States 20
unknown 16
New Zealand 5

Ladders Top 10

  • #
    Steam Alias
    W
    L
    %
    Streak
Data provided by Relic Relic Entertainment

Replay highlight

VS
  • U.S. Forces flag cblanco ★
  • The British Forces flag 보드카 중대
  • Oberkommando West flag VonManteuffel
  • Ostheer flag Heartless Jäger
uploaded by XXxxHeartlessxxXX

Board Info

578 users are online: 578 guests
1 post in the last 24h
3 posts in the last week
42 posts in the last month
Registered members: 51918
Welcome our newest member, hendragbo777
Most online: 2043 users on 29 Oct 2023, 01:04 AM