About USF AT-Grenade
Posts: 1355
It has no animation. You cant tell if they are throwing it, when they are throwing it(so you can react further).
It is the only one that has a minimum range.
At least add an animation to it... please.
Thoughts?
PS: I didn't know which sub-forum to pick so i chose "Game play". Admins, feel free to correct me
Posts: 17914 | Subs: 8
Posts: 248
Actually, the worst one is UKF doctrinal AT nade, which does too little dmg to even engine crit lights.
I didn't even know they had an AT nade.
Posts: 1355
Actually, the worst one is UKF doctrinal AT nade, which does too little dmg to even engine crit lights.
You said it your self, doctrinal. I am not talking about them. There is also the one from panzerfusiliers. That one is also bad.
Posts: 677
It is about as bad as the PanzerFusilier one. The minimum range should be removed in both...vehicles are to fast can easily move within minimum range and thus cancel the grenade...
Posts: 935
I find them reliable but time between pressing the button and when grenade hit the target is enormous
Posts: 609
Also, I love how Relic updated the Tommy's Boys AT rifle for consistency, but didn't bother modifying the AT 'nade from its old volley spam form.
Posts: 2885
Posts: 1108
About the usf at grenade, if they remove the pudding minimum range it would make everythink much easier.
Posts: 301
Actually, the worst one is UKF doctrinal AT nade, which does too little dmg to even engine crit lights.
The trick is to shoot one or two voley in the tank's ass before launching the grenade, so the crit happen. Annoying thing you need to know.
Kozo.
Posts: 328
Posts: 875 | Subs: 6
The huge delay also then creates silly looking effects where the tank has driven really far away but the nade projectile follows it all the way around corners and through terrain.
Posts: 1355
The lack of animation looks horrendous, maybe they just clone the Soviet AT Grenade Animation, likewise with the Panzer Fusilieer.
The huge delay also then creates silly looking effects where the tank has driven really far away but the nade projectile follows it all the way around corners and through terrain.
This!
Posts: 1890 | Subs: 1
The minimum range is indeed very annoying, at times it feels borderline abusive when a player who knows what they are doing will push your squad around to prevent it.
Posts: 2307 | Subs: 4
Posts: 230
Permanently BannedPosts: 1664
Actually there is an animation one of the solider will point his rifle towards the sky before firing the At rifle grenade...
It is about as bad as the PanzerFusilier one. The minimum range should be removed in both...vehicles are to fast can easily move within minimum range and thus cancel the grenade...
+1
Minimum range on the AT nades detracts from the game rather than adding to it.
Posts: 238
Posts: 1276
Posts: 320
Sums up the USF AT nade.
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