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new AEC is overpowered

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15 Jan 2016, 11:48 AM
#41
avatar of JohnnyB

Posts: 2396 | Subs: 1

UKF are now the most powerful faction in the game.



wuut?
15 Jan 2016, 11:52 AM
#42
avatar of MoreLess3rd

Posts: 363

jump backJump back to quoted post15 Jan 2016, 11:45 AMakula
what patch came out and when? wheres the notes? I haven't been following too closely.


http://www.coh2.org/topic/47844/patch-notes-14th-jan/page/1#post_id474828

tnx vasa..he gave me this
15 Jan 2016, 11:57 AM
#43
avatar of DAZ187

Posts: 466

i think the patch is almost perfect. AEC does the job of the luchs and puma and the same time. they where missing a early mid game armor vehicle :brad:
15 Jan 2016, 12:09 PM
#44
avatar of BlackKorp

Posts: 974 | Subs: 2

WTF, just take some rank 1 opinion here ok! IT IS OP AS FU!!!! :facepalm:
15 Jan 2016, 12:27 PM
#45
avatar of Jewdo

Posts: 271

I cant wait to try this new improved AEC. Is its performance comparable to something? Little weaker than Luchs at AI and a little weaker than Puma at AT?

@DAZ187, yea they were. I would basicly insta pick special weapons doctrine vs OKW each time. (and often still get rekt or bleed insanely)
15 Jan 2016, 13:03 PM
#46
avatar of PanzerCommander

Posts: 38

I know I do not have the credibility to give much for judgements, but I have sunk a great many hours into this game.

The first time I encountered the buffed AEC, it immediately killed 3 models off of a near full health Gren squad, it followed this up by chasing the poor survivor down before ending him. Then it turned around and hit an MG team as they were exiting a building, first shot killed a model, second missed, and the third killed the last man.

Granted this is the only time I really saw an early AEC last night, so it may not be a full representation of it's abilities. It just seems to be rather strong against Ost, who I think are rather underrepresented around here.

Whenever I hear an argument against an Allied unit, people immediately respond with "but OKW." I don't mean to disrespect or start a war, I just want a little bit of recognition that OPKW isn't everything
15 Jan 2016, 13:16 PM
#47
avatar of Mr.Smith

Posts: 2636 | Subs: 17

I will repeat myself: The buff to the AEC has made it so that it deals low damagge more consistently to units. The buff DOES NOT affect the one-shot capability of the AEC.

Just to give you a perspective of what EXACTLY was changed about the AEC.


The first time I encountered the buffed AEC, it immediately killed 3 models off of a near full health Gren squad,


If the Grenadier squad was at near full health, EXACTLY the same would have happened with the old AEC. This is pure RNG


it followed this up by chasing the poor survivor down before ending him.


This is the new AEC buff in action. With the old AEC that would have not been possible


Then it turned around and hit an MG team as they were exiting a building, first shot killed a model, second missed, and the third killed the last man.


Again; the old AEC would have done EXACTLY the same.

(I have nothing against PanzerCommander <444>3. I am just commenting on the examples he provided to help pinpoint what exactly was changed about AEC)
15 Jan 2016, 13:17 PM
#48
avatar of sorryWTFisthis

Posts: 322

Ok leave the little AEC alone. Honestly I prefer to face an antieverything AEC rather than a smartly positioned BORF.


Meanwhile the M1919 has turned 1v1 into a shitfest.
15 Jan 2016, 13:22 PM
#49
avatar of Mr.Smith

Posts: 2636 | Subs: 17

Btw, with the new patch, the AEC has received a 2x improvement in its garrison-clearing capabilities (this is because of the far AoE damage multiplier buff).

That is to say, the garrison-clearing capabilities of the AEC went from completely inexistent, to something even remotely useful.

- Currently, it requires at most 14 shots for the AEC to clear a full-health garrison (~56 seconds).
- Before, it required at most 27 shots for the AEC to clear a garrison (~108 seconds).

In order to get the best results, place the AEC right in front of the window that it is aiming at (you might knock the time down to 20-40 seconds).
15 Jan 2016, 13:27 PM
#50
avatar of PanzerCommander

Posts: 38

I suppose the CoH god was unhappy with me last night then, I do wish I could retreat a squad without becoming mince meat.
15 Jan 2016, 14:10 PM
#51
avatar of MoreLess3rd

Posts: 363

i hope i wont be facing any Turtle Brits faction..that would be a very frustrating match n boring at the same time..
15 Jan 2016, 14:38 PM
#52
avatar of Noorbi

Posts: 64

Imo it's fine and they should buff the valentine's gun like this. It's the same gun after all, and the valentine is considered a light vehicle/tank like the AEC.
15 Jan 2016, 14:45 PM
#53
avatar of Imagelessbean

Posts: 1585 | Subs: 1

Tried it a bit. Still eaten up by AT on infantry, and cloaked rakentens. Still has to be very careful around Puma's. Still has slow smoke.

Changed, it can now kill infantry models reliably. Unit feels good.

Final judgement will come once I have played with it quite a bit more, but for a side tech, relatively expensive investment, it appears to fill its role well.
15 Jan 2016, 14:57 PM
#54
avatar of EtherealDragon

Posts: 1890 | Subs: 1

What Imageless said...

Pumas and Shrek Volks handle it easily (yes, a lone Shrek volk will get kited to death but that is how it should be). I can maybe see Ostheer struggling a bit against it but the same strategy that you use against Stuarts applies. Shreked Panzergrens would make short work of it. If you have that bad a time then keep Mobile Defense in your loadout. Mines also still exist too.

Keep in mind we're talking about 100 MP + 15 fuel for Hammer then the 340 + 50 for AEC itself. That's a LOT of MP for a faction that tends to bleed still and you need to sit through both build times. It also delays your T3 - we'll talk about how OP AEC is when it results in PZ4 coming out before Cromwell.
15 Jan 2016, 14:59 PM
#55
avatar of Spearhead

Posts: 162

it's a stuart on english beef steroid and arrive earlier. Even the volks schreck is having problem against it.

The aec was crap before, but it should have gotten a range buff instead of a range.


LOL! Even cheap base OKW infantry have problems against a semi expensive allied vehicle? Time to nerf it
15 Jan 2016, 15:26 PM
#56
avatar of Yunohh
Patrion 26

Posts: 33



LOL! Even cheap base OKW infantry have problems against a semi expensive allied vehicle? Time to nerf it


But I'm a special snowflake that only plays OKW. My core infantry DESERVE to be a hard counter to all allied armour because I don't know how to micro or build the excellent dedicated AT units my faction has!

How can I afford to build mines if ALL my volks need rocket launchers? I don't want any to feel left out :(

Why can't I just spam schreks and counter everything!? AEC is so OP for a 440 MP Light vehicle!
15 Jan 2016, 15:37 PM
#57
avatar of Spinflight

Posts: 680

Kiting Volks backed up by a pit is now an absolute pleasure. :D

Raketenwerfers are nasty though. Haven't seen too many of them before...
15 Jan 2016, 15:40 PM
#58
avatar of __deleted__

Posts: 4314 | Subs: 7

Time to #adapt to changes







Keep in mind that it wins agains agains luchs by only few HP and will lose if both are at rear side of armor , it have bugged ability , is shitty against every axis vehicle except 222 , halftracks and luchs (because puma have range to kite while AC not).


Now it is good against infantry and light vehicles . Deal with it. Think about it as t70 with more AT less AI , people overeact because before they were able to faust it to death , or yolo volksblob it . If you get one pak in your army - like UKF should you will still have easy day.

And the more AC he made the less cromwells you see mid-late

EDIT: I run test where all lights have to kill conscript squads (stuart , AC , luchs , t70)

ALways from all test AC lost because of its slow ROF.

Best ones was t70 or luchs - luchs have continual damage while t70 sometimes kill in few seconds and other times sucks to kill.

Start was theoretically third one best , he was too depended on if he shots well or not (if yes he was better than luchs but all in all he was worse)


So t70 > luchs > stuart >AC if we only count AI capabilities against lone squad on open field (eg harrasing squad)
15 Jan 2016, 15:43 PM
#59
avatar of Grim

Posts: 1097

It's alright. Nothing special, just deals damage more consistently.

However, the way I still see it is like this:By buying an AEC you have to pay 175 fuel for that first, vital cromwell.

I'd rather just wing it and do without, getting that cromwell out faster.
15 Jan 2016, 15:50 PM
#60
avatar of Spinflight

Posts: 680

I've had a couple lose to Luchs... Though I do suck. RNG gods at play?
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19 Apr 2025, 05:10 AM
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19 Apr 2025, 04:43 AM
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19 Apr 2025, 04:39 AM
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02 Apr 2025, 00:16 AM
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01 Apr 2025, 19:56 PM
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01 Apr 2025, 02:53 AM
Lady Xenarra: Does anyone else think that USF needs buffs? It feels like they’re on life support sometimes
01 Apr 2025, 02:36 AM
Willy Pete: @Rosbone Ahh I missed that memo. I still think its a bad decision though. Adds frustration for players and isnt gonna make them that much money
27 Mar 2025, 15:46 PM
Rosbone: It is also good they left it free until after the free to play weekend. Points for that.
27 Mar 2025, 09:34 AM
Rosbone: But I agree, the cost to get a full decent Coh game pushing $115 US is not the best idea. Especially when it needs so much more work for casuals.
27 Mar 2025, 09:32 AM
Rosbone: To be fair, it was a thank you to early fans right? They said it was not free for long and it would become a pay DLC at some point.
27 Mar 2025, 09:30 AM
Willy Pete: Re-releasing free DLC so they can charge new players money for it. Brilliant marketing strategy :clap:
27 Mar 2025, 04:31 AM
Soheil: Coh2 still broken server ?
25 Mar 2025, 18:27 PM
Rosbone: Congrats to Relic. Looks like Coh3 has finally usurped Coh2 s the popular Coh. You smell terrific. :snfQuinn:.
24 Mar 2025, 02:46 AM
Nickbn: and again someone else replies. I mean come on guys. Give @adamírcz a chance
22 Mar 2025, 14:00 PM
Willy Pete: @Nickbn you didn't ask a question, and this is a chat box...
20 Mar 2025, 13:11 PM
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20 Mar 2025, 10:16 AM
Rosbone: @Nickbn No, I am just saying people should not be using any Relic owned forum since they have proven they ban anyone who says true things about Coh3.
18 Mar 2025, 19:01 PM
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18 Mar 2025, 16:47 PM
Rosbone: #RelicModdedEchoChamber
16 Mar 2025, 17:54 PM
Rosbone: @Nickbn True except, the only people on the Relic Discord/Reddit/Steam are brain washed monkey zealots. They wont even understand what @adamírcz is talking about. Anyone else is banned.
16 Mar 2025, 17:54 PM
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16 Mar 2025, 16:36 PM
webdesign-muenchen-w: @Rosbone it is sick
14 Mar 2025, 22:09 PM
aerafield: @adamírcz aren't the first two disconnects free every day?
14 Mar 2025, 19:26 PM
Rosbone: It is so unlike Relic to punish its fans and community.
14 Mar 2025, 12:07 PM
adamírcz: So, I just got a leaver penalty without even getting onto the loading screen because of the game disconnecting, bravo Relic
14 Mar 2025, 10:45 AM
Rosbone: It is an indicator of the very short sighted capitalist view that plagues any company where leadership does not understand the product.
13 Mar 2025, 20:00 PM
Rosbone: They dont care about Coh3 or Coh in general. They are just trying to grab cash by ripping off the small user base they have.
13 Mar 2025, 19:58 PM
Rosbone: Just making mistake after mistake after mistake.
13 Mar 2025, 19:57 PM
Rosbone: It is clear they crapped out an unfinished game. And are now barely supporting it as they make new smaller games. Coh3 is stillborn. It will be meh for at least another 2-4 years. Meaning they killed the whole franchise instead of growing it.
13 Mar 2025, 19:56 PM
Rosbone: For a thing they could fix in minutes. Literally minutes.
13 Mar 2025, 19:53 PM
Rosbone: If I did play coh3 and was mainly a skirmish player, I would be pissed and probably stop playing. And it has been like this since release. Why? I would not tell my friends to buy a game I am not even playing. Lost sales and angered users.
13 Mar 2025, 19:53 PM
Rosbone: I am just saddened how Relic keeps hurting themselves by not fixing 5 minute things like menus. Why anger users with stuff that could be fixed in minutes???
13 Mar 2025, 19:50 PM
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13 Mar 2025, 19:48 PM
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12 Mar 2025, 11:18 AM
Rosbone: So it was a systemic failure across multiple disciplines and check points.
12 Mar 2025, 04:30 AM
Rosbone: Knowing how companies work, I imagine a new hire making the menus. The API they are using is complicated and things were hard to figure out. But at some point QA or management should have addressed these things. Usually within 6 months of starting.
12 Mar 2025, 04:29 AM
Rosbone: @theekvn I dont hate Coh3 or Relic. I just dont understand how you work on Coh3 for like 7 years and the menu system is worse than if a Programming 101 student made it. Feel free to explain it to me.
12 Mar 2025, 04:07 AM
theekvn: + 33% dmg rear hit was best deal ever.
12 Mar 2025, 04:00 AM
theekvn: KT just need fuel debuf from 15% to 50%, Ele arc of fire- aim time improve and they are good to go
12 Mar 2025, 03:59 AM
theekvn: and please Rosbone,I know you hate Coh3 to the bone due to your drama with relic, Still, Can you give a proper point of view instead of raging ?.
12 Mar 2025, 03:54 AM
theekvn: you rather go 76 to unity Whizbang 2.0 or go home.
12 Mar 2025, 03:52 AM
theekvn: also US tier 4 is 145f and Sherman pen 140 nerf is too much.
12 Mar 2025, 03:52 AM
theekvn: Whizbang lock behind CP, meanwhile stuka is techtree progress
12 Mar 2025, 03:51 AM
KoRneY: @aerafield It's possible that it is underpriced for what it is capable of now, no need to go full retard and take it immediately as a massive problem. It costs 60 more MP than a pz.3 and in 2v2 the barrage can be quite strong.
07 Mar 2025, 19:14 PM
OKSpitfire: I do like that they made the Stuka more expensive instead of nerfing it into the ground though. Found it pretty unsatisfying to use before that buff a while back....
06 Mar 2025, 16:35 PM
aerafield: USF already is by far the shittiest faction in terms of countering blobbing and turtling, now they supposedly have one overtuned tool locked behind a BG and it's immediately a massive problem?
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