Counter play of doing suicide all-ins into at gun walls and mines? We already had it with ISU.
Yet you propose exactly that with -50% damage from rockets on retreat.
BS. Infantry dies to mines on retreat paths, it dies to demos, it dies to light vehicles and overextension, it dies to flanks, grenades and RNG mortar shells, it dies to tanks, it just dies. Everybody loses their squad in a course of games, and vetted and double upgraded squads should be a factor in late game, not something which would be erased in one barrage.
You wish calliope was only good against infantry. It good against everything short of tanks and wipes OKW trucks in 2 barrages on med range, exactly what kat where doing when relic decided to overbuff it beyond any considerable reason. And together with werfer it wipes blobs and single squads alike, causing tremendous amounts of bleed by very little effort.
You must make counters work by using them right, which is not the case with werfer and calliope.
I disagree. I actually just played against you as OKW and you were spamming Calliopes. Sure, you were shooting 2 salvos against my Schwerer and Med truck all game... and I just double sturms to repair it all game. It would take 3 salvos consecutively in my opinion to fully destroy a medtruck/flak truck. And, what's the cooldown? I believe it's pretty long. 3 calliopes cost more than a KT...
If a health nerf is coming to the calliope. I also demand a price nerf. It's fuel cost costs more than any non-doctrinal USF tank lol. Drop it to Stuka's cost and nerf HP fine...
Fuel costs:
Panzerwerfer - 85
Katyusha - 85
Stuka - 100
Calliope - 140