TL;DR:
- A single QF-25lb shell will do LESS damage to infantry than a single Katyusha rocket.
- Unlike the ML-20 (which has 33% larger radius and deals 25% more damage), the penetration value of qf_25lb (120, same as the bazooka) will not allow it to damage tanks either.
- Airburst shells have the same stats as HE shells. However, they have pinpoint accuracy and definitely look prettier.
Pretty screenshots! (courtesy of Australian Magic)
Raw damage
QF-25lb stats
Comparison to the Katyusha
Comparison to the ML-20
Scatter
QF-25lb stats
Comparison to the ML-20
Airburst shells
What needs to be done (personal opinion)
I will only make a suggestion about scatter. This will make the ability behave more predictably, like an off-map ability. IMO, this is what the players expect of the this unit.
Make it so that the scatter radius (horizontal and vertical) is the same REGARDLESS of how far the howitzer is barraging.
Current scatter is problematic because:
1) Scatter is affected by distance
2) The max scatter cap for Vertical scatter is too high for the number of shells fired
3) There is no cap on Horizontal scatter
What this means:
- Using the ability offensively is impossible, due to high inaccuracy
- Using the ability defensively, near your base is impractical: You don't want all shells to land on the same spot
Frankly any artillery scoring a direct hit on the top of any tank should only leave the bottom of the hull and tracks left. The rest would be spread over quite a wide area.
Good post, I'd like to add that it's not only how weak they are when they actually fire. It's also the practicality of getting them to fire in the first place. Getting into a distance to throw the very short range flare is like if soviets had molotovs on only one or two conscripts and they couldn't oorah. You'd never see a molotov thrown on a machine gun.
I would rather see the obvious red smoke on the tommies and sniper artillery removed and their range increase.
Yes, the 25 pounder damage is underwhelming, but if you can use it without sending a obvious tell to the enemy I think the ability will be effective.
Part of the part why katyusha and panzerwerfer are so devastating is because the enemy usually have very little time to react. The 25 pounder should be the british counterpart to the rocket artillery, relying on speed and surprise to hit enemy.
An excellent post on the details behind the 25pdr. I'd known it had a pretty pathetic splash but didn't know how bad exactly.
I still maintain that gun artillery vs rocket artillery and artillery in general needs a serious overhaul, but there's no denying that the 25pdrs are sub par.
My only concern with the proposed scatter changes is that visually it might look a bit odd if firing close to base, but that isn't something major.
I'd also like to add that the arty doctrine should be able to blind fire them again. Still waiting for an explanation as to why that was changed.
It's a bit annoying facing a LeFH18 that can fire on your base, when you have a couple in your base that can't do the same.
Some sort of counter battery would be nice, it feels completely wrong being out artilleryed ( artilleried? Spell checker says no to both) by the Axis. Before I bought the game I'm sure relic's own description mentioned reliance on artillery.
I would rather see the obvious red smoke on the tommies and sniper artillery removed and their range increase.
I'd love to see this happen, but in a way that doesn't cause it to overperform (if you can imagine brit arty doing such a thing!)
IMO the best way to implement this is with Hammer/Anvil specialization - teching of either would increase the IS/sinper call-in range (to something similar to flare range) removes the flare smoke and reduces the time-on-target delay. Alongside the appropriate fix to scatter/damage, this would result in the following:
T0: No arty
T1: 1 x 25lb howitzer (6 shells per barrage) available from Pyrotechnics-upgraded IS and sniper
T2: 2 x 25lb howitzer (12 shells per barrage) available as above
Hammer/Anvil: 2 x 25lb howitzer (12 shells, Airburst or HE per barrage) available as above with increased ability range and shorter delay between firing and hitting.
This would give brits a more reliable equivalent to rocket arty in the late game stages with out it dominating the mid or early game. It would also further incentivize teching to hammer/anvil in smaller game modes, beyond the obvious reason of rushing a Comet or Churchill. Alternatively, improved lategame arty could be available as a side-tech, lest hammer/anvil become OP.
Lady Xenarra: Does anyone else think that USF needs buffs? It feels like they’re on life support sometimes 01 Apr 2025, 02:36 AM
Willy Pete: @Rosbone Ahh I missed that memo. I still think its a bad decision though. Adds frustration for players and isnt gonna make them that much money 27 Mar 2025, 15:46 PM
Rosbone: It is also good they left it free until after the free to play weekend. Points for that. 27 Mar 2025, 09:34 AM
Rosbone: But I agree, the cost to get a full decent Coh game pushing $115 US is not the best idea. Especially when it needs so much more work for casuals. 27 Mar 2025, 09:32 AM
Rosbone: To be fair, it was a thank you to early fans right? They said it was not free for long and it would become a pay DLC at some point. 27 Mar 2025, 09:30 AM
Willy Pete: Re-releasing free DLC so they can charge new players money for it. Brilliant marketing strategy 27 Mar 2025, 04:31 AM
Soheil: Coh2 still broken server ? 25 Mar 2025, 18:27 PM
Rosbone: Congrats to Relic. Looks like Coh3 has finally usurped Coh2 s the popular Coh. You smell terrific. . 24 Mar 2025, 02:46 AM
Nickbn: and again someone else replies. I mean come on guys. Give @adamírcz a chance 22 Mar 2025, 14:00 PM
Willy Pete: @Nickbn you didn't ask a question, and this is a chat box... 20 Mar 2025, 13:11 PM
Nickbn: @Rosbone it's incredibly rude to speak on someone elses behalf, especially when a question is directly adressed to them. I understand your passion for the subject at hand but I want to hear from him. 20 Mar 2025, 10:16 AM
Rosbone: @Nickbn No, I am just saying people should not be using any Relic owned forum since they have proven they ban anyone who says true things about Coh3. 18 Mar 2025, 19:01 PM
Nickbn: @Rosbone do you speak on his behalf? I didn't know. In that case keep us updated please. 18 Mar 2025, 16:47 PM
Rosbone: #RelicModdedEchoChamber 16 Mar 2025, 17:54 PM
Rosbone: @Nickbn True except, the only people on the Relic Discord/Reddit/Steam are brain washed monkey zealots. They wont even understand what @adamírcz is talking about. Anyone else is banned. 16 Mar 2025, 17:54 PM
Nickbn: @adamírcz might be a better idea to voice this to relic directly than to voice it here, in a shoutbox of a nearly deade fansite #justsaying... 16 Mar 2025, 16:36 PM
aerafield: @adamírcz aren't the first two disconnects free every day? 14 Mar 2025, 19:26 PM
Rosbone: It is so unlike Relic to punish its fans and community. 14 Mar 2025, 12:07 PM
adamírcz: So, I just got a leaver penalty without even getting onto the loading screen because of the game disconnecting, bravo Relic 14 Mar 2025, 10:45 AM
Rosbone: It is an indicator of the very short sighted capitalist view that plagues any company where leadership does not understand the product. 13 Mar 2025, 20:00 PM
Rosbone: They dont care about Coh3 or Coh in general. They are just trying to grab cash by ripping off the small user base they have. 13 Mar 2025, 19:58 PM
Rosbone: Just making mistake after mistake after mistake. 13 Mar 2025, 19:57 PM
Rosbone: It is clear they crapped out an unfinished game. And are now barely supporting it as they make new smaller games. Coh3 is stillborn. It will be meh for at least another 2-4 years. Meaning they killed the whole franchise instead of growing it. 13 Mar 2025, 19:56 PM
Rosbone: For a thing they could fix in minutes. Literally minutes. 13 Mar 2025, 19:53 PM
Rosbone: If I did play coh3 and was mainly a skirmish player, I would be pissed and probably stop playing. And it has been like this since release. Why? I would not tell my friends to buy a game I am not even playing. Lost sales and angered users. 13 Mar 2025, 19:53 PM
Rosbone: I am just saddened how Relic keeps hurting themselves by not fixing 5 minute things like menus. Why anger users with stuff that could be fixed in minutes??? 13 Mar 2025, 19:50 PM
Rosbone: I was wondering why people think I was raging. I think it was when I said "because coh3 sucks so bad". That was not my opinion. Just a general feel from top players/streamers. I dont play Coh3 and have NO opinion of it. 13 Mar 2025, 19:48 PM
OKSpitfire: You can rage as often as you like btw, you usually manage to make it pretty funny. 12 Mar 2025, 11:18 AM
Rosbone: So it was a systemic failure across multiple disciplines and check points. 12 Mar 2025, 04:30 AM
Rosbone: Knowing how companies work, I imagine a new hire making the menus. The API they are using is complicated and things were hard to figure out. But at some point QA or management should have addressed these things. Usually within 6 months of starting. 12 Mar 2025, 04:29 AM
Rosbone: @theekvn I dont hate Coh3 or Relic. I just dont understand how you work on Coh3 for like 7 years and the menu system is worse than if a Programming 101 student made it. Feel free to explain it to me. 12 Mar 2025, 04:07 AM
theekvn: + 33% dmg rear hit was best deal ever. 12 Mar 2025, 04:00 AM
theekvn: KT just need fuel debuf from 15% to 50%, Ele arc of fire- aim time improve and they are good to go 12 Mar 2025, 03:59 AM
theekvn: and please Rosbone,I know you hate Coh3 to the bone due to your drama with relic, Still, Can you give a proper point of view instead of raging ?. 12 Mar 2025, 03:54 AM
theekvn: you rather go 76 to unity Whizbang 2.0 or go home. 12 Mar 2025, 03:52 AM
theekvn: also US tier 4 is 145f and Sherman pen 140 nerf is too much. 12 Mar 2025, 03:52 AM
theekvn: Whizbang lock behind CP, meanwhile stuka is techtree progress 12 Mar 2025, 03:51 AM
KoRneY: @aerafield It's possible that it is underpriced for what it is capable of now, no need to go full retard and take it immediately as a massive problem. It costs 60 more MP than a pz.3 and in 2v2 the barrage can be quite strong. 07 Mar 2025, 19:14 PM
OKSpitfire: I do like that they made the Stuka more expensive instead of nerfing it into the ground though. Found it pretty unsatisfying to use before that buff a while back.... 06 Mar 2025, 16:35 PM
aerafield: USF already is by far the shittiest faction in terms of countering blobbing and turtling, now they supposedly have one overtuned tool locked behind a BG and it's immediately a massive problem? 06 Mar 2025, 13:33 PM
Lady Xenarra: I think post-2.0 Whizbang buffs, the price is too low esp since the Stuka got nerfed in cost too. Speaking of which, how exactly is one supposed to successfully dive this Sherman in disguise? Med tank spam running into SSFs? 06 Mar 2025, 12:13 PM
OKSpitfire: A powerful, doctrinal unit that outperforms stock stuff? Colour me shocked! 06 Mar 2025, 10:49 AM
Willy Pete: Cool you wanna lose your stock lategame arty too then? 06 Mar 2025, 03:20 AM
Lady Xenarra: WTB Whizzbang for DAK instead of Stuka, 5 fuel cheape, 60MP more expensive and next to impossible to dive. 05 Mar 2025, 20:27 PM
Rosbone: It is also hard to expect Relic to help Coh2 when they cant even make working menus in Coh3 yet, 2 years after release and at full price+ for DLCs. Thats like asking a fish to do calculus. 04 Mar 2025, 02:58 AM
Rosbone: But this last patch has made good progress for grabbing players. All we can hope is Coh3 gets to Coh2s quality level before everyone abandons the franchise. Its Relic so they will completely f*%k it up as usual. But its a hope/cope. 04 Mar 2025, 02:55 AM
Rosbone: Relic wants Coh2 to fail so players will migrate to Coh3. It is hard to blame them since Coh3 sucks so bad. It needs all the help it can get. 04 Mar 2025, 02:53 AM
Soheil: Coh2 is dead , full of map hackers , and lelic knows that but ... 04 Mar 2025, 01:26 AM