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russian armor

CalliOPes

10 Jan 2016, 13:16 PM
#21
avatar of some one

Posts: 935

Dont build simcity
10 Jan 2016, 13:16 PM
#22
avatar of 0ld_Shatterhand
Donator 22

Posts: 194

maybe reducing its range would be enough. If you have to drive really close to your opponent your extra armor is a bit negated and you can counter it easier. Right now Calliope can stay back and is safe from pushes with a puma or any other tank. If it has to move close to the enemy its more vulnerable, and so easier to counter.
10 Jan 2016, 13:21 PM
#23
avatar of Grim

Posts: 1096

Just nerf all rocket arty to the level of the Katyusha, with price adjustments.

Give the UKF land mattress too as they are in dire need of it.
10 Jan 2016, 13:22 PM
#24
avatar of some one

Posts: 935

Dont forget to nerf Pwerefer as well
10 Jan 2016, 13:46 PM
#25
avatar of robertmikael
Donator 11

Posts: 311

Dont build simcity

Of course if you don't build anything and do not have anything on the field (like MGs, mortars, PAKs, soldiers), then you can avoid Calliopes.
10 Jan 2016, 13:51 PM
#26
avatar of Katitof

Posts: 17914 | Subs: 8



You are paying extra fuel for survivability.

It is like saying Churchill should have stronger main gun becaus it cost 180 fuel.


Keep in mind that katty cost 85 fuel and dies to anything , even to short breeeze


Stuka costs 20% more, arrives incomparably faster on field and is twice as durable while having much more firepower. For 15 more fuel.

And there, we have 80% more expensive calliope.

Considering proportions of cost, firepower and durability of other rocket arty, calliope seems about right.

Getting more then 1 also means you will NOT have any armor.

And last, but not least, there is wipewerfer which costs 85 fuel as well and annihilates everything it targets just as effectively as calli.
10 Jan 2016, 14:13 PM
#27
avatar of Thunderhun

Posts: 1617

jump backJump back to quoted post10 Jan 2016, 13:51 PMKatitof


Stuka costs 20% more, arrives incomparably faster on field and is twice as durable while having much more firepower. For 15 more fuel.

And there, we have 80% more expensive calliope.

Considering proportions of cost, firepower and durability of other rocket arty, calliope seems about right.

Getting more then 1 also means you will NOT have any armor.

And last, but not least, there is wipewerfer which costs 85 fuel as well and annihilates everything it targets just as effectively as calli.


Stuka can be dodged with ease, and OKW delays the healing.

Calliope is doctrinal, costs less than a stuka or a pwerfer/katy (teching you forgot) and it is much better than any other arty. And having ZERO armor works just fine (spam atgs, zooks...then maybe get a M36). Wipe everythings.

Panzerwefer, comes late...delay ostheer tanks, hard to get due to T4 has insane prices. Wipe everythings.

Maybe you should get your facts right.
10 Jan 2016, 14:19 PM
#28
avatar of Obersoldat

Posts: 393

Mfw my P4 bounced a shot on Calliope :hansREKT:
10 Jan 2016, 14:20 PM
#29
avatar of Mittens
Donator 11

Posts: 1276

Reduce its health by 1 pak shot. should take 3 pak 40 rounds to kill it.
10 Jan 2016, 14:22 PM
#30
avatar of Mittens
Donator 11

Posts: 1276

maybe reducing its range would be enough. If you have to drive really close to your opponent your extra armor is a bit negated and you can counter it easier. Right now Calliope can stay back and is safe from pushes with a puma or any other tank. If it has to move close to the enemy its more vulnerable, and so easier to counter.


It already has a pretty small range on the stock unit. Vet 2 grants you an increased range and Im going to say its fall off damage profile (like the pwerfer) needs adjusted/reduced
10 Jan 2016, 14:30 PM
#31
avatar of LuGer33

Posts: 174

If you nerf the Calliope, you need to nerf the PanzerWerfer. That's really all that needs to be said.

Once again we have a powerful and arguably overperforming Allied unit in the game for 2v2+. Similar to the British at launch.

If we get enough complaints on the forums, then perhaps Calliope will be nerfed to hell like UKF and we can get the Axis win rate back up to 80%+ in 3v3 and 4v4 where it belongs while never seeing the unit in 1v1 again.
10 Jan 2016, 14:31 PM
#32
avatar of Domine

Posts: 500

To be honest I think the only bad thing about the calliope is that it fires three salvos, which is like Pwerfer + Katyusha combined. Most of it's OPness stems from the fact that it's kinda new
10 Jan 2016, 15:14 PM
#33
avatar of Looney
Patrion 14

Posts: 444



Stuka can be dodged with ease, and OKW delays the healing.

Calliope is doctrinal, costs less than a stuka or a pwerfer/katy (teching you forgot) and it is much better than any other arty. And having ZERO armor works just fine (spam atgs, zooks...then maybe get a M36). Wipe everythings.

Panzerwefer, comes late...delay ostheer tanks, hard to get due to T4 has insane prices. Wipe everythings.

Maybe you should get your facts right.


I don't understand the argument with teching costs, you get alot more units then only a Werfer, might as well split the teching costs to one third for each unit that you can build.

Getting a Calliope delays your tanks as well. Not to mention Ostheer has much better AT options then USF stock. There is a huge difference between always penetrating tanks and not penetrating tanks, you can overextend alot more with Axis tanks then USF ones.

And a non doctirnal unit is alot better then a doctirnal unit, because you don't actually have to choose a commander. USF stock is the worst faction of all others, they actually need commanders to stay viable.

Calliope needs nerfing and it's price decreased, same as the Werfer needs nerfing + it's supression removed.
10 Jan 2016, 16:41 PM
#34
avatar of some one

Posts: 935

ALL OKW tracks shoud be moved into base sector and there will be no need go for Caliope
10 Jan 2016, 18:29 PM
#35
avatar of Penetralia13

Posts: 124

ALL OKW tracks shoud be moved into base sector and there will be no need go for Caliope

seriously? :S
10 Jan 2016, 18:42 PM
#36
avatar of Skabinsk

Posts: 238

With each and every new commander realease i do understand that Relic is trying to make some extra cash but do they actually care about the game being fun? Calliope is overperforming for its cost. It is WAY too effective, mobile, has stamina and its actually able to damage a KT to 1/4 of its health if fired properly. I play all factions i am not an axis fanboy, and it makes me mad when something is really unbalanced. Calliopes should be either limited to one per player, or make it weaker i.e like every other mobile rocket arty ingame, or reduce its health. Its rediculous that a calliope can take 3 shreks and a raketen shot an yet its able to make it out alive. Just my POV. Regards


That wouldnt make sense to have the durability of a MEDIUM tank the same as a unarmored truck.........

And limiting to one you're then also saying panzerwfer stuka and katy will also be limited to one also then right?

See though on the other side, a kubel can takes 2 shots from an allied tanks and AT gun.... and also 2 zooks shots doesn't kill it either.

Relic balance.
10 Jan 2016, 18:49 PM
#37
avatar of WhySooSerious

Posts: 1248

reduce caliope damage and slightly increase AoE problem fixed or if Relic's intended role for Caliope is also AT then just reduce the AoE a bit and increase scatter.
10 Jan 2016, 18:53 PM
#38
avatar of some one

Posts: 935


seriously? :S


Who knows what would happend to those blobs of OKW when they have to return trou all the map? Some demos, reposiotions of HMGs mines, postions. Who knows....

And what a buatifill chase them with all vehicals on retreat tru allll the map.. who knows...

Don't you think so?
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