(Sorry if i dont quote your whole text, dont take it as a cherrypicking i just want to refer to something)
I fail to see how you can get your MP back, what is spend is lost. At equal ressource generation, youll have 1 less squad than your opponent. I find that huge. Makes you bleed and use that FRP more than you want to. The very few times i make the upgrade on a okw truck, i dont want to use it, it is a security net. I prefer retreat-walking and have an additional volkgrenadier.
To be fair, i d'ilke to see at least five replays where there was a FRP, it was uncounterable, uncoutered and was the obvious reason of the unevitable victory (no stuka army-whipe involved equal tactics and talent).
Kozo.
Lower pop cap means higher resource generation which is why they had to hotfix volks from 5 pop to 7 because more can be maintained and higher resource generation to replace those lost.
Building a squad takes up pop cap and makes you bleed. Think long term. I have 1 less squad so i will take a defensive stance and send units to "test the waters" to see where are the strong and weak points in opponent's defense. I can immediately assault that point after a nearby retreat. Causing that unit to retreat is good enough because he now has to go all the way back to base before coming back to the front in which I have gained a strategic advantage if I choose to stay in that area.
Risk versus reward side. If I am SOV/UKF and I want to assault the FRP, I have to take a huge risk. Send in my MGs and a anti-tank gun. If I lose those in the assault, they now transfer to the OKW army which lacks a doctrinal MG and long range AT platform. When OKW loses in an assault, they just need to retreat unscathed unless you left it to the point you would get squad wiped. The risk of an Allied assault is higher than the reward that's unlikely to be achieved. The risk that OKW takes when he pushes is very low but the reward can be very high. As SOV, you'd have to retreat at least one squad to continue base building. UKF simply doesn't have the capability early game to push a FHQ and destroy it.
I'm sorry but I don't have any replays for you because I don't watch them and I rarely if ever save mine.
Anyways, the point of this thread is FRP and I would rather NOT see any FRPs.
If what you say is true that you would rather soft retreat to a forward REINFORCE point, then you should be all in on removal of forward retreat points. Forward reinforce points will still be there.