Anti-infantry Capability of OKW
Posts: 721
As okw it is really getting hard to fight blobs of vet 3 rifles and tommy..?? the point is okw really doesn't have a SOLID counter to infy spam..easily getting runned over by at guns and rifles and tommies spam.
Obers:- obers really get overwhelmed by rifles and tommies.....2 obers (20 popcap) Lose fight vs 3 rifles (21 pop)...while obers cost more and come late are dedicated anti infy units while the rifles are standard general purpose infy
ostwind:- we know it sucks..watched a cast where a ostwind did even made a dent to infy and centaur wiped two squads in the same time..maybe the problem is inconsistency
Falls*(10 pop so eilite infy):- horrible too much glass not enough cannon and not to mention the god awful clumping of them
stuka:-unreilable..luck dependant just like other rocket arty but katy,pwerfer,callipe are better
mg34:- worst mg and is locked behind awful doctrines..but serves the purpose of blob control i guess
luch:-umm ok iguess but t70 wipes infy better
flak halftruck:-meh
jLi:- good unit
Fussies(with g43):- very good unit especially against tommies
offmaps and doctrinal ability:- much worse at eliminating infy compared to other factions
so the point is there isn't a good anti infy fighting (except few doctrinal ones) for okw
on the side note:-
Sturmpionners need to be looked at they cost freaking 9 popcap..??
and to make matter worse their repair speed have been nerfed too much
http://www.coh2.org/topic/45338/sturmpioneer-repair-speed
Posts: 1891
Overall the USF take a dump on the okw ones anti infantry and utility, but okw infantry are more efficient at what they do and cost less MP to maintain.
I do think that the current P4 should really be a dedicated AI P4, like the command tank.
Posts: 4630 | Subs: 2
Stuka zu fuss, Sturmtiger, Kingtiger, Panzer 4, leigs.
Now let me tell you a story of brits fighting blobs...
Posts: 466
Posts: 552
You forgot the ISG that can fight blobs well. Don't forget the flame grenade that you can use to prevent rifles from hugging you with, or deny cover.
Overall the USF take a dump on the okw ones anti infantry and utility, but okw infantry are more efficient at what they do and cost less MP to maintain.
I do think that the current P4 should really be a dedicated AI P4, like the command tank.
I don't think the ISG is a reliable AI platform anymore, after the removal of its supression.
Posts: 552
OKW has problems with allied blobs?
Stuka zu fuss, Sturmtiger, Kingtiger, Panzer 4, leigs.
Now let me tell you a story of brits fighting blobs...
The Stuka fires in a line and is easily dodged, Sturmtiger locked behind crappy doctrine, King tiger=late game and expensive, Panzer 4=weak and easily fought off with anything form of AT, Leigs do minimal model damage and require a non moving target.
Posts: 4630 | Subs: 2
The Stuka fires in a line and is easily dodged, Sturmtiger locked behind crappy doctrine, King tiger=late game and expensive, Panzer 4=weak and easily fought off with anything form of AT, Leigs do minimal model damage and require a non moving target.
Still better than Brits.
(not to mention huge potential of Stuka, doctrine with ST which is everything but not shit, PZ4 with triple armor bulletin and laser guided missles from legis. It seems like you dont want to notice it )
Posts: 1144 | Subs: 7
Posts: 615
Posts: 362
Posts: 190
1. Luchs
2. FlakHt
3. Schwerer
4. Stuka zu fuss
5. Obers
6. PZIV
7. PUMA (idk should it even be here as AI, people screaming about how "UP" AEC is say it is AI weapon so i put it here)
what is wrong with non-doctrinal abilities:
A. Mines
B. Nades
C. ?
Posts: 196
Posts: 721
Posts: 721
first i read infantry sections are the worst infantry and now someone says okw cant deal with them BrokeBack
IS are kinda lame early game but the problem m facing is someone just puts the mis late game vet 3 tommies with brens behind cover just straight up murder anything the likes of vet5 obers and falls too.
Posts: 513
Posts: 2693 | Subs: 1
Seriously though; Obers are the best anti-infantry infantry in the game if you use their abilities right.
Posts: 3103 | Subs: 1
Seriously though; Obers are the best anti-infantry infantry in the game if you use their abilities right.
The way I see people usually play them, you wouldn't even know Obers have a vet 1 ability :-|
Posts: 2693 | Subs: 1
The way I see people usually play them, you wouldn't even know Obers have a vet 1 ability :-|
I know right? It is such a great tool against close combat troops that want to close in. Fast animation, no timer, slow effect and damage. It also makes it more likely to 'snipe' models because te first model that comes out of the smoke will get targetted by the whole ober squad. It is also great for forcing units out of structures the same way molotovs do.
Then there are also boobytraps which are amazing. They have a high likelyhood of wiping 4-man squads, are only 50 ammo, work on whatever angle the enemy enters the circle and auto-detonates.
People just don't use these abilities and then they wine about Obers not being good enough.
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