Shermans not worth it vs OKW?
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Posts: 1891
Is this just me sucking, or are Shermans pretty bad vs OKW? Advice maybe?
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Sherms and packhowie is the only cure you have vs the cancer that is OKW.
Scott just flat out doesn't cut it for its cost, especially now that OKW has 100% fuel income and can damn near have a P4 at the same time...at that point you're just walking on broken ice, obviously. And if you go stuart which you pretty much have to do then...well yeah...
So Unless you go tactical support every game for calliope and quad(AKA the AntiOKW) of course which personally, im already bored of doing, you're flat out fucked if you dont like shermans or blobbing LMG rifles. So them shermangs are still the mainstay anti inf unit.
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The AAHT gives you a (very micro-heavy), but powerful suppression platform early on that can also help take down units in buildings and wipe squads when on retreat paths. The biggest issue with the AAHT is that it allows a luchs to hit before you can get captain tier up, but that can be mitigated by bazooka upgrades (m20 mines are too easily countered except on large maps IMO). Bazookas + AAHT are more than a match for a luchs. I reccomend recycling the AAHT if possible later in the match (mechanised company), but it is useful to keep it on to take down enemy planes and protect your retreat point.
The .50 I recommend a little less. It is just a little too buggy for me. Once it gets vet 1, it becomes quite decent, but it seems to have issues with firing on time. More annoyingly, it also still has the guner decrew bug like the maxim, so it is hardcountered by riflenades and lmgs.
The scott should be built later into the game when the enemy has lots of AT, and shermans are too fragile to fight on the frontlines. It will bleed consistently over a large period of time if your opponent is a-moving.
Combining a Sherman with 1-2 of these units will make them all much more powerful, due to their synergies.
Posts: 1890 | Subs: 1
If that happens I'll usually sink my fuel into Jacksons and just screen them LMG Rifles/Rangers/Paratroopers for AI depending on map. I may still buy 1 Sherman as first tank just to have a HE shell platform to keep the other player honest but more than 1 Regular Sherman can be iffy if they start going down and the OKW player starts outnumbering your vehicles. Either that or just using Easy 8s which can take a few more Shreks.
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Posts: 935
No sherman, No Scott
1 Suppress mobile platform behinde ur blob.
Captain.
1 AT gun
Calliope only.
Jackson or 2 to cover yours counter blob from ostwind.
And don't forget to say hello to Relics designers
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You need one sherman at least to wipe harassing units, stuart or scott can't do that
Leutenant is the best chose. Fast. And no one can kill him 1 squad vs 1 squad (+1 BAR)
Posts: 238
Yes the Sherman has paper thin armor but it still has more armor and HP than jackson so you use shermans in front of jackson to protect your jacksons.
Only due to it being able to take one or two more hits than a jackson
Occasionally you'll get a RNG lucky sherman HE round squad wipe.
The best Sherman hands down ofc is the CalliOPe
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