Then give OKW non-doctrinal MG to counter USF/SOV heavy blobs
What kind of comment is this, this has nothing to do with volks blobs
Posts: 238
Then give OKW non-doctrinal MG to counter USF/SOV heavy blobs
Posts: 526
What kind of comment is this, this has nothing to do with volks blobs
Posts: 111
I don't think it will work as much as say removing the Shrek and replacing it with a Faust and giving the Wehrmact a AT nade instead. But sure - it's better than 6 Volksgrens charging forth through a 50 cal to destroy my M8 Scott - the supposed blob counter with ease.
(I'm pretty salty about that.)
Posts: 2885
Posts: 1891
Posts: 238
It is only your unsophisticated mind that cannot see the connection. OKW have a slightly better handheld AT weapon than the allies, but suffers inferiority in other ways to compensate, such as lack of ANY non-doctrinal no fuel suppression tool.
Also to those always calling for an end to shrek blobs, you know that most games I play have a far larger Soviet blob or rifle blob or PIAT wielding sapper blob than I ever see on any of my axis teammates. You do also realise that most allies can double wield their AT weapon? And have larger squads to compensate? And the Brits AT is a potent anti infantry weapon in addition to its at capabilities? Let's talk about balance now. Or have you completely forgotten what that word means?
Posts: 526
Posts: 21
Posts: 320
Once you have teched as usf your mg costs no fuel. To not be able to see the inequality here just demonstrates your bias and ignorance.
Also your imagination of the strength of shreks goes far beyond the reality. Double bazookas are more than a match and on a much more durable squad with faster healing. The point is, you can't wine on about a specific deficit in your favorite faction without looking at the whole. To complain about shrek blobs is to ignore the glaring facts about how the factions are inferior and superior in various other ways.
Posts: 1096
Once you have teched as usf your mg costs no fuel. To not be able to see the inequality here just demonstrates your bias and ignorance.
Also your imagination of the strength of shreks goes far beyond the reality. Double bazookas are more than a match and on a much more durable squad with faster healing. The point is, you can't wine on about a specific deficit in your favorite faction without looking at the whole. To complain about shrek blobs is to ignore the glaring facts about how the factions are inferior and superior in various other ways.
Posts: 526
Also you are strange in believing that a bazooka is in anyway "more then a match". I'll take a PG squad with double shreks over a riflemen squad with double zooks any day.
Posts: 111
lol this clown, maybe if your head wasn't so far up your ass you could see and think straight.
For 1, USF doesn't have a suppression tool NON FUEL either, you must spend 50 fuel LT to unlock 50 cal (which your volks walk up to and just kill and flame nade anyway).
Volks have 5 model in a squad. Riflemen have 5 models. For hand held AT worth anything, no. cons dont (unless PTRS doc upgrade) or guard which their ATR cant kill anything more than a scout car. Piats cant hit anything unless ur a moron and dont move your tank at all and let him hit you, piat dont have laser guidance like shrecks do and shrecks kill infantry models like crazy.
You can have 5 AT weapons on an allied squad but if it doesnt pen the tank it doesnt matter. shreck almost always pen allied tanks expect heavies which is maybe 75% of the time.
"slighty" better AT lol ur special.
Maybe if you stop posting worthless comments and played the game more you'd be good and understand or you don't know what that means?
Posts: 526
Posts: 320
Typical selective reasoning. OKW can't get double Shreks. This thread is about Volks having shreks. You know, the mainline infantry of the OKW.... You would take double shreks on a squad of volks in a fantasy world.
Double Bazookas are more than a match compared with a shreked Volks squad.
Posts: 1891
Posts: 959
You can't just walk into an mg as you get suppressed then pinned. I guess you wouldn't know that though. Plus a flame nade doesn't have enough time to kill an mg team unless the player has drunken too much soda in their life and has slop instead of brains, so forgetting to pack up the mg and move.
I find it amusing how so many allies just want to remove any challenge from the game. You confuse the difficulties you face to be imbalances. It's really silly.
Posts: 245
Posts: 17914 | Subs: 8
Rifles with dual Zooks also have an AT-snare and smoke.
Posts: 1930
Rifles with dual Zooks also have an AT-snare and smoke.
Posts: 526
805 | |||||
18 | |||||
2 |