200 dmg per shot. 280 on vet 3. Tulips do 240 dmg per rocket. Hence you can do 680 alpha dmg if you wish. Two of those manage to one shot tigers, Elefants etc.
its 240 damage i believe not 200
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200 dmg per shot. 280 on vet 3. Tulips do 240 dmg per rocket. Hence you can do 680 alpha dmg if you wish. Two of those manage to one shot tigers, Elefants etc.
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200 dmg per shot. 280 on vet 3. Tulips do 240 dmg per rocket. Hence you can do 680 alpha dmg if you wish. Two of those manage to one shot tigers, Elefants etc.
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with 2 firefly's and some ammo you can kill a KT in one volly( 200 ammo) I managed to do it in one game ( it got away with 1% health deathcrit maingun destroyed, did they not remove that? )
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the Firefly does have one major advantage. It's the most accurate tank gun in the game. Even on the move it retain a 80% accuracy rate.
although missing with a 10 second reload would make it pretty much useless.
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Really I would love to see that replay because all the OKW player has to do is upgrade a few panzerhreks and his KT is invincible wiping squads at will to your arthritic AT only fireflies.
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FF role is not to fight tanks in prolonged fights. Relic actually did a very good job making FF very good niche unit instead of copy-pasting it into another long range low survivability TD with different model and slightly different stats.
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Permanently BannedSeems like the cost argument is ok with you for allies. But when its axis "doesnt matter what it costs, nazi OP". LOL if KT must be invincible then the quicker 80 fuel cheaper is2 that requires no tech but same frontal armor. Must be out of control. Right?? hurrr
2 fireflies + double commander upgrade + double tulip upgrade + the tulips themselves is a lot more than 200 muni.
Really I would love to see that replay because all the OKW player has to do is upgrade a few panzerhreks and his KT is invincible wiping squads at will to your arthritic AT only fireflies.
Americans/soviets have it a lot easier with SU-85's and Jacksons which don't require you to sink 300 odd munition per tank, plus a hefty chunk of extra fuel and MP. They also don't have 10 second reloads and do better DPS to boot tulips included.
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I don't believe you
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it underperforms at vet0 and vet1. It overperforms at vet2+3. Reduce reload and decrease vet2+3 bonuses.
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Yup, according to american test, they determined that the 76mm shermans were more efficient then the fireflies simply because the 76mm could more reliably hit the targets they were firing at (also less cramped in the tank).
Which is ironic because the 17 Pounder was one of the lesser-accurate tank guns. The Firefly in CoH2 just seems like Relic's CoH1 nostalgia along with emplacements, Pershing, etc.
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