2224h played on coh2. Who has no life here dude? Kappa
Well with 2-4 hours a day of coh since release this is what it comes up to Kappa
Posts: 1248
2224h played on coh2. Who has no life here dude? Kappa
Posts: 168
Posts: 1891
Posts: 556
Posts: 9
Seriously, it's tiring now. It's actually making me despise one of my favorite games. Just remove the schrecks and give them fausts already and they are fine. If someone whines that they "Need an upgrade" then give them a 2 MP44 upgrade for 60 or whatever, just remove the freaking schrecks.
The game is freaking BORING on allies side because of this. You join a game, see 2 OKW and you want to kill yourself.
Fix it already...
Posts: 111
Sure, also remove LMG upgrade for USF and give TNT charge to all engineer units. cus allies blob is even worse
Posts: 9
ResidentSleeper ResidentSleeper ResidentSleeper ResidentSleeper
Posts: 974 | Subs: 2
Posts: 1593 | Subs: 1
Absouletly 100% agree.
It's disgusting that a mainline infantry squad can get AT weapons. AT defense like panzerfaust or AT nades? Sure. But a bona fide tank killer?
Seriously, mix Volks with schrecks and Sturmpios and the map is yours.
What do the wehraboos say? Get MGs? Yeah, except the Volk flame nade is also disgustingly OP. No timer, very long range and quick to throw.
OKW is still OP. LeIG spam was just the tip of the iceberg.
Posts: 1355
Posts: 12
So far I 've seen two excellent suggestions, lock shrieks behind med truck so a enemy wants a fast luchs he will have to give up shrecks or my personal favorite a new "heavy infantry" with shrecks upgrade. I like to humbly suggest they be called "Veteran Grendiers" 280 mp, squad lead has Stg, burst fire, other members with mp 40 and a shrecks upgrade. Squad slightly better stats then gernadier. 4 man
Posts: 556
Looks like a cheaper version of sturmpioneers with shoddier weapons.
Posts: 12
snip
Posts: 556
I agree more or less. The volks are a Frankenstein unit that seem to be a sort of troublesome lynch-pin for OKW and I find it kind of weird that they decided to weaken combined arms for OKW in this way. I preferred the older, weaker volks.
Posts: 160
I find it kinda ironic that the volks act more like super soldiers then obers considering they can engage all types of targets and reasonably win. I would even argue the 5 durable squad acts more like a train frontline soldier Gren from the wermarcht.After all my history Prof always said, after seeing past the propaganda of the time period the only real difference between the VOLKSstrum and VOLKSgrendier is the uniforms and at least one guy in the squad knows what's he's doing, lol.
Posts: 556
They aren't that strong with a schrek vs infantry, rifles and ISs will still beat them, especially with upgraded weapons.
Posts: 112
Seriously, it's tiring now. It's actually making me despise one of my favorite games. Just remove the schrecks and give them fausts already and they are fine. If someone whines that they "Need an upgrade" then give them a 2 MP44 upgrade for 60 or whatever, just remove the freaking schrecks.
The game is freaking BORING on allies side because of this. You join a game, see 2 OKW and you want to kill yourself.
Fix it already...
1 month max what?
We have to deal with this hell for 1 month and then they are going to remove schrecks?
Or 1 month before I put a bullet into my left kidney?
I know you're trolling, but that aside I don't ever see US bazooka blobbing aside from the occasional lulworthy escheblob that fails miserably.
The reason why is because USF can't cost effectively blob like OKW can with volks.
Edit: Sorry the blobbing part of my response is more for A.Schwarzenschnitzel
Posts: 160
Reason why I used the word "reasonable" and not "out right beat". But that exactly the problem, for me to gain a "advantage"I would need to spend 150 m and 15 fuel + 60 mun at the rate 280mp per rifle, at the cost of 28 to reinforce.
If I "won" a engagement with rifle+bar engagement I will not doubtfuly lose a single model in BEST case scenario, not accounting the lucky instant Rng K.O of a model by shrecks shot and the destruction of cover usually needed by allue squads to remain vaible.
Typically since the only unit that can at engage at long range as allie is the IS, rifle need to close the gap in "mid" range which often results in a lost of a model to get in position. Not only the mp bleed of rifles and IS high, even a "victory" engagement is costly.
NOW all that is FINE since we are going with the whole "Nazi Germany super army" theme that we are fanscinated now a days (which of course comes at the cost of reality).
The problem is to counter infantry play is the usage of vehicles and it becomes a huge problem with you equip a rather cheap squad, tier 1 and most importantly (problem is not the weapon, it's how many available) the spambility of the the weapon with no real downside.
Unlike a popular counter-argument (barely qualifies but it's there) the zook has clear disadvantages, mainly lack of damage (80dmg vs 120 dmg) lack of range and most importantly lack of penetration, which is key.
As it stands there is no real reason to build any other type of unit the volks + armor vehicles your choice due to cost per effect meta. Not they are "great" (unless your referring to super volks of days past) But cost effective...
Thus the superman comment, lack of any real down side, cheap, available early and reasonably effect all target types seems super to me...
Posts: 526
CRY MORE PLEASE!
Also l2p.
Usf Blobs are far, far more effective.
Just dont try and counter volks blobs with vehicles...
Hnnnnnnnnnnnnnnnnng.
34 | |||||
1 | |||||
1 |