Kubel worth buying?
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Does Kubel still gives +5 fuel when salvaged?
I will try next time I lose a Kubel.
Initially I hated the fact that it lost supression, but now is a great flanking tool, especially if your opponent has very little map awareness, or they dont build caches.
Have had games over in the 12th minute thanks to Kubel.
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it is worth every MP you invest in early game. it is macro depend to keep it safe. let it stay behind your VGs during combat, it works as LMG and no MP bleed as long as it is alive.. also it is great at caping non key points at start and FU and MU points. 15% faster caping and fast speed is key in early map control, the more area you have to slight advantage in resource income you will have.
as AchtAchter states I found good way to use kubel is not rush to FU to fight at FU point immediately but instead cap other points then go to FU when fight break out. use it to move behind HMG team that is combat your sqs and I result wipe quite alot of them if they think they can tank the kubel damage first to fight infantry, take the vickers (maxim will get away as it have too many men ) from my opponent for own use.
Totally agree with Appleseed. I actually get 2 kubels which allows me extreme capping dominance. Their firepower is not that great but together they are capable of chewing up an MG that is pinning your volks.
Back when I played USF I learned how great it was to be able to have vehicles do the fighting and repair the damage for free whereas a squad would need to pay to be reinforced. As a result, my kubels do most of the early game fighting and my sturms stay safe, repair and only fight when they can enter the firefight without being fired on much. The manpower you save this way will most likely be more than the total cost of the kubels, making them totally worth it.
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My main problem is that average lifetime of a kubel is extremely low. They get chased down by light vehicles super fast. I find that if i dont use the kubel as bait into raketten/mines by the 4 minute mark I will lose it anyway. I tend to miss this mark alot as i try to cap like crazy with it and lose track of time. Once their light vehicles hit the field, there is no chance of surviving, you can only hope to take out their light vehicle when they dive.
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So when you use Kubel what is your BO: Volk>Kubel or Kubel>Volk or Kubel>SP?
definitely kubel> volk> volk> volk and then tech or get doomed from vehicles, later go what needed (mg, another volk, ligh vehicle, raketen, SP...)
The point here is that kubel wont live long and its main point is to mainly fastcap your parft of man meanwhile your infantry forces rush important housing and seize enemy ground. If you do this properly you can get luchs in no time and win match even before 10 minute mark or at least get advantage in map control.
Its just a little tricky so you have to practice it a lot and also learn when to give up ground and dig in with your raketen and other forces (time when allied light vehicle comes).
RECAP: first kubel for fast capping
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With current kubel you can't even get vet 5 anymore :/ everyone knows that vet 5 kubel is a gamechanger
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Edit: Make a commander that gives it a doctrinal ability to detect mines/demos. I'll buy one every game.
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Kubel and Sturm gives you a good forward assault team for a key fuel or cutoff while folks cap the rest safely. Timing is critical on aggressive starts, so getting it first let's it speed forward to push off a weak capping unit or whittle down a front line squad for Sturm to finish.
Also the kubel CAN last a while, just needs some strong micro-fu.
Great for baits too, as was said earlier. Consider the morale damage to your opponent when they lose their own light vehicle because they ragingly tried to chase down your little 210 mp cheese wagon .
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it was good when it could supress, now its just a kettenkrad, that can defeat any early game infantry at long range if they lack cover and thust cap left site of angoville unless enemy send 2 squads there
Fixed
Posts: 190
"Thump, Thump" The mortars said.
"Boom, boom" The shells said.
"We have lost a light vehicle" OKW said.
Seriously how many times has player to click to make the kubel drive circles inside the cap?
Thank god people don't ghost against it often... it would be useless if people would somehow learn to do it... Try to push me trought that unfinished sandbag i dare you...
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The kubel is actually pretty meh for capping, especially at the start. The amount of time it takes to turn around and resolve its pathing is just too much. Unless the map is long and narrow its better to just use the kubel for support fire and flanking i find ... what Infinite said.
It's still much better at capping than infantry due to the speed and faster capping rate.
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(first order - give here direction in whitch it should be turned, possibly as close to centre of capping point as possible , then tell it to cap point via shift then repeat until all points you want are queed)
Posts: 156
And you can tell it where to move, not just cap on minimap like crazy so once it cap the point it go to another without rotating
(first order - give here direction in whitch it should be turned, possibly as close to centre of capping point as possible , then tell it to cap point via shift then repeat until all points you want are queed)
genuis! and I thought i mastered shift+clickng.
I never new if its close enough to the point that it wouldnt need to do any movement. I always assumed the kubel will always do some stupid clowncar circle-driving when you tell it cap something right beside it; It likes to stick its nose right into things.
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