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russian armor

Shrek and Bazooka should be more EXPENSIVE

11 Dec 2015, 10:07 AM
#1
avatar of BIS-Commando

Posts: 137

What do u think about cost increased for Shrek and Bazooka? Shrek from 90 to 120 and Bazooka from 50 to 80-85 muni. I'm sick and tired to see all the players making hoardes of volks+shreks and riflemen+zookas.
11 Dec 2015, 10:12 AM
#2
avatar of __deleted__

Posts: 830

What do u think about cost increased for Shrek and Bazooka? Shrek from 90 to 120 and Bazooka from 50 to 80-85 muni. I'm sick and tired to see all the players making hoardes of volks+shreks and riflemen+zookas.


120 munitions for a single shreck? You are pushing it here Commando-man
11 Dec 2015, 10:16 AM
#3
avatar of BIS-Commando

Posts: 137



120 munitions for a single shreck? You are pushing it here Commando-man


Or at least 105-110. But 50 muni for bazooka..this is silly....
11 Dec 2015, 10:17 AM
#4
avatar of Katitof

Posts: 17914 | Subs: 8

There was a reason why zook cost went from 60 to 50 in the first place you know.
11 Dec 2015, 10:17 AM
#5
avatar of Kozokus

Posts: 301

Hello.

Diminishing the costs of zooks was a strong request of the comm as it was barely used before with the ancient cost.

Also remember that if your unit get stronger against tanks it gets 1/5 2/5 times weaker against infantery. The low cost also includs two facts : shrek/zook are underwhelming against big armor and you take the risk to give a weapon to the ennemy in case of squadewhipe.

Also, paying 120 for a shreck would feels unfair in front of the 2Xshreck of the pgren for the same price.
A good proposal would be to limit the number of zook to 1 per squad maybe.

For my part i do not feel a need for change in that area bu i realize i am a little bit too prudent about balance.

Kozo.
11 Dec 2015, 10:18 AM
#6
avatar of __deleted__

Posts: 830



Or at least 105-110. But 50 muni for bazooka..this is silly....


What needs to be reworked is the stacking of triple "volksgrenadier combat package costs 5% less" bulletins. Bazooka still is mediocre at best, an upgrade to 75 would be reasonable if a slight buff would be introduced.
11 Dec 2015, 10:18 AM
#7
avatar of KyleAkira

Posts: 410

I just would make the aim time for zookas and shrecks to be higher. atm when loaded the rocket can be insta fired, in that case a good tank micro would be great against these blobs, and that will make schreks more deffensive instead of A moving.

I think guards PTRS take longer to aim&fire than a bazooka or a shreck.
11 Dec 2015, 10:23 AM
#8
avatar of Raindrop

Posts: 105

Shreck weapon range to 32 or 30 form 35.

This way players would have harder time too a-move them, since tanks would be able to kite them more easyly.

Bazooka is fine imo.
11 Dec 2015, 10:26 AM
#9
avatar of JohnnyB

Posts: 2396 | Subs: 1

No.
11 Dec 2015, 11:00 AM
#10
avatar of Remo

Posts: 111

11 Dec 2015, 11:28 AM
#11
avatar of Kreatiir

Posts: 2819

I think they need to make it 250 for a shreck and 150 for a zook!!!!!!
11 Dec 2015, 12:00 PM
#12
avatar of BIS-Commando

Posts: 137

I think they need to make it 250 for a shreck and 150 for a zook!!!!!!


YES !!! TOTALLY AGREE !!!
11 Dec 2015, 14:45 PM
#14
avatar of Grumpy

Posts: 1954

What do u think about cost increased for Shrek and Bazooka? Shrek from 90 to 120 and Bazooka from 50 to 80-85 muni. I'm sick and tired to see all the players making hoardes of volks+shreks and riflemen+zookas.


Almost nobody bought bazookas when they were 60 munis, and few people buy them now. You can't really compare zooks to shreks anyway, because shreks penetrate nearly every time and zooks penetrate 1/2 to 1/3 of the time (and IIRC do less damage).

I'm not sure if shreks should have a price increase. Shrek blobs are still real and destroy allied armor quite well but they're also attached to an infantry unit that gets wiped somewhat easily. Leaving it alone for now would be good.
11 Dec 2015, 14:53 PM
#15
avatar of BIS-Commando

Posts: 137

jump backJump back to quoted post11 Dec 2015, 14:45 PMGrumpy


Almost nobody bought bazookas when they were 60 munis, and few people buy them now. You can't really compare zooks to shreks anyway, because shreks penetrate nearly every time and zooks penetrate 1/2 to 1/3 of the time (and IIRC do less damage).

I'm not sure if shreks should have a price increase. Shrek blobs are still real and destroy allied armor quite well but they're also attached to an infantry unit that gets wiped somewhat easily. Leaving it alone for now would be good.


Are u kidding me ???...Few players buy zookas ??? And the marmot wrapped the chocolate in a tinfoil !!!
11 Dec 2015, 14:55 PM
#16
avatar of Katitof

Posts: 17914 | Subs: 8



Are u kidding me ???...Few players buy zookas ??? And the marmot wrapped the chocolate in a tinfoil !!!


Let me guess.... 4v4 hero?
11 Dec 2015, 15:02 PM
#17
avatar of BIS-Commando

Posts: 137

jump backJump back to quoted post11 Dec 2015, 10:17 AMKatitof
There was a reason why zook cost went from 60 to 50 in the first place you know.


The reason is to blob Riflemen with zookas ?
11 Dec 2015, 15:14 PM
#18
avatar of Stafkeh
Patrion 14

Posts: 1006

Shrek :romeoPls:

Its fine as it is. However, schrecks shouldn't be on main line infantry...
11 Dec 2015, 15:18 PM
#19
avatar of BIS-Commando

Posts: 137

jump backJump back to quoted post11 Dec 2015, 15:14 PMStafkeh
Shrek :romeoPls:

Its fine as it is. However, schrecks shouldn't be on main line infantry...


Yes...they should be a Obersoldaten weapon for exemple.
11 Dec 2015, 16:31 PM
#20
avatar of Mittens
Donator 11

Posts: 1276

Shreck always pen medium armor, a cost increase or performance change would be welcome if they reduced its long range capabilities and kept it as a defensive AT weapon on volks.

Pgrens are a different story and I feel like aren't applicable due to their low usage and their reduce AI capabilities from the upgrade.

If increasing the muni cost doesn't tickle your fancy then a side tech such as US weapon racks or the brit weapon racks would be a welcome change to OKW. This would give the reketen a larger Early game AT role as well as delay the blobs of volks that are happening in larger games
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