PG's bundle-grenade vs usf riflemen grenade
10 Dec 2015, 08:24 AM
#21
Posts: 105
The bundle grenade should be more similar to the gammon bomb.
10 Dec 2015, 13:14 PM
#22
Posts: 17914 | Subs: 8
The grenade ability of the assault grenadiers do insane damage to buildings. Im thinking of the ability where each member of the squad throws 1 normal model 24 stick-grenade. A single use of this ability is able to destroy small buildings, like the russian log cabins on many maps. i have used this to wipe mg's and the like of unexpecting players. Broken? Relic don't care
Not really since nade changes.
Satchel charge does nothing to garrisons anymore because of it.
The bundle grenade should be more similar to the gammon bomb.
75 muni, T4 requierment, short range, long throw animation, but can snare or stun temporarily vehicles?
10 Dec 2015, 13:50 PM
#23
Posts: 105
75 muni, T4 requierment, short range, long throw animation, but can snare or stun temporarily vehicles?
Yes thats how it was used in real life. Well mostly to destroy tank tracks ect.. Cost increase would be fine.
Its current form is more that of a normal grenade not x7.
28 Dec 2015, 06:13 AM
#24
Posts: 1124
more or less a bump. my opinion about the bundle grenade gets worse everyday. its unreliable and inconsistent
28 Dec 2015, 06:32 AM
#25
Posts: 230
Permanently BannedIt just bothers me a bundle of hand grenades is so bad. Hell, make it 55 munitions. But please god, make it powerful. The 35 munitions commando bomb is OP as shit with 120 damage. Meanwhile 45 muni bundle nade is marginally better than US mark 2 for 30 muni on all riflemen.
28 Dec 2015, 07:09 AM
#26
Posts: 482
The bundle grenade takes too long throw animation,it's not like grenades but a lump of cotton which has no weight at all.
Also the brits Gammon bomb sucks. It never worth 75 munitions. I prefer to Mill bombs.
Also the brits Gammon bomb sucks. It never worth 75 munitions. I prefer to Mill bombs.
28 Dec 2015, 09:06 AM
#27
Posts: 721
should have same stats as commando light gammon bomb
28 Dec 2015, 09:52 AM
#28
Posts: 17914 | Subs: 8
should have same stats as commando light gammon bomb
The very moment the only stat bonus PGs will have will be +25% accuracy vet and nothing else that would impact their stats, just like commandos.
Deal?
Different units, different stats. Bundle nade is pretty much the same as guard nade, stop whining.
28 Dec 2015, 11:11 AM
#29
Posts: 1930
The bundle grenade takes too long throw animation,it's not like grenades but a lump of cotton which has no weight at all.
the bundled grenade have a throw time of .25, which is the shortest throw time in the game.
the USF and UK pineapple by comparison have a .625 throw time.
28 Dec 2015, 11:25 AM
#30
Posts: 875 | Subs: 6
Do bear in mind the Riflemen Grenade has a costly unlock, where as the PGren's Bundle Nade is available for free.
28 Dec 2015, 12:10 PM
#31
Posts: 482
the bundled grenade have a throw time of .25, which is the shortest throw time in the game.
the USF and UK pineapple by comparison have a .625 throw time.
It's the time from being throwed out to falling onto the ground. It's like you throw out a lump of cotton which is too slow to fall.
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