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The game is too damn FAST

8 Dec 2015, 19:07 PM
#1
avatar of BIS-Commando

Posts: 137

I have the filling that after december patch the game is too fast. There is no early-mid game, 2-3 skirmishes, and then suddenly tanks apear on the battlefield... I dont think that is a good idea Relic. The game was much more fun to play. Now is such a pro game..is not fun anymore. 3v3 and 4v4 are totally broken...just a tank slaughter from the beginning to the end...It's so sad...
8 Dec 2015, 19:12 PM
#2
avatar of Katitof

Posts: 17914 | Subs: 8

You're playing 3v3 and 4v4.

There was never mid game there, resource inflation is way over the top to have normal stages of early mid and late like in 2s or 1s.
9 Dec 2015, 15:02 PM
#3
avatar of Trubbbel

Posts: 721

And I was thinking about how I have to sit and wait for my flanking group of infrantry run round some bush or house and meanwhile everybody else takes a 5 minute break. :)

Or waiting for mortar crew to actually shoot smoke.




Yeah I get full points for smoke n flank.
9 Dec 2015, 15:05 PM
#4
avatar of Mittens
Donator 11

Posts: 1276

Its cuz we got half a patch. all other factions are goin at the normal speed while OKW can get their tech in half the time
9 Dec 2015, 15:08 PM
#5
avatar of chipwreckt

Posts: 732

I have the filling that after december patch the game is too fast. There is no early-mid game, 2-3 skirmishes, and then suddenly tanks apear on the battlefield... I dont think that is a good idea Relic. The game was much more fun to play. Now is such a pro game..is not fun anymore. 3v3 and 4v4 are totally broken...just a tank slaughter from the beginning to the end...It's so sad...


Are you using all hotkeys and/ or tactical map/ control groups? I mean micro/ countering of these light vehicles is probably impossible if you dont. If you have to click ur mouse 10 times before trowing AT nade you might have problemz :megusta:
9 Dec 2015, 17:41 PM
#6
avatar of Frost

Posts: 1024 | Subs: 1



Are you using all hotkeys and/ or tactical map/ control groups? I mean micro/ countering of these light vehicles is probably impossible if you dont. If you have to click ur mouse 10 times before trowing AT nade you might have problemz :megusta:


I dont use it :D Only depending on my own hotkeys micro ;)
9 Dec 2015, 17:42 PM
#7
avatar of JohnSmith

Posts: 1273

Don't forget the minute 12 heavy tank rush :/
9 Dec 2015, 18:16 PM
#8
avatar of AchtAchter

Posts: 1604 | Subs: 3

Play 1vs1.... game has a much slower spacing.
9 Dec 2015, 21:31 PM
#9
avatar of Gumboot

Posts: 199

There should be a reduction in resource income in the higher game modes to bring the pacing back to similar to the 1v1 modes. Not hard to do from relics end and would help improve balance issues blowing out in the larger game modes.

I would love a mod of this if someone made it. Actual strategic game play when playing with friends instead of stacking blobs of infantry and using nothing but anti blob counters.

At the moment it is who blobs wins.
9 Dec 2015, 23:24 PM
#10
avatar of Blackart

Posts: 344

There should be a reduction in resource income in the higher game modes to bring the pacing back to similar to the 1v1 modes. Not hard to do from relics end and would help improve balance issues blowing out in the larger game modes.

I would love a mod of this if someone made it. Actual strategic game play when playing with friends instead of stacking blobs of infantry and using nothing but anti blob counters.

At the moment it is who blobs wins.


+1
9 Dec 2015, 23:39 PM
#11
avatar of Omega_Warrior

Posts: 2561

There should be a reduction in resource income in the higher game modes to bring the pacing back to similar to the 1v1 modes. Not hard to do from relics end and would help improve balance issues blowing out in the larger game modes.

I would love a mod of this if someone made it. Actual strategic game play when playing with friends instead of stacking blobs of infantry and using nothing but anti blob counters.

At the moment it is who blobs wins.
or we can just stop letting teammates benefit from caches which is actually the problem. It's not like teamgames have more default points then 1v1. It's just that caches put out 4x the resources into the game then they would in a normal 1v1.
9 Dec 2015, 23:56 PM
#12
avatar of Leodot

Posts: 254

or we can just stop letting teammates benefit from caches which is actually the problem. It's not like teamgames have more default points then 1v1. It's just that caches put out 4x the resources into the game then they would in a normal 1v1.


I would expect that 4v4s will go much more than an hour, or 2, and that is not practicable.
9 Dec 2015, 23:58 PM
#13
avatar of Omega_Warrior

Posts: 2561

jump backJump back to quoted post9 Dec 2015, 23:56 PMLeodot


I would expect that 4v4s will go much more than an hour, or 2, and that is not practicable.
what are you talking about? Caches don't have an effect on length of the game. That's determined by VPs.
10 Dec 2015, 00:05 AM
#14
avatar of Leodot

Posts: 254

what are you talking about? Caches don't have an effect on length of the game. That's determined by VPs.


True,but the VP changes were much often. I mean they would switch more than now. And this would extend the game drasticaly in terms as there is more time to play.

I would appreciate that there would be a mid game because 4v4 lags of it. if there is a solution to not extend the gameplay. Because 1 hours is enough, even good games go more than 1 hours., as for now
10 Dec 2015, 00:09 AM
#15
avatar of Porygon

Posts: 2779

Go play Simcity, possibly slow enough for you.
10 Dec 2015, 00:15 AM
#16
avatar of ABlockOfSalt

Posts: 70

Resource inflation is what murders the scaling in larger games.

Scaling income down to 1v1 levels would go a long way towards reducing their balance headache. In 4v4 it's much harder to cut off some ones resources for an extended period of time to hurt them economically.

That or having a completely different set of rules and balance for 3v3/4v4 but that's asking a bit much.
10 Dec 2015, 01:07 AM
#17
avatar of Gumboot

Posts: 199

or we can just stop letting teammates benefit from caches which is actually the problem. It's not like teamgames have more default points then 1v1. It's just that caches put out 4x the resources into the game then they would in a normal 1v1.


I brought this up in other posts prior, The caches are not an issue for me as everyone built is essentially a unit not on the field and you should be able to punish them with map presence. The massive MP float allowing people to field large armies and build caches does stack this issue though. Remove the massive MP float and less caches will be built because like 1v1 you will feel the lack of unit presence and loose map control.

Relic needs to reduce income stacking, reduce team auras (Target weakness should be left as is and the like), fix pop cap issues and a few minor adjustments around 1v1 balance and relic will be most the way there to giving us the game we paid for after all this time.
10 Dec 2015, 01:34 AM
#18
avatar of Grumpy

Posts: 1958

jump backJump back to quoted post9 Dec 2015, 23:56 PMLeodot


I would expect that 4v4s will go much more than an hour, or 2, and that is not practicable.


There are still only 500 VP's, and someone is almost always losing one every 3 seconds. Occasionally games go beyond an hour but that usually requires contested VP's to be uncapped at times.

Resource inflation happens partly because capping is faster and partly because it's easy to build caches early in team games. Fuel and ammo drops help make it go faster also.
10 Dec 2015, 01:40 AM
#19
avatar of Grumpy

Posts: 1958

or we can just stop letting teammates benefit from caches which is actually the problem. It's not like teamgames have more default points then 1v1. It's just that caches put out 4x the resources into the game then they would in a normal 1v1.


Is there any doubt in your mind that people who play random 4v4's would start killing their own team's caches so they could get the extra resources for themselves? It might be funny to watch, but only from a safe distance as things go nuclear.

If you want something like this, just reduce the added fuel or muni per player. Right now, a cache makes +20 total fuel or muni per team in a 4v4 instead of the +5 that it does in a 1v1.
10 Dec 2015, 03:28 AM
#20
avatar of Omega_Warrior

Posts: 2561

jump backJump back to quoted post10 Dec 2015, 01:40 AMGrumpy


Is there any doubt in your mind that people who play random 4v4's would start killing their own team's caches so they could get the extra resources for themselves? It might be funny to watch, but only from a safe distance as things go nuclear.

If you want something like this, just reduce the added fuel or muni per player. Right now, a cache makes +20 total fuel or muni per team in a 4v4 instead of the +5 that it does in a 1v1.
Everytime I mention this someone brings up this. But that's easily worked around by making chaches stackable. That would even make raiding the backlines more important as you can end up taking out a cache worth 800mp.
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Lady Xenarra: @Willy Pete The lack of April Fools this year is odd lol
Last Wednesday, 01:34 AM
Willy Pete: @Rosbone not dead yet. when that happens the font will switch to Papyrus :*(
Last Wednesday, 00:16 AM
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Last Tuesday, 20:34 PM
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Rosbone: @dasheepeh I guess that means this site is officially dead :guyokay:
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dasheepeh: no comic sans font for april 1st this year?
Last Tuesday, 19:56 PM
Willy Pete: @Lady Xenarra this you? https://i.imgflip.com/3e4thi.jpg
Last Tuesday, 02:53 AM
Lady Xenarra: Does anyone else think that USF needs buffs? It feels like they’re on life support sometimes
Last Tuesday, 02:36 AM
Willy Pete: @Rosbone Ahh I missed that memo. I still think its a bad decision though. Adds frustration for players and isnt gonna make them that much money
27 Mar 2025, 15:46 PM
Rosbone: It is also good they left it free until after the free to play weekend. Points for that.
27 Mar 2025, 09:34 AM
Rosbone: But I agree, the cost to get a full decent Coh game pushing $115 US is not the best idea. Especially when it needs so much more work for casuals.
27 Mar 2025, 09:32 AM
Rosbone: To be fair, it was a thank you to early fans right? They said it was not free for long and it would become a pay DLC at some point.
27 Mar 2025, 09:30 AM
Willy Pete: Re-releasing free DLC so they can charge new players money for it. Brilliant marketing strategy :clap:
27 Mar 2025, 04:31 AM
Soheil: Coh2 still broken server ?
25 Mar 2025, 18:27 PM
Rosbone: Congrats to Relic. Looks like Coh3 has finally usurped Coh2 s the popular Coh. You smell terrific. :snfQuinn:.
24 Mar 2025, 02:46 AM
Nickbn: and again someone else replies. I mean come on guys. Give @adamírcz a chance
22 Mar 2025, 14:00 PM
Willy Pete: @Nickbn you didn't ask a question, and this is a chat box...
20 Mar 2025, 13:11 PM
Nickbn: @Rosbone it's incredibly rude to speak on someone elses behalf, especially when a question is directly adressed to them. I understand your passion for the subject at hand but I want to hear from him.
20 Mar 2025, 10:16 AM
Rosbone: @Nickbn No, I am just saying people should not be using any Relic owned forum since they have proven they ban anyone who says true things about Coh3.
18 Mar 2025, 19:01 PM
Nickbn: @Rosbone do you speak on his behalf? I didn't know. In that case keep us updated please.
18 Mar 2025, 16:47 PM
Rosbone: #RelicModdedEchoChamber
16 Mar 2025, 17:54 PM
Rosbone: @Nickbn True except, the only people on the Relic Discord/Reddit/Steam are brain washed monkey zealots. They wont even understand what @adamírcz is talking about. Anyone else is banned.
16 Mar 2025, 17:54 PM
Nickbn: @adamírcz might be a better idea to voice this to relic directly than to voice it here, in a shoutbox of a nearly deade fansite #justsaying...
16 Mar 2025, 16:36 PM
webdesign-muenchen-w: @Rosbone it is sick
14 Mar 2025, 22:09 PM
aerafield: @adamírcz aren't the first two disconnects free every day?
14 Mar 2025, 19:26 PM
Rosbone: It is so unlike Relic to punish its fans and community.
14 Mar 2025, 12:07 PM
adamírcz: So, I just got a leaver penalty without even getting onto the loading screen because of the game disconnecting, bravo Relic
14 Mar 2025, 10:45 AM
Rosbone: It is an indicator of the very short sighted capitalist view that plagues any company where leadership does not understand the product.
13 Mar 2025, 20:00 PM
Rosbone: They dont care about Coh3 or Coh in general. They are just trying to grab cash by ripping off the small user base they have.
13 Mar 2025, 19:58 PM
Rosbone: Just making mistake after mistake after mistake.
13 Mar 2025, 19:57 PM
Rosbone: It is clear they crapped out an unfinished game. And are now barely supporting it as they make new smaller games. Coh3 is stillborn. It will be meh for at least another 2-4 years. Meaning they killed the whole franchise instead of growing it.
13 Mar 2025, 19:56 PM
Rosbone: For a thing they could fix in minutes. Literally minutes.
13 Mar 2025, 19:53 PM
Rosbone: If I did play coh3 and was mainly a skirmish player, I would be pissed and probably stop playing. And it has been like this since release. Why? I would not tell my friends to buy a game I am not even playing. Lost sales and angered users.
13 Mar 2025, 19:53 PM
Rosbone: I am just saddened how Relic keeps hurting themselves by not fixing 5 minute things like menus. Why anger users with stuff that could be fixed in minutes???
13 Mar 2025, 19:50 PM
Rosbone: I was wondering why people think I was raging. I think it was when I said "because coh3 sucks so bad". That was not my opinion. Just a general feel from top players/streamers. I dont play Coh3 and have NO opinion of it.
13 Mar 2025, 19:48 PM
OKSpitfire: You can rage as often as you like btw, you usually manage to make it pretty funny.
12 Mar 2025, 11:18 AM
Rosbone: So it was a systemic failure across multiple disciplines and check points.
12 Mar 2025, 04:30 AM
Rosbone: Knowing how companies work, I imagine a new hire making the menus. The API they are using is complicated and things were hard to figure out. But at some point QA or management should have addressed these things. Usually within 6 months of starting.
12 Mar 2025, 04:29 AM
Rosbone: @theekvn I dont hate Coh3 or Relic. I just dont understand how you work on Coh3 for like 7 years and the menu system is worse than if a Programming 101 student made it. Feel free to explain it to me.
12 Mar 2025, 04:07 AM
theekvn: + 33% dmg rear hit was best deal ever.
12 Mar 2025, 04:00 AM
theekvn: KT just need fuel debuf from 15% to 50%, Ele arc of fire- aim time improve and they are good to go
12 Mar 2025, 03:59 AM
theekvn: and please Rosbone,I know you hate Coh3 to the bone due to your drama with relic, Still, Can you give a proper point of view instead of raging ?.
12 Mar 2025, 03:54 AM
theekvn: you rather go 76 to unity Whizbang 2.0 or go home.
12 Mar 2025, 03:52 AM
theekvn: also US tier 4 is 145f and Sherman pen 140 nerf is too much.
12 Mar 2025, 03:52 AM
theekvn: Whizbang lock behind CP, meanwhile stuka is techtree progress
12 Mar 2025, 03:51 AM
KoRneY: @aerafield It's possible that it is underpriced for what it is capable of now, no need to go full retard and take it immediately as a massive problem. It costs 60 more MP than a pz.3 and in 2v2 the barrage can be quite strong.
07 Mar 2025, 19:14 PM
OKSpitfire: I do like that they made the Stuka more expensive instead of nerfing it into the ground though. Found it pretty unsatisfying to use before that buff a while back....
06 Mar 2025, 16:35 PM
aerafield: USF already is by far the shittiest faction in terms of countering blobbing and turtling, now they supposedly have one overtuned tool locked behind a BG and it's immediately a massive problem?
06 Mar 2025, 13:33 PM
Lady Xenarra: I think post-2.0 Whizbang buffs, the price is too low esp since the Stuka got nerfed in cost too. Speaking of which, how exactly is one supposed to successfully dive this Sherman in disguise? Med tank spam running into SSFs?
06 Mar 2025, 12:13 PM
OKSpitfire: A powerful, doctrinal unit that outperforms stock stuff? Colour me shocked! :P
06 Mar 2025, 10:49 AM
Willy Pete: Cool you wanna lose your stock lategame arty too then?
06 Mar 2025, 03:20 AM
Lady Xenarra: WTB Whizzbang for DAK instead of Stuka, 5 fuel cheape, 60MP more expensive and next to impossible to dive. :rofl:
05 Mar 2025, 20:27 PM
Rosbone: It is also hard to expect Relic to help Coh2 when they cant even make working menus in Coh3 yet, 2 years after release and at full price+ for DLCs. Thats like asking a fish to do calculus.
04 Mar 2025, 02:58 AM
Rosbone: But this last patch has made good progress for grabbing players. All we can hope is Coh3 gets to Coh2s quality level before everyone abandons the franchise. Its Relic so they will completely f*%k it up as usual. But its a hope/cope.
04 Mar 2025, 02:55 AM
Rosbone: Relic wants Coh2 to fail so players will migrate to Coh3. It is hard to blame them since Coh3 sucks so bad. It needs all the help it can get.
04 Mar 2025, 02:53 AM
Soheil: Coh2 is dead , full of map hackers , and lelic knows that but ...
04 Mar 2025, 01:26 AM
aerafield: Oh how I missed the weird spam bots, welcome back :banana:
03 Mar 2025, 13:05 PM
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03 Mar 2025, 06:48 AM
OKSpitfire: @aerafield that does sound familiar
02 Mar 2025, 09:06 AM

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